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| | #1501 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
Look at all the bitching in wow over feral druids. Because they were tanking better than the 'pure' class (assuming that prot War is the pure class. Talent trees suck -- see below. Though subjobs do not). Basically you should either have all pure classes or all hybrids. Happily I can disagree with 2bit and say that there weren't too many classes in VG or EQ -- in fact there weren't enough classes. As long as you have a clear matrix of what classes are supposed to do your players will be able to figure it out. Lets face it 27-29 distinct classes with clearly defined roles selected from two of the eight archetypes (tank, healer, melee dps, arcane/ranged dps, buff, debuff, CC and Pet) would be a lot easier to figure out than talent trees. And as long as you take a reasonable approach to abilities (less is more) its more managable from a design standpoint than talent trees. Come on 2bit even you have to admit that as WoW's 9 classes have to be balanced all the way down each of the three talent trees - you basically have 27 potential classes in WoW. Compare: Oh its a Pally -- that is tank/healer. Oh its a Monk -- that is Tank/DPS -- Oh its a Shaman that is Healer/DPS. To It's a priest. Is he shadow? No clue. It's a warrior. What spec? Or (one of my favorite (?) incidents back when I played WoW) we had just got into the water temple in the Swamp (the one with the shitty sightlines) where there are a bunch of 3 pulls. So we asked the Rogue to sap. He comes back with 'I don't have imp. sap' The entire party was like wtf?
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| | #1502 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| 27 classes isn't enough? You are fucking crazy. There are 4 roles that need to be performed in an MMO. Tanking, healing, damaging and controlling. Some of these roles can be performed by one class at the same time. When you have too many classes you have overlap and redundancies. The only thing that varies is a spell name and some particle effects. It makes it much more difficult to balance because you have multiple classes filling the same role and you have to make them different but equal. It's a nightmare. No class can feel special because there are 4 other classes that do the same thing in basically the same way.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #1503 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
Its also a thank less job. No one reaches around when you whack a mole better and everyone lives, but youre usually the first one to get bitched at when you wipe. I also like the trinity in these games but it needs to be balanced and thought out better so everyone is having a good time, not just the DPS department. For instance the Defensive target idea in Vanguard helped healing tremendously. The idea of "cone" type healing, group heals, or AE healing, so you dont have to pay such close attention to the individual bars. Shit like that goes a long way to make healing more rewarding and less of a chore.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #1504 (permalink) | |
| Registered User Join Date: Jul 2003
Posts: 71
+1 Internets | Quote:
It's the whole reason "tanks" are even needed. All these games have taken the perverted forms of EQ Classes and just made them worse and worse over time. Rather than all classes having some survivability they've taken it to the extreme and basically neutered them into the narrowest roles possible. The protection warrior as the default warrior template is the biggest joke of all. D&D models for games have always been among the most fun where you can enter encounters with different setups and still be viable. All the classes had reasonably high survivability given the proper preparation. Rogues avoided getting hit, clerics and fighters had armor, mages had spells that absorbed dmg. They ALL did dmg as well. Instead now we get games where you have damage dealers, healers and survivors (tanks) and thats pretty much ALL you do when you play that class. It sucks, and its why hybrids are generally poorly conceived. All this is a result of crap AI more than anything. "Threat" needs to go. Its an utterly insane way of programming targetting and everything else that is broken and unfun about MMOs is a result of this. Rather than figuring out how to code AI that is really meaningful we get tank and spank and all the perverted derivations. I mean seriously, who goes to battle and thinks to themselves "wait, maybe I shouldn't kill as fast because then I might attract attention" Fix the AI so we dont need to tank and heal. And then the classes might fix themselves. Last edited by Fayvren; 08-27-2007 at 10:43 AM.. | |
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| | #1505 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
It not done inthe same way though. There are nuances which are diffrent and each plays a bit diffrent, which gives people variety and tons of replayability. A blood mage and Shaman in VG were worlds apart in play style, and yet essentially performed the same role in a group setting. The system in EQ2 and VG was set up so you knew exactly what you were getting, in wow its a crap shoot WTF your getting every time you invite any of the core jobs such as healing, or tanking. Youre telling me you could not design 4 healing classes which essentially performed the same way inside of a group yet played 100% diffrent? And brought their own arsenal of goodies and extras which set them apart? Where is your imagination?
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. | |
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| | #1506 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 11,158
| No one else in the group/raid gives a fuck how you do what you do, all they care about is that you do it. I don't think VG is a shining example of anything considering the total lack of balance across the spectrum. If one class is 5% better at the role you need filled, that class is going to be the one that people look for. In a perfect world you could have a million classes that were all equally viable yet different and compelling, but this is not a perfect world.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #1507 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
Every class should be a hybrid and if designed properly, no they don't do the same things in the same way. You can have Tank/CC, Tank/Buff, Tank/Debuff, Tank/Pet, Tank/Arcane DPS, Tank/Melee DPS and Tank/Healers All six can tank, but all six work in groups in different ways. Lets give them names Inquisitor, Paladin, Shadow Knight, Beastlord, Chaos Knight, Barbarian, and Cleric. The only thing they have to be "equal" in is in their ability to tank generic mobs (i.e. all tanks wear plate and can use shields, all have similiar taunt abilities). They are already different by the fact their second attribute set comes from a different archetype (and yes 2bit there are more than 4 archetypes in MMO). There is only one class that can Taunt and Heal (Cleric) only one class that can Taunt and has a Pet (Beastlord) etc. People like variety -- if there is one running complaint about WoW -- even by people who still like and play the game it is that there aren't enough classes. The only, and I mean only, game where people bitch about two many classes is EQ2 -- and that's because, AFICT, they didn't run the hybrid matrix correctly when they initialy setup the classes. So yes, people will feel special with their Shadow Knight as compared to a Beastlord or Cleric or etc. And vice-versa. Probably much more special (which seems to be important to you) then they would as Shadow-spec Priest #501. And for fuck's sake -- I didn't say 27 classes wasn't enough I said that WoW's talent trees made, in effect, 27 classes. You were bitching that it was impossible to balance 27 classes (the number on non-degenerate classes in my list) I just think they fucked up on the talent tree choices as they generally have one "pure" talent tree (e.g. healing tree for priests, prot for warriros) and two hybrid trees. Developers need to learn that balance isn't possible between pure classes and hybrids. The best solution is to just make every fucking class a hybrid. * * * Oh and you're fucking wrong on races too. Races do matter. And mo' variety is mo' better. Raki were $$$. Hell even I would return to WoW if they ever made Pandaren a playable race. And for any fucking mangina that is about to make a yiff comment you can go fuck yourself.
