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| | #166 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 1,227
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Brad has done some pretty shitty decisions in MMORPG's, but most of his ideas were really good, and you will never ever come up with ideas that are never 1/1000th as good, nor will you ever make anything as nice. You are free to cheerlead on the side, but sometimes people tend to act like huge tough guys because of the anonimity afforded by the net. | |
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| | #167 (permalink) |
| <insert funny comment here> Join Date: Mar 2002
Posts: 1,996
| I don't have a problem with people giving Brad credit for Everquest while playing Vanguard. Don't expect it from me though.
__________________ All truth passes through three stages. First, it is ridiculed. Second, it is violently opposed. Third, it is accepted as being self-evident. - Arthur Schopenhauer |
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| | #168 (permalink) | |
| Raider Nation In Exlie Join Date: Feb 2002 Location: To the left or right of you
Posts: 3,797
| Quote:
__________________ Government big enough to give you everything you want is a government big enough to take from you everything you have. -Gerald Ford | |
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| | #169 (permalink) |
| Site Administrator Join Date: Jan 2002 Location: Portland, OR
Posts: 1,259
+109 Internets | Curt, read your damn PMs. =P
__________________ Requiem Alloria Mistweave Uberguilds.org, fohguild.org Site Administrator requiem@fohguild.org |
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| | #170 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
| Quote:
I disagree with McQuaid's design philosophy, and that I can deal with - it's an opinion. What got me mad before he stated it wouldn't happen again with Vanguard (Time will tell now) were his business practices. Apples and oranges as far as I am concerned. I'll give credit where it is due in both regards. On one side, he showed that this market was a viable venture. On the other, he also showed himself and other publishers that live patching processes can be used for unethical gain. | |
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| | #171 (permalink) | |||
| Registered User Join Date: Sep 2006
Posts: 691
+60 Internets | Quote:
I have not read any of Brad's comments in here nor do I know his handle, but from my point of view Brad and the guys that did EQ were trendsetters and wallsmashers. If you look at what UO was, and is today, you won't see much change other than game play content. Nothing has happened with the technical side of it nor do I think they intend anything to happen to it. Given that I think it's safe to say that what the EQ guys did was incredibly risky and groundbreaking in and of itself. Also, imo, if they hadn't done it, who would have? Someone surely would have come along and done it, but would we be better for it? Would WoW be what it is without EQ to use as a reference? I don't think so. And as far as the patch thing I will say this. It WAS an awesome tool at first to get things fixed, FAST! I do however think it's become a completely abused method of serving your fanbase. I think the patcher has become the designers fallback position when considering whether or not something is done, and we all suffer for that in my opinion. I could live to regret that comment someday but that's certainly my view on it as of now. Quote:
I think what's gotten designers in trouble (speaking as a customer now) is what they tell us, promise us and show us, and then what they actually deliver us seem to always end up looking and feeling very different. I also see the MMO space as one where people feel like they HAVE to let you guys in on what they are doing and HAVE to give the game magazines the "scoop" to be considered serious players, and I think that's hurting more than it's helping when all the feedback starts being factored in. Quote:
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| | #172 (permalink) | |||||
| Banned Join Date: Apr 2002
Posts: 2,399
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Whatever you do, just don't use the gift of that to finish a game. Yes, an MMORPG is never truly finished - but there is a big difference in using the patching process to add content, fix minor bugs, etc; and using it to completely pass things that should have been done before the game shipped. And I think you'll see that most people (Including myself) are forgiving as all get out if you slip up and are honest about it. Didn't get it in the game in time? Fine. Let the player base know it will be patched in later. But lie about it, and you are going to see a shitstorm of anti credibility rain down faster than station access pass subs have fallen across the board. Credibility means everything in this genre. Lose that, and you may as well throw in the towel. It is partly why I feel SOE doesn't do nearly as well. They made improvements in EQ2, but it wasn't enough. They now have to overcome the stigma of the past, and as you can see for yourself - it has fully impacted their bottom line. In the end, it doesn't matter what the live patching process was intended for, because it's all about what it has become. Last edited by Utnayan; 09-25-2006 at 09:49 PM.. | |||||
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| | #173 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 63
| Quote:
Just wanted to support your argument. You're welcome.
