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| | #2131 (permalink) | |||
| Registered User Join Date: Jun 2003
Posts: 702
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| | #2132 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,639
| There's no reason from the players point of view for quest limitations. However from a developer point of view it allows you to tell a story more precisely I would imagine. Also as a player, some people can load up on quests and begin to become overwelmed with things to do and end up wandering around with no direction. Not a good thing your first time around in a game. If you can control the population flow of a new person then you have more control over their journey and first impression. Steer them in the right direction so to speak. Good example would be EVE. It's pretty intimidating to a new person when they enter the world and they have 100's of skill choices and 100's of different items to chose from or even look at. Perhaps a good solution would be to give a person X amount of quest spots at the beginning and slowly expand it as they level up if it becomes an issue later on. |
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| | #2133 (permalink) |
| Registered User Join Date: Jul 2007 Location: Orlando, FL
Posts: 396
| Here's an example why I think there should be a harsh quest limit. Last night I was playing WoW, this was only my 2nd night playing it ever. I logged on my freshly made paladin and grabbed some quests. Within an hour I had about 12 quests and had completed roughly 10 others. Now obviously these are as far from epic or detailed as you can get, being level 1-5 quests, but here's the thing: All I cared about was accomplishing the listed task. Why? Well, when your UI just tells you to kill 6 zombies, slay 5 bats, run over yonder and talk to this ranger guy, etc. it makes it hard to care about the test you read 15 minutes ago from one of 4 quest givers. When you have 10 lists on your UI telling you do this stuff! it just takes away from the actual quest. I like the idea of focusing on a very limited amount of quests at a time. I guess I just don't like the "hi, follow these perfectly laid out steps and we'll reward you" type quests either. This is not a rant on wow, because it's exactly the same in EQ2 and pretty similar in Vanguard as well. |
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| | #2136 (permalink) | |
| Registered User Join Date: Jun 2006
Posts: 303
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There is a place for the kill/collect/carry tasks in games but having them as some shopping list sitting in my "quest" journal? No thanks. That journal should be for proper quests, where having notes on what you've already learned makes sense. Quests should be interactive and lengthy. Tasks should be plentiful and have no limit. If I collect 10 swatches of cloth I'm sure the local tailor would give me stuff for them or tell me who to see. Make me interact with something other than a pretty graphical list. I realize that I'm mostly arguing semantics here but it is something that irritates me about WoW and the games that try and copy it. They build these pretty worlds filled with NPCs then they don't use them. Anyway, if the game is going to do quests a la WoW then don't have a limit. If I have to have a laundry list of tasks to do I want to be able to put as many on it as I want /shrug | |
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| | #2137 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,168
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They actually have a lot of quests and hubs exactly like this in WoW.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #2138 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,639
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LOTRO did a good job where they had "quests" for each zone. Then "Chapter Quests" that drove the story. | |
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| | #2139 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,639
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They learned a lot with during the first part of the game. | |
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| | #2140 (permalink) | |
| Registered User Join Date: Jul 2007 Location: Orlando, FL
Posts: 396
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I realize that's not exactly feasible in all aspects of the game, just my preference. | |
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| | #2142 (permalink) | |
| Registered User Join Date: Jul 2007 Location: Orlando, FL
Posts: 396
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That pretty much is exactly how I feel. I guess my problem is not that you can have a shit-ton of quests, it's that you NEED them when you have the shopping list shit you described. I'd rather not have the shopping list shit quests and not have to worry about a quest limit. | |
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| | #2143 (permalink) |
| Registered User Join Date: Nov 2006
Posts: 922
| I don't like any limit on the amount of quests I can do concurrently. But I also worry about you asking this. The last thing I want is to end up with WoW/EQ2/VG again with 50 quests (read: tasks) per zone. I have limited experience with WoW but I'm *really* hating the way EQ2 and VG put you on rails for the quest hubs. I dunno Ngruk, I guess it depends. Are you looking to dethrone WoW or are you looking for the next *good* game you'd like to play? If you want to dethrone WoW, make the game as easy and painless in every way possible and include good graphics, and you've got a winner. If you want to make a great game you'd like to play, find out what is *fun* and *interesting* and everytime you consider, "How can I make this more accessable to your average player" hit yourself over the head with a baseball bat. WoW and EQ2 already exist, thanks. |
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| | #2144 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,168
| Quote:
It works well until someone does it and its posted on MMOhead.com
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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