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| | #1741 (permalink) |
| Brained. Join Date: Jan 2004 Location: Salzburg
Posts: 1,798
| Fun has really been lost on designers in the past few years. EQ had fun within it accidentally; most games try to mimic that now and just ruin it. There's a lot to be said for shitty design but awesome gameplay. What am I trying to say here? Vanguard is an enjoyable game with its "moments", but that's about it. Yeah, it's fucking huge. If you can play it.
__________________ Angry Amadeus Burn in hell, Salieri |
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| | #1742 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
And who cares what asherons call did, since when has turbine or microsoft done anything right in MMOG's? That is like saying class based system suck, horizons proved that. And for the people saying that is what fantasy is all about, where is the fantasy books are you seeing healers during the fights? I must be missing it in the books I read.
__________________ Last edited by Bongk; 08-29-2007 at 02:35 PM.. | |
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| | #1743 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 826
| Quote:
How about zoning into Strat and someone in you group detects a passage that shortcuts, or shows you something new. Or a spot that someone can climb over, or a place where you can bash through. Next time its not there...its small and its different every time. Those type of small things could be added directly on top of the existing Strat to create small dynamic variations every time you entered. Its not the big huge things that need to change, its the small things that add flavor and texture. You seem to be under the assumption that I am talking about changing the world every time you enter...its more along the lines of massaging it and adding interesting and fun things for characters to do. | |
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| | #1744 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,159
| Quote:
And it's interesting you bring up UO because you should be very familiar with the Tank Mage. Plate armor, a halbred and Corp Por..
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #1745 (permalink) |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Nah, Twobit is right on that point. These games are always pretty combat centric. PvP certainly is by definition, and certainly leveling and PVE raiding. Not saying you can't do other things, but it is all about the combat in the end. Why do you think many harp against this whole "needed" class crap; they waste too much time getting the people together and then hopefully stay together to kill shit. |
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| | #1748 (permalink) | |
| On The Neverending MMOG Merry-Go-Round | Quote:
so what how DDO did shit? 2bit it is impossible to deabte anything with you as you refuse to think of anything except in the terms it has already been done. Before wow came out you woulda sat here and told us rage is a stupid idea it will never work. There are ways of doing things that have not been done already, really there is. There is also ways of refining and combining existing ideas that are already out there. Just as a stupid 2 second idea with zero thought to it, why couldnt an magic type person get skilled in illusions and create an illusionary type wall to block off 1 side to help the formation form easier or maybe you have an person skilled in excavation that can make quick trenches than cannot be bypassed or whatever there are a million ways to do it if you open your mind. There are PLENTY of ideas to do things and I am not saying these are good ideas they are just first thing to pop in my head type stuff, but it IS possible and it can be done and it would be different and until you try it in relaity you have no idea how good or fun it can or would be.
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| | #1750 (permalink) | ||
| Insert Quarter Join Date: May 2006
Posts: 11,159
| Well you did say: Quote:
Quote:
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | ||
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| | #1751 (permalink) | |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,634
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The reason why most games (that arn't PVP related, or heavily instanced) don't have collision on is because it's so easy to grief someone. Which is why most games don't have it. | |
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| | #1752 (permalink) |
| Registered User Join Date: Sep 2006
Posts: 826
| Well...that was poorly done skills trees. :P A tank mage might be the equivalent of a 41 point arms warrior and a 41 point protection warrior. There is a reason it isn't allowed its overpowered. You can't take things that were done poorly and point to them as reasons why things will never be done better. A properly implemented skills layout has lockouts, deadends, prerequisites, etc, etc. You have to put in checks and balances or it is a goofy system ala the Tank Mage. I always liken it to a Civ type tree. You pick something and it opens up new paths while at the same time it might be closing down other paths. Then you might have some gear restrictions as well. An open ended system is only as good as the checks and balances you put upon it. Eve's checks and balances are time and the different ships. It takes time to aquire the skills to be effective and the ships controls what you 'class' you can be. |
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| | #1753 (permalink) | |
| Insert Quarter Join Date: May 2006
Posts: 11,159
| Last time I checked fantasy books have absolutely fuckall nothing to do with MMO game mechanics. Seriously. Why can't I be Legolas and solo 50 foot tall elephants and the hundreds of bandits that accompany them? Because it would be fucking stupid to make a literal translation of a book into an MMO. Quote:
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. | |
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| | #1754 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,634
| EVEs system sucks though. I'm still waiting for a skill based system that will allow people all this wonderful freedom of selection where you don't need certain ability oriented players to do certain dungeons, encounters etc. |
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