|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
| | LinkBack (2) | Thread Tools | Rate Thread | Display Modes |
| | #2146 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| Quote:
Make the game fun to as many people as possible at the same time. I think what you suggest is the worst design philosophy ever. Then again if this is just a pet project for Curt (and I don't think it is) he can do this and the game won't make very much money or have very many players but he'll have fun playing it. Last edited by Draegan; 12-13-2007 at 12:38 PM.. | |
| |
| | #2151 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| That 10% of the market isn't all looking for the same thing though. Some want fantasy, some hate fantasy. Some want brutal PvP and some want no PvP. It's not as simple as 1) make game 2) ??? 3) profit!
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
| |
| | #2152 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| Quote:
Plus the hardcore catass group of players are more fickle and annoying to keep interested in your game for a long period of time. | |
| |
| | #2153 (permalink) |
| The Next Orange Join Date: Sep 2006
Posts: 1,321
+11 Internets | /shrug, that's your opinion but I'd disagree. Any game that caters to all carrot no stick casuals is going to be in direct competition with the juggernaut that is WoW and it's clones. You say the hardcore people are more fickle, but in my experience the ones that play all night are also the ones who will make up the most excuses about why they shouldn't quit for a new game. Regardless, the next game that comes out that involves me being excited to get a phone call at 3AM to kill a mob is what I'm waiting for. More things to do at level cap when not raiding besides PVP or alts. Real character development, real guild development, etc. I don't even care about the setting. And honestly I think the market would be better if games set themselves up to be niche games and planned accordingly. 2cp? |
| |
| | #2154 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 1,308
| Twobit, from earlier - There are "some" of those types of quests in WoW. Being that I've played half a dozen characters to max level, I'm pretty familiar with wow's quests. The -vast- majority of quests in WoW are 100% mindless kill quests with the sole intention of gaining xp and completely forgetable stories to go along with them. I'd say less than 10% of all quests in wow have any sort of "epic" culmination to them of any kind. Granted, that definition itself is up to debate, but WoW's quests that do what I describe are the exception, not the rule in that game. My point of contention was that those aren't really quests, they're quotas. more up to speed with the topic, you can't make a game for the hardcore. It won't make money to a level that most developers want to aim for. And like it's been said previously, the hardcore audience is much more fragmented than the casual audience. Any attempt to focus on the hardcore will only get a few of the intended audience.
__________________ Jesus on the dashboard, Whenever it feels right. |
| |
| | #2156 (permalink) |
| Registered User Join Date: Jul 2007 Location: Orlando, FL
Posts: 396
| Why not find some middle ground? I'd venture a guess that most of that 90% are all first timers that were introduced to MMO's w/ WoW, and they don't know anything but the easy button. Develop both, start everyone out on easy mode and make the game more hardcore as the primary audience gets more experience. How to do that is the real question. |
| |
| | #2158 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 1,308
| Like I said, there are quests like that in WoW, just compared with the hundreds of task like deals, they are the exception, not the rule. edit: I hate to use WoW as a model, but it's the current benchmark in mmos. Making the game "harder" at the top end when the majority of the focus of the game is not hard means people will get bored. Black Temple, for example, has some ridiculously small % of people compared to the entire wow raiding population that have set foot in it. But there are thousands upon thousands of people with pieces of equivalent gear from PVP. You -can- include both, but much like WoW's situation, you run into the point where the casual non-hardcore audience wants the same gear that the hardcore has. And since they provide the vast majority of the game's income, you end up catering to them whether you like it or not.
__________________ Jesus on the dashboard, Whenever it feels right. Last edited by Rezz; 12-13-2007 at 02:22 PM.. |
| |
| | #2160 (permalink) | |
| Registered User Join Date: Nov 2006
Posts: 915
| Quote:
Why are these "quests" so apathetic? | |
| |
|
| Thread Tools | |
| Display Modes | Rate This Thread |
| |
LinkBacks (?)
LinkBack to this Thread: http://www.fohguild.org/forums/retard-rickshaw-hall-shame/24711-green-monster-games-curt-schilling.html | |||
| Posted By | For | Type | Date |
| f13.net forums - Schilling's Green Monster Games | This thread | Refback | 11-22-2006 07:59 AM |
| MMORPG's - Page 2 - General [M]ayhem | This thread | Refback | 11-22-2006 07:29 AM |