__________________ Spyryt, 60 Druid, EQ . . . . Kerg, 78 Bruiser, EQ2 Issis, 65 Enchanter, EQ . . Okwa, 62 Coercer, EQ2 | |
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| | #175 (permalink) | ||
| Registered User Join Date: Sep 2003
Posts: 2,707
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| | #176 (permalink) | ||||
| Banned Join Date: Apr 2002
Posts: 2,399
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SWG: Jedi. Lied about being in game. Patched in 6 months later. EQ Velious Sleeper's tomb itemization. Lied. Patched in 6 months later. Plane of Mischief. Lied and said it was working, patched in 4 months later. Vex Thal - Lied. Patched in 6 months later. EQ2 - Froglok race. Lied. Patched in 6 months later. World of Warcraft: Shipped without raid content. Didn't lie after launch and said it would be in game when it wasn't. Patched it in for free instead of charging for it (And any other company would have charged - don't tell me they wouldn't have) and didn't watch as players wasted months of time trying to figure out shit that didn't exist because it lengethend sub revenue. Had SOE/EQ/EQ2 just came out and said that the content wasn't in the game and informed players so they wouldn't waste their time, or actually go out of their way to lie about it, I wouldn't have an argument to stand by. Is it still happening now with EQ2 end game content? No one really knows, because it isn't a hot topic. EQ2 end game content and itemization is about as exciting as giving an enema to Big Bird. Quote:
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If Tigole does it 3 more times across 3 more different games, with a pseudo apology for it after each time while he drives off into the sunset with Air Force Amy and his new Ferrari, let me know. I'll blast off on him. Either way, this goes to motive and it goes to honesty. A company that does this but doesn't lie about it still gets a pass from me. A company that does this and lies to it's customer base in the process after launch of the title is in a completely different unethical ballpark. Last edited by Utnayan; 09-26-2006 at 09:52 AM.. | ||||
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| | #177 (permalink) |
| the Venerable Join Date: Apr 2002 Location: Sealab
Posts: 2,720
| Utnayan, Blizzard is a company that doesn't have near the MMORPG experience under their belts as SoE has. Claiming that SoE is worse, merely based on the fact that Blizzard hasn't had near the chances to screw up is an invalid comparison. Imagine if a new gaming system came out, for all sakes we'll call it the FG1. Lets say the FG1 has a nice launch, with alot of following to it. Claiming that the company that creates the FG1 is better than Nintendo or Sony just because they had a nice first system launch wouldn't really be fair would it? |
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| | #178 (permalink) | |
| Registered User Join Date: Nov 2002
Posts: 2,089
+4 Internets | Quote:
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| | #179 (permalink) | |
| Banned Join Date: Apr 2002
Posts: 2,399
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| | #180 (permalink) | |
| the Venerable Join Date: Apr 2002 Location: Sealab
Posts: 2,720
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We can still determine whether or not the expansion was released properly from a moral standpoint, but to claim whether or not the expansion will have a successful launch based on a prior 'failure' of SoE's isn't fair. It's too premature a thing to do at the moment. Blizzard has quite an advantage over SoE in not being the forerunner for the MMO world. They can easily see what went wrong in the past, and can do things to prevent it from happening now. (Thus the 6+ million subscribers and the biggest MMO fanbase in history.) In my mind, Blizzard is still in the 'lets wait and see phase'. No one really claims SoE or anyone did truly anything unethical (Other than that pile SWG, but we won't even go there, heh) unless it relates to an expansion. Sleepers Tomb, Vex Thal, etc. Seeing as how this will be Blizzard's first MMO expansion, this is their chance to really set the pace even moreso than now, and to show that they can release a fully functional expansion, with none of the unethical qualities attached to it. I'm not saying to wait forever; this expansion and the success/failure that comes behind it will be a good time to start really making the comparisons tho. | |
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