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| | #196 (permalink) | |
| Aieee my precious internetz >< Join Date: Jan 2002 Location: UK
Posts: 611
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Live and learn :P | |
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| | #197 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
1> Publishers do not hold themselves accountable. As you will soon find out, there is a lot of scapegoating for common sense mistakes in this business. The Sims Online didn't sell because the game was purely a disaster. Instead, the producers behind that just said that their game was fantastic, it just didn't sell because the market was saturated, Then here comes WoW and gets 6 million subs. 2> The genre itself still gets harmed by word of mouth. How many people waited until a company with Blizzard's reputation touched the market? (Aside from some opinions at this point that they released an unfinished title) How many people were jilted by what they had heard with very poor QA and basically paying to make the game? (For this example, Star Wars Galaxies) I believe the harm caused was actually a barrier to entry for a lot of gamers that wanted to try an MMORPG, but heard all the horror stories of bugs and unfinished content. 3> Which genres have been completely killed? Planetside was a very cool concept with terrible implementation, design, and rushed processes. It wasn't well thought out, and as such, tanked revenue wise fairly quickly. I know that the MMOFPS genre can succeed if done right. Unfortunately, publishers that are in charge of some great IP's that can take advantage of an MMOFPS style game will not take the risk now because they see Planetside and they don't see a shitty game, they see a company that took a risk with the MMOFPS genre and they scapegoat the genre as a failure. The things that some companies do today will effect the creativity and risk other companies will take in the future. If that wasn't the case, I wouldn't care nearly as much. But that is what is wrong with the industry at this point. There is too much finger pointing, scapegoating, and genre blaming -- and not enough common sense in saying "You know what... this game failed because of this or that in the game itself". In the end, when it comes down to ethics, customers and players of games everywhere just want the truth. It isn't the game? Fine. Just let them know about it and do not lie about it. Gamers are the most forgiving people in the world when you are honest from what I have seen, but when you aren't, that's when you really stir up the pot. Either way, mistakes are mistakes. Lying isn't a mistake, it's just a flat out wrong thing to do. Last edited by Utnayan; 09-27-2006 at 02:08 PM.. | |
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| | #198 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 690
+60 Internets | Hey. I will check out and respond to some points you make above Ut. Pretty valid stuff (although I am one of the people that does believe WoW was released unfinished, though it didn't affect my gameplay in the least). But I saw some earlier posts hacking on R.A. and wanted to throw a link up for anyone interested to take a peek. The world is a VERY small place. Turns out when I decided to take the plunge and contact R.A. to begin my pitch to him to be involved in GMGs first product, he lives like 30 minutes from me in Mass. We've become very good friends, very fast. In addition to my me being a fan (hey I can't fathom creating the stuff he has) I respect the fact that he's a pretty damn good person first and foremost. Anyway, I thought I would post a link here to make people understand that GMG and our first title is not "Three rich idiots trying to make their idea of a cool game." And also that there is some incredibly creative genius at work when it comes to the Creative Lead and his thoughts about what he is doing. http://darkpartyreview.blogspot.com/...t-dourden.html Oh and btw, I have ridden him mercilessly about the mullet, which he no longer has and claims vehemently that it is NOT a mullet. His wife comes to his defense but I ain't buying it! |
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| | #199 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 7,158
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Knowing that something isn't going to be finished manages expectations, and allows people to plan around it. Getting piecemeal, incomplete, poorly-done work at the last minute after repeatedly being told "It'll be on time...and it's going to be AWESOME" leads to pissed off workmates & management, and said worker being escorted off-site with his belongings if it turns out to be a habit. | |
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| | #200 (permalink) | |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 12,975
+66 Internets | Quote:
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| | #201 (permalink) |
| Banned Join Date: May 2006
Posts: 140
| 1) One employee lying does not equate to a "dishonest" company (unless, of course, its the CEO or similar lying - though even then it's a stretch). 2) I have yet to see any proof anywhere of an SoE employee deliberately hiding the truth. At best, I've seen some inaccurate quotes of minor employees (not CEOs or developers, mind you) who probably didn't have all the information. Now this might sounds like fanboi talk, but we all know the communication lines at SoE/Verant in the old days weren't so good (they are much better now I hear). Thus, I think it's reasonable to suppose that no one really lied, they just gave information they thought was right at the time (but wasn't). If you're going to try to refute 2 (good luck refuting 1), please provide the context and the quote (you can paraphrase it...I'm not a stickler on this point). Last edited by FohMD; 09-28-2006 at 09:27 PM.. |
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| | #202 (permalink) | |
| Registered User Join Date: Sep 2002 Location: SoCal
Posts: 488
| Quote:
Last edited by Jovec; 09-28-2006 at 09:25 PM.. | |
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| | #203 (permalink) | |
| Banned Join Date: May 2006
Posts: 140
| Quote:
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| | #204 (permalink) | |
| Brilliant! | Quote:
