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| | #1 (permalink) |
| King for a night Join Date: Dec 2002 Location: Harvard IL
Posts: 5,012
+13 Internets | HL2 + Neotokyo Just ran across this on Kotaku, and holy crap does it look awesome. Downloading now, will advise of perceived awesome asap! Kotaku - Explore NeoTokyo In Half Life 2 - NeoTokyo
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| | #4 (permalink) | |
| Registered User Join Date: Jul 2002
Posts: 752
| guy with the scout was definitely aimbotting
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| | #5 (permalink) |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | played for about 45 min, enough for 3 maps. Sort of reminds me of Dystopia and CS. There's 3 different classes (Recon/Assault/Support), recon being fastest, assault is middle man, support is slow. The only gametype I saw was a CTF type. Both teams trying to retrieve the robot. It's not quite as fast paced as CS but you get dead pretty quick. Combined with different vision modes that actually matter (like Dystopia) and the thermo camo, adds element of tactics to it. It's got a pretty steep learning curve, but it's mostly learning the maps. Every round both teams and objective spawn in a different location. It's pretty slick. |
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| | #7 (permalink) |
| Registered User Join Date: Jan 2006
Posts: 117
| Downloaded this earlier, plan to play it with a friend later in the week. It looks awesome, and the OST seems to be amazing from what I have heard. YouTube - Broadcast Yourself. YouTube - Broadcast Yourself. |
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| | #8 (permalink) |
| Registered User Join Date: May 2006
Posts: 1,045
+22 Internets | Played this all day today(saw zarcath and others on), and I'm impressed. The production values are top notch, don't even think I saw recycled art at all from hl2/css. At first I raged I would just fall over and have to wait for my team to die, but you really can't play it like cs. If you don't use cover you will die in seconds, you have to run from safe spot to safe spot ala gears of war. A few nitpicks though, for one its hard as hell to tell what team players are on(especially in vision modes). Together with forced friendly fire it's a serious problem. Also I raged a bit at how easily it is to pick the wrong weapon at the start of the round. And no auto team balance...really? But those can easily be fixed, this is the first mod since zombie panic that I can see playing like a serious game for more then a day. |
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| | #10 (permalink) |
| is a little tea pot. Join Date: Jan 2004 Location: Carlsbad CA
Posts: 6,465
+75 Internets | ah yeah, saw you on last night kobalt. I mostly stick to Support and hang back with the rifle. Assault seems pretty useless. Need to change some of my binds too, maybe put vision to the mouse. Keyboard takes a dump when I try to crouch, lean and change vision. |
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| | #11 (permalink) | |
| Registered User Join Date: May 2006
Posts: 1,045
+22 Internets | Quote:
The auto shotgun isn't bad either, just all the maps are too open. The inevitable flood of css maps converted over will probably make it better. Can see it being overpowered in office and other maps. | |
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| | #12 (permalink) |
| The sky calls to us Join Date: Dec 2002 Location: Houston
Posts: 12,412
+58 Internets | Bit of a learning curve indeed, I played about 5 minutes before I realized I was completely terrible, that it wasn't like CS and I needed to be in the right mood to learn the game a bit more. |
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| | #13 (permalink) |
| Registered User Join Date: Aug 2008 Location: middle of urop
Posts: 424
| There's no learning curve, that's a brick wall They could've included simple spectator tools so you can at least watch what others are doing or give you hints, but this is really a bit extreme. |
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