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| | #1508 (permalink) | |
| Registered User Join Date: Jul 2002 Location: Detroit
Posts: 5,221
| Quote:
At least in VG you knew that if you got a Blood Mage or a Shaman he would heal, because guess what, he is a healer. In WoW you invite a priest or a fucking Shaman and you dont know WTF youre getting. Well 9 times out of 10 your gonna get a shadow priest or Enh shaman, because, guess what, they are more fun to play.
__________________ When I am working on a problem I never think about beauty. I only think about how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong. Last edited by Mkopec1; 08-27-2007 at 11:16 AM.. | |
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| | #1509 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
It was the development of raiding that causes this necessity. And EQ became worse and worse as the expansions rolled out because of this "raiding centric" mentality. Servers became ghost towns once WOW hit, and WOW at the time really was the anti-EQ game. Sadly, with TBC WOW is starting to turn into another EQ and I suspect it has alot to do with Tigole's (and possibly Furor's, tho I really don't know what influence he has in the game aside from designing quests) EQ raiding background. Accordingly you just keep needing certain required classes in order to progress and see content. | |
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| | #1510 (permalink) | ||
| Insert Quarter Join Date: May 2006
Posts: 11,158
| Quote:
Quote:
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. Last edited by Twobit Whore; 08-27-2007 at 11:16 AM.. | ||
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| | #1511 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
I will answer for you -- you agree -- because if you say you don't agree than that's just fucking bullshit. This was why the disciple (and later shaman) nerf hurt the game so much and why yes the class designer should be fired for those nerfs alone. Prior to the nerfs -- it did not fucking matter to the group that was LF Healer -- any one of the four could fill the role and a group was happy to have any of them. At the same time the players who played Shaman, Bloodmage, Disciples and Clerics all felt their class was sufficiently unique from the other classes. Clerics were happy that in a pinch they could tank, Disciples liked being right up in the middle of the action kicking the shit out of stuff as they healed, BMs enjoyed nukes and whatever the hell else they did and Shaman of course had their pets and buffs. As I noted in my original post VG basically did this: Healer/Tank (Cleric), Healer/DPS (Disciple), Healer/Arcane DPS (Bloodmage) and Healer/Pet (Shaman) -- this is a simplification as they all also had unique buffs and some had debuffs as well. Now of course VG's class designer fucked everything up -- but for a bright shining moment it was an example of what MMOs could do without abominations like Talent Trees. Edit: Re: Race -- hmm must have been another fucking thread. Sorry man.
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| | #1512 (permalink) | |
| Registered User Join Date: May 2005 Location: The River
Posts: 620
| Quote:
Tad, did you play FFXI to any degree? I'd like to know what sort of experience you have with the "subjobs" you are claiming will be the end-all be-all of class balance and design issues. | |
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| | #1513 (permalink) | |
| EQMac is proof that sometimes it's okay to get stuck in Time. Join Date: Dec 2003 Location: Los Angeles
Posts: 3,268
| Quote:
Are you fucking serious? Edit: Re subjobing. Yes I played FFXI until the UI killed me one to many times -- point is to avoid ability creep (e.g. Monks getting healing abilities) by allowing subjobing. How close this is to high-end FFXI subjobbing I don't know or care. I just want to stop crap like giving inappropriate abilities to classes purely because developers feel they need the ability for that class to solo better. Monks don't need healing abilities if they can subjob as a Cleric. You disagree?
__________________ Surface - Drunken Monk of Seradon Surface - Drunken Monk of Al'Kabor http://img5.imageshack.us/img5/3042/...bikini8317.gif Last edited by tad10; 08-27-2007 at 11:29 AM.. | |
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| | #1514 (permalink) | |
| Banned Join Date: Nov 2003 Location: n/a
Posts: 1,607
+1 Internets | Quote:
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| | #1515 (permalink) |
| ҉̵̞̟̠̖̗̘̙̜̝̞̟̠͇̊̋̌̍̎ ̏ Join Date: Sep 2006
Posts: 6,631
| I want to repeat this again. If I'm a new player and I log into your game to try it out and I see this in the character creation section: Please Choose Your Class: Berserker Paladin Shadow Knight Chaos Knight Warrior Inquisitor Crusader Brute Warlord BladeMaster Rogue Ranger Hunter Ninja Mage Necromancer Sorcerer Warlock Witch Enchanter Illusionist Chronomancer Archer Cleric Priest Bishop Decurser Spellbreaker Reflectionist Monk Shield Bearer Songslinger Bard Coercer Shaman Witchdoctor I'd tell the game to go fuck off because my desk just broke under the weight of the 500 page manual the game came with to describe each class. |
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