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Old 07-06-2009, 10:57 PM   #1 (permalink)
Ronne
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HL2 + Neotokyo

Just ran across this on Kotaku, and holy crap does it look awesome. Downloading now, will advise of perceived awesome asap!

Kotaku - Explore NeoTokyo In Half Life 2 - NeoTokyo

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Old 07-07-2009, 12:20 AM   #2 (permalink)
Zarcath
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watched the trailer first then read the article, doesn't surprise me they looked towards ghost in the shell for inspiration. dling now
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Old 07-07-2009, 12:53 AM   #3 (permalink)
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this looks incredible. semi-futuristic CS?

yes please.
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Old 07-07-2009, 01:05 AM   #4 (permalink)
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guy with the scout was definitely aimbotting
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...because idiots like you like to assume all sorts of crazy shit without knowing a fucking thing to base your conclusions off of. http://www.fohguild.org/forums/scree...request-2.html
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Old 07-07-2009, 02:10 AM   #5 (permalink)
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played for about 45 min, enough for 3 maps.

Sort of reminds me of Dystopia and CS. There's 3 different classes (Recon/Assault/Support), recon being fastest, assault is middle man, support is slow. The only gametype I saw was a CTF type. Both teams trying to retrieve the robot.

It's not quite as fast paced as CS but you get dead pretty quick. Combined with different vision modes that actually matter (like Dystopia) and the thermo camo, adds element of tactics to it.

It's got a pretty steep learning curve, but it's mostly learning the maps. Every round both teams and objective spawn in a different location.

It's pretty slick.
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Old 07-07-2009, 04:14 AM   #6 (permalink)
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This has been in developement for nearly 4 years at this point.

I agree the art is top notch. Really hope this gets picked up and the guys make a real game out of it.
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Old 07-07-2009, 04:26 AM   #7 (permalink)
syeren
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Downloaded this earlier, plan to play it with a friend later in the week.

It looks awesome, and the OST seems to be amazing from what I have heard.

YouTube - Broadcast Yourself.

YouTube - Broadcast Yourself.
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Old 07-08-2009, 04:05 AM   #8 (permalink)
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Played this all day today(saw zarcath and others on), and I'm impressed. The production values are top notch, don't even think I saw recycled art at all from hl2/css.

At first I raged I would just fall over and have to wait for my team to die, but you really can't play it like cs. If you don't use cover you will die in seconds, you have to run from safe spot to safe spot ala gears of war.

A few nitpicks though, for one its hard as hell to tell what team players are on(especially in vision modes). Together with forced friendly fire it's a serious problem. Also I raged a bit at how easily it is to pick the wrong weapon at the start of the round. And no auto team balance...really?

But those can easily be fixed, this is the first mod since zombie panic that I can see playing like a serious game for more then a day.
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Old 07-08-2009, 07:36 AM   #9 (permalink)
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The OST is realy awesome, especially "Automata" - CD1#5 and "Depature" CD2#3

Edit: Ok, almost the whole of CD2 is simply great.

Last edited by Sneaky; 07-08-2009 at 08:01 AM..
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Old 07-08-2009, 10:43 AM   #10 (permalink)
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ah yeah, saw you on last night kobalt.

I mostly stick to Support and hang back with the rifle. Assault seems pretty useless.

Need to change some of my binds too, maybe put vision to the mouse. Keyboard takes a dump when I try to crouch, lean and change vision.
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Old 07-08-2009, 11:20 PM   #11 (permalink)
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Originally Posted by