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| | #166 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 514
| Agreed, Master of Orion II is another example. Fucking amazing game, and nothing out there today can compare, unfortunately! I'd give a testicle for MOOIV thats just a graphical update on II with, maybe, some more racial abilities and technologies. |
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| | #167 (permalink) |
| Registered User Join Date: Jul 2005 Location: Finland
Posts: 15
| You beat the game twice on superhuman and didn't manage to capture a single live sectoid leader/commander or any ethereal? The sectoid leader can come as early as the first terror ship. (if you manage to drop it of course before it lands) |
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| | #169 (permalink) | |
| Registered User Join Date: Apr 2002
Posts: 514
| Quote:
The bases I attacked had floaters in them, infact, most of the enemies in both games were floaters. Neither games lasted past April of the first year; didn't even see mutons, just floaters/silicoids/snakemen. | |
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| | #170 (permalink) |
| Registered User Join Date: Jul 2003
Posts: 1,473
+13 Internets | I remember taking a grenade or rocket into my landing craft once before I'd moved everyone out, or maybe just as they'd gotten out. Inhumanly harsh. Or those little guys who infect people ran into and infected a pile of my best guys, so harsh. |
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| | #172 (permalink) |
| Scatmaster Join Date: Nov 2004
Posts: 1,140
| 14 soldiers in TFTD got tedious at times (not even mentioning the leviathan capacity). I think less is better but 4 to 8 sounds like another dumb move to me. I wonder how they limit it to 4 and increase to "8 or so" too. Leadership ability maybe? or no soldier recruitment a la UFO: ET v1.0... |
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| | #174 (permalink) | |
| SOS-dan #76564674 Join Date: Sep 2002 Location: Near a big fucking castle, the UK
Posts: 10,476
| Quote:
I think the Windows version fixes the bug, and I'm pretty sure the common mods do as well. | |
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| | #175 (permalink) | |
| I Do It For The Segs Join Date: Nov 2002 Location: NOLA
Posts: 2,633
| Quote:
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| | #176 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 5,802
| TFTD was actually a lot better of a game if you ignore the fact that it wasn't very different from the original. Basically, in every way that it was different, the difference was strictly an improvement. Playing TFTD first, the original just seemed lame in comparison.
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| | #177 (permalink) | |
| Scatmaster Join Date: Nov 2004
Posts: 1,140
| Quote:
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| | #179 (permalink) |
| brrrrrrawwwwwrr Join Date: May 2003 Location: Los Angeles
Posts: 4,672
+41 Internets | Restarted playing UFO Defense again... lols at Battleships showing up shortly after researching just Plasma rifles for my guys. Talk about ridiculous jobs assaulting landed UFOs Base assaults still give me the creeps
__________________ sc2: nuknfuts.269 |
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| | #180 (permalink) |
| You mean I can change this? Neat! Join Date: Feb 2002
Posts: 18,789
+120 Internets | TFTD was improved in some respects, I agree. But there was annoying shit as well. As someone already mentioned, the cruise ship missions were dick-poundingly frustrating because of all the small rooms and doors. Half your initial weaponry wasn't usable on land. There were a few other things I remember being a piss off as well, but I've long since forgotten. |
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