Fires of Heaven Guild Message Board  

Go Back   Fires of Heaven Guild Message Board > Fires of Heaven Related Forums > Retard Rickshaw Hall of Shame
User Name
Password
Or, use your gamerDNA username: (more...)
ForumSpy Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 
 
LinkBack (2) Thread Tools Rate Thread Display Modes
Old 12-13-2007, 02:20 PM   #2161 (permalink)
Dennadyne
Registered User
 
Join Date: Jul 2007
Location: Orlando, FL
Posts: 396
-1 Internets
Send a message via AIM to Dennadyne
Quote:
Originally Posted by OneofOne View Post
This hadn't occured to me, but that's a very good point. Reminds me of the Simpson's WoW episode. Marge logs in and talks to the quest giver right in front of her. "Bring me the sacred blah blah stone. It's lost and very important!" Marge turns around and it's lying on the ground.

Why are these "quests" so apathetic?
Because Draegan told the devs to cater to retards (and it worked!).
Dennadyne is offline  
Old 12-13-2007, 02:24 PM   #2162 (permalink)
ruination
Made from bones and blueberry flavoring
 
ruination's Avatar
 
Join Date: Jun 2006
Location: Marble, NC
Posts: 652
-17 Internets
Send a message via AIM to ruination Send a message via MSN to ruination
Quote:
Originally Posted by Dennadyne View Post
EQ1 (this is where you say go play eq1)
EQ1 nowadays isn't even hardcore - unless you count the tedious AA grind and sparsity of other players/groups progressing up to 70/80, then yes. It is hardcore.
__________________
ruination is offline  
Old 12-13-2007, 02:30 PM   #2163 (permalink)
Traldan
8bitsuperheroes
 
Traldan's Avatar
 
Join Date: Feb 2006
Posts: 436
-5 Internets
Quote:
Originally Posted by MrGraham View Post
The next game that comes out that caters to the "hardcore catasses" like EQ will get my subscription dollars.
This is what people said when Vanguard was coming out.
__________________
Traldan
Aion Trash Talk!

Asmo Sorcerer - Triniel (Aion)
Traldan is offline  
Old 12-13-2007, 02:31 PM   #2164 (permalink)
Dennadyne
Registered User
 
Join Date: Jul 2007
Location: Orlando, FL
Posts: 396
-1 Internets
Send a message via AIM to Dennadyne
Quote:
Originally Posted by ruination View Post
EQ1 nowadays isn't even hardcore - unless you count the tedious AA grind and sparsity of other players/groups progressing up to 70/80, then yes. It is hardcore.
I was thinking more Kunark thru Gates of Discord. (Fast travel will be necessary in any mmo nowadays, imo).
Dennadyne is offline  
Old 12-13-2007, 02:47 PM   #2165 (permalink)
OneofOne
Registered User
 
Join Date: Nov 2006
Posts: 894
Quote:
Originally Posted by Traldan View Post
This is what people said when Vanguard was coming out.
Yes and VG turned out to be a pile of crap that was trying to copy EQ2.

When you find a *working* game, that didn't try to emulate a softcore game, then you might have a valid point.
OneofOne is offline  
Old 12-13-2007, 02:54 PM   #2166 (permalink)
Draegan
҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏
 
Draegan's Avatar
 
Join Date: Sep 2006
Posts: 6,585
-20 Internets
Quote:
Originally Posted by Dennadyne View Post
Because Draegan told the devs to cater to retards (and it worked!).
I don't think I voiced a personal opinion, I'm just talking business sense. What's going to make you the most cash.

Quote:
Originally Posted by Dennadyne View Post
EQ1 (this is where you say go play eq1)
What makes EQ1 > WOW? What, in your own opinion, makes one better than the other?

1. Quests that give you a vague hint on where to go and you must go out in the world and search for the answer?

2. The time it takes to reach max level?

3. The dependence on others to complete all forms of content?

4. ???

I'd like to see what makes EQ1 more hardcore WOW and would make a good game.

What elements of the game would you take and put in your new MMO?
Draegan is offline  
Old 12-13-2007, 02:56 PM   #2167 (permalink)
Maxxius
Banned
 
Join Date: Nov 2003
Location: n/a
Posts: 1,607
+1 Internets
Quote:
Originally Posted by Dennadyne View Post
Because Draegan told the devs to cater to retards (and it worked!).
Draegan is wise.
Maxxius is offline  
Old 12-13-2007, 02:57 PM   #2168 (permalink)
ZeckEQ
Registered User
 
Join Date: Jan 2004
Posts: 208
-1 Internets
Quote:
Originally Posted by Traldan View Post
This is what people said when Vanguard was coming out.
Any attempt at being Hardcore was the least of VG's problems.
ZeckEQ is offline  
Old 12-13-2007, 02:58 PM   #2169 (permalink)
Lonin
ಠ_ಠ
 
Lonin's Avatar
 
Join Date: May 2006
Location: Washington (STATE)
Posts: 1,547
+27 Internets
I'm sure if a well polished "hardcore" game came out it would still field 100,000+ subs. Whether people like to believe it or not, there's still a sizable portion of the MMO community that likes the catassery. The key is that it has to be a genuinely good game beyond its play style, that is the major roadblock that developers seem to have a hard time overcoming these days.
__________________
Lonin is offline  
Old 12-13-2007, 03:07 PM   #2170 (permalink)
Twobit Whore
Insert Quarter
 