Off the top of my head I can think of three things which SOE needed to divulge about EQ1 and never did. 1) Vex Thal not being in/working correcly... take your pick. 2) Access to Plane of Time was impossible to access due to an intentionally busted Plane of Earth B. It was intentionally busted because PoT was basically not done. 3) Gates of Discord was impossible to 'finish' because a very important mechanic... i.e. 5 extra player levels... was left out and packaged in with part 2 of GoD... Omens of War. The only thing I can think of for EQ2 was the whole Froglok thing. I believe they either inferred our outright said Frogloks were in but needed to be unlocked before saying months down the road that they weren't ever in. They subsequently added them in with an LU patch which also coincidentally added in one of their early few Raid zones. SWG is and always will be a big ball of broken promises and outright lies. I can tell you a big one right now (which is moot because they moved away from the Combat Upgrade after less than 6 months to the NGE). Anyhoo, each Correspondent was asked to choose 5 people from their communities to help with the Combat Upgrade. These people were given special access to a sub-forum where documents were presented and poured over and feedback was given, all with the promise that we'd get our hands on the material ingame first so we could give it a proper shake down. Fast forward a couple of months, about a month or so before the release of their first post-Space expansion. Test servers come down, test servers come up, CU-Beta is in full force. Alpha was skipped, the Correspondents and their picked testers were told "Feedback from the Documents we presented has been invaluable"... or basically... "no Alpha for you suckas!" Everything we wanted Alpha for in the first place, bad press, bad bugs, bad systems, is out there in full. There's literally no positive feedback at all for the entire Upgrade and a month later it's still not completely right... it goes live anyways. Yay! *cough* Out of all the SoE products, EQ2 has done their customers the most service but even they have a few blemishes. So basically Curt: Don't hide anything the players are going to find out about anyways. Be upfront and honest, even if that means telling people that something they were looking forward to was shitcanned. | |
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| | #205 (permalink) | |
| Defenately Rediculus Join Date: Aug 2005
Posts: 597
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John Smedley President, Sony Online Entertainment This was the summer before OoW was released... which most notably contained the bard PBAE nerf. | |
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| | #206 (permalink) | ||
| Banned Join Date: May 2006
Posts: 140
| Quote:
Quote:
As for 1)-3), I know all those happened (and suffered through them too!), but where/when did the actual lying take place (and specifically what was it - did some dev say "Plane of Time is fully itemized and the Rathe Council is perfectly tuned"?) Remember, I'm only really wondering about cases where SoE deliberately told players something that they knew was not true. The froglok case for EQ2 sounds like it might be one of those cases - anyone able to confirm/deny? | ||
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| | #207 (permalink) | |
| Defenately Rediculus Join Date: Aug 2005
Posts: 597
| Quote:
I suppose by that logic nerfs don't exist... they are all necessary changes to obvious exploits. Froglok was very explicitly said to be in-game and it wasn't... Jedi were stated to be in game and weren't... | |
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| | #208 (permalink) | ||
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 3,215
+20 Internets | Look Utnayan, this is why people keep pulling the WoW card on you. Your posting along, with things like this: Quote:
Did I get that correct? Now it all comes to a crashing contradiction in your next line: Quote:
Every single thing you said above could be applied to WoW, but its ok because they told you it was all going to be missing? You now switch rails and complain that its the LYING about said stuff thats really the problem. But really, at the end of the day, lied to or not, there is content that was supposed to be there, and is not. I'd be willing to bet 95% of the EQ1 playerbase did not experience the PoM/PoEb/Time/VT deal, since it was pretty much just the high end raiders dealing with it. If anything, I would say WoW did this even WORSE, because due to their fast leveling curve, more people were at the top with nothing to do. Much worse then the measly 5% of hardcore raiders that EQ1 pissed off. But yet, here we are, and WoW has 7 million subs, even when releasing the game minus the content that should have already been there. But here is where I contradict myself. I believe you are correct, and that all that shit does have an alienating effect on the playerbase. WoW is just an enigma, and had it been named anything different and released under any other company, it wouldnt have done nearly as well. I believe this is one instance where the brand name most definantly sold the product. Now I think its a good game, and its fun to play so when people first buy it, they keep playing it. But there wouldnt have been nearly enough people buying it had it come from anywhere else. I just find it funny that you give WoW a free pass over 90% of your post, just because they didnt lie to you. Stick to your guns and admit WoW did the same stuff you were complaining about. Last edited by Zuuljin; 09-28-2006 at 11:20 PM.. | ||
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| | #209 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 4,714
| It's hilarious, to me, that people can still talk about the evils of SOE patching when Blizzard continues to use that utterly fucking awful BitTorrent nonsense just because they're too cheap to pay for patcher bandwidth. (insert three pages of Blizzard apologism here) |
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| | #210 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| I have the feeling that this is all similar to the Olympics and carrying the flame. Brad used to carry it for years, then he stumbled and dropped it, now Curt has picked it up. Let's see if he can reach the goal.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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