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Old 09-23-2006, 01:45 PM   #151 (permalink)
Rythonn
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Koster knows tradeskills like no other. Both UO and SWG had amazing tradeskills that actually meant something in game. Just don't let him touch anything else.
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Old 09-23-2006, 04:08 PM   #152 (permalink)
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McQuaid also made EQ at one stage of his career. Obviously it doesn't matter what you have done in the past, if it doesn't translate into the future. Seems to me that the best times for both of these guys are far behind them and they didn't learn anything from it, at least their games seem to get worse and worse over the years.
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Old 09-23-2006, 05:21 PM   #153 (permalink)
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McQuaid also made EQ at one stage of his career. Obviously it doesn't matter what you have done in the past
What game has he released since then?
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Old 09-23-2006, 06:43 PM   #154 (permalink)
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Originally Posted by Bizanich
I'm torn. Koster also made UO, and I <3 UO longtime and its spiritual successor, Eve Online. So, I still don't think Koster's all bad, despite the Star Wars mess.

My main curiousity is if Ngruk (get something pronounceable k thx) is leaning towards PvP or PvE, sandbox or linear style games
Koster is to MMORPG's now as Molyneux is to video games. However, I do not think Koster really ever did anything that stood out in my mind as something worth talking about.
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Old 09-24-2006, 01:06 AM   #155 (permalink)
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Quote:
Originally Posted by redjunkopera
What game has he released since then?
His "professional" bio says: "After Verant's acquisition by Sony Online Entertainment, Brad McQuaid served there as Vice President of Premium Games responsible for EverQuest, EverQuest 2, EverQuest Online Adventures, PlanetSide, and Star Wars: Galaxies. In addition, McQuaid was the company's Chief Creative Officer."

He obviously created Everquest, but once confronted with those other games, he usually inists on not having had any part of it. They either paid him for nothing or he did something, but doesn't want to get reminded of it.
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Old 09-24-2006, 03:43 AM   #156 (permalink)
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Quote:
Originally Posted by Neric
His "professional" bio says: "After Verant's acquisition by Sony Online Entertainment, Brad McQuaid served there as Vice President of Premium Games responsible for EverQuest, EverQuest 2, EverQuest Online Adventures, PlanetSide, and Star Wars: Galaxies. In addition, McQuaid was the company's Chief Creative Officer."

He obviously created Everquest, but once confronted with those other games, he usually inists on not having had any part of it. They either paid him for nothing or he did something, but doesn't want to get reminded of it.
I really can not understand you and UT's stalker like attitude towards brad or anything he does in the futurte. I can only laugh and personally know everything the both of you post is complete bullshit. Once the NDA goes down you will both look like the complete dumbass stalker/pathetic people you are. Enjoy.
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Old 09-24-2006, 05:00 AM   #157 (permalink)
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Originally Posted by Jooka
I really can not understand you and UT's stalker like attitude towards brad or anything he does in the futurte. I can only laugh and personally know everything the both of you post is complete bullshit. Once the NDA goes down you will both look like the complete dumbass stalker/pathetic people you are. Enjoy.
Your comment has overtones of, "But it's only Beta!" How many times has that argument been shit on and dragged through the mutilated corpses of a thousand crippled and broken MMO dreams?
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Old 09-24-2006, 05:01 AM   #158 (permalink)
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I don't fear the NDA going down. Besides that I don't really know if I should laugh or cry about the fact that Brad, his people and their multi million dollar budget won't be enough to prevent this disaster in the making. When I want to laugh, I go and read the Beta boards.

Maybe this example should make the guys from Green Monster Games think twice about the importance of their basic core decisions. If you get those wrong, it's very tough to get things back on track because one bad decision usually leads to the other.

Just take the decision to introduce a huge variety of armor as an example. If you want to do that you need a big chunk of RAM for all of those textures, because whenever a character shows up, you need to be able to display his unique armor instantly. Since you don't want to triple or quadruple the amount of memory needed by making something unique for every race you are all of a sudden forced to introduce extremely dubious concepts like unibodies...

If things go really bad and you screw up your memory management completely, you may not even have enough memory left for your "seamless" virtual 3D world, so you are forced to make it as simple as possible by re-using modular stuff (hello LDoN) all over the place. What could be worse?

As you can see, one mistake leads to another....and it all started with something innocent like armor textures. Just one small decision, but it may be big enough to sink the whole ship.
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Old 09-24-2006, 05:09 AM   #159 (permalink)
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Funny, but Curt's relation to baseball reminds me of something what describes Sigil best. It all started with a walk, then came a throwing error by the second baseman trying to turn the double play followed by a bunt single, because the pitcher fumbled the ball. Now you got bases loaded with nobody out and the big guys are coming up to bat.

I have seen pitchers escape from that and I am sure Curt did it more than once in his career (so maybe Brad can get out of the jam also), but it's highly unlikely and as a manager you certainly don't want to see it in game 7 of the NLCS with everything on the line.

With this I want to remind every fan of baseball to check out the MLB website and download a few classic games. Cubs-Padres '84 would be a nice one....guess what, the Sigil studios are even located in San Diego! It's really weird that Brad looks a bit like Rick Sutcliffe, isn't it?
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Last edited by Neric; 09-24-2006 at 05:12 AM..
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Old 09-24-2006, 10:13 AM   #160 (permalink)
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I don't know Brad well, beyond I think an initial meeting years ago. I can't comment much on the VG beta as I haven't been able to get too far into it due to the time needed elsewhere.

What I do know is that Brad is one of the more instrumental and pivotal people the MMO space has ever seen.

I don't know how much or how little he had to do with EQ or EQ2, my guess is alot more than most think, and probably less than the haters want to believe. But, when you look at where we are today, there can be no doubt that Brad has had a major influence in the MMO world.

Personally EQ sold me on the genre in about 10 minutes. Much to my wife's chagrin it held me for a few years and then I moved to EQ2. I've played just about every MMO I can think of. None got me like EQ did, or EQ2.

That being said I can see some enormous gaps in content and gameplay that were there at the beginning, and are still there now.

Say what you want about Brad, or Smed, or any of them, but the fact remains that when you want to lay the cards on the table they are the only ones with hands to play. They've been there, and done that, from start to finish, which I don't think any other person on these boards can claim. That in and of itself deserves something in the way of respect, to me anyway.

Last edited by Ngruk; 09-24-2006 at 10:16 AM..
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Old 09-24-2006, 10:21 AM   #161 (permalink)
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Old 09-24-2006, 09:48 PM   #162 (permalink)
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But you're not an internet mastermind, so what do you know?
Apparently he knows what he likes. /shrug
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Old 09-24-2006, 10:27 PM   #163 (permalink)
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Assume the genre is going to be fantasy ? If so, why?

There is room and untapped markets for quality MMO sports games these days I think, along with more sci-fi and racing style games.
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Old 09-25-2006, 01:09 AM   #164 (permalink)
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Carlsbad isn't San Diego :d.
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Old 09-25-2006, 02:34 AM   #165 (permalink)
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Originally Posted by Ngruk
Say what you want about Brad, or Smed, or any of them, but the fact remains that when you want to lay the cards on the table they are the only ones with hands to play. They've been there, and done that, from start to finish, which I don't think any other person on these boards can claim. That in and of itself deserves something in the way of respect, to me anyway.
They do deserve lots of respect for getting the industry to where it is, but they also deserve tons of blame for what happend ever since. I am not sure what outweighs the other. It's the typical hero/goat thing.
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