Twobit Whore's Avatar
 
Join Date: May 2006
Posts: 11,021
-11 Internets
Quote:
Originally Posted by Rezz View Post
Twobit, from earlier - There are "some" of those types of quests in WoW. Being that I've played half a dozen characters to max level, I'm pretty familiar with wow's quests. The -vast- majority of quests in WoW are 100% mindless kill quests with the sole intention of gaining xp and completely forgetable stories to go along with them. I'd say less than 10% of all quests in wow have any sort of "epic" culmination to them of any kind. Granted, that definition itself is up to debate, but WoW's quests that do what I describe are the exception, not the rule in that game. My point of contention was that those aren't really quests, they're quotas.
True enough, but seeing how WoW has literally thousands of quests it is unreasonable to expect the majority of them to be epic. The alternative is to remove all 'task' quests and have people grind. Would that be preferable?

Plain and simple, you cannot have every quest be a lifelong epic quest. It's unfeasible in a large scale game.
__________________
I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand.
Twobit Whore is offline  
Old 12-13-2007, 03:39 PM   #2171 (permalink)
Dennadyne
Registered User
 
Join Date: Jul 2007
Location: Orlando, FL
Posts: 396
-1 Internets
Send a message via AIM to Dennadyne
Quote:
Originally Posted by Draegan View Post
I don't think I voiced a personal opinion, I'm just talking business sense. What's going to make you the most cash.



What makes EQ1 > WOW? What, in your own opinion, makes one better than the other?

1. Quests that give you a vague hint on where to go and you must go out in the world and search for the answer?

2. The time it takes to reach max level?

3. The dependence on others to complete all forms of content?

4. ???

I'd like to see what makes EQ1 more hardcore WOW and would make a good game.

What elements of the game would you take and put in your new MMO?
First thing i'd put in is Aradune is Stinky. EQ really hit the nail on the head with that one.
Dennadyne is offline  
Old 12-13-2007, 03:40 PM   #2172 (permalink)
Cybsled
Registered User
 
Join Date: Feb 2002
Posts: 10,249
+49 Internets
Have fun trying to find a big-hit hardcore* (Most people on this board seem to define hardcore as "takes me 2 decades to get out of the noob levels and when you die, a rusty pair of pliers rips off your fingernails + you are forced to watch a Mrs. Doubtfire marathon). Most companies have realized that certain gameplay elements just aren't popular.
__________________
Training the citizens of Norrath from 1999-2003!
Cybsled is offline  
Old 12-13-2007, 03:44 PM   #2173 (permalink)
Teljair
Tacos are good.
 
Join Date: Feb 2007
Location: Williamsport, PA - On Co-Op/Internship
Posts: 392
+2 Internets
Send a message via MSN to Teljair
Quote:
Originally Posted by Lonin View Post
I'm sure if a well polished "hardcore" game came out it would still field 100,000+ subs. Whether people like to believe it or not, there's still a sizable portion of the MMO community that likes the catassery. The key is that it has to be a genuinely good game beyond its play style, that is the major roadblock that developers seem to have a hard time overcoming these days.
I know I would, MMO's are to easy right now and it makes me sad.
__________________
Geist - An Aion Legion
Teljair is offline  
Old 12-13-2007, 03:48 PM   #2174 (permalink)
OneofOne
Registered User
 
Join Date: Nov 2006
Posts: 894
Quote:
Originally Posted by Cybsled View Post
Have fun trying to find a big-hit hardcore* (Most people on this board seem to define hardcore as "takes me 2 decades to get out of the noob levels and when you die, a rusty pair of pliers rips off your fingernails + you are forced to watch a Mrs. Doubtfire marathon). Most companies have realized that certain gameplay elements just aren't popular.
The problem is too many people see this as a black and white issue, and it's not. There is a happy medium to be found between what you just described, and the current crop of Hello Kitty Onlines we are faced with today. I'm curious what Warhammer has to offer, but not holding my breathe. VG shattered all illusions I might once have had about this industry.
OneofOne is offline  
Old 12-13-2007, 03:49 PM   #2175 (permalink)
Traldan
8bitsuperheroes
 
Traldan's Avatar
 
Join Date: Feb 2006
Posts: 436
-5 Internets
As a huge advocate for VG before it came out, my opinion at this point is that tedium as a device for making a game 'hardcore' is outmoded. I don't feel that every new game must be EASY, simply that the difficulty should be presented through content, not mechanics. An engaging story that presents a challenge would be a huge draw. To hell if the mechanics aren't the 'hardcore' bullshit you remember from EQ. I shudder to say it, but the MMO industry would do well to look at other genres of gaming in this respect - easy mechanics + difficult goals are more effective and more enjoyable than retardedly-hard mechanics with less challenging goals.
__________________
Traldan
Aion Trash Talk!

Asmo Sorcerer - Triniel (Aion)
Traldan is offline  
 


Thread Tools
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are On
Pingbacks are On
Refbacks are On

uberguilds network

LinkBacks (?)
LinkBack to this Thread: http://www.fohguild.org/forums/retard-rickshaw-hall-shame/24711-green-monster-games-curt-schilling.html
Posted By For Type Date
f13.net forums - Schilling's Green Monster Games This thread Refback 11-22-2006 07:59 AM
MMORPG's - Page 2 - General [M]ayhem This thread Refback 11-22-2006 07:29 AM


All times are GMT -7. The time now is 12:10 AM.


Powered by vBulletin® Version 3.8.0
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 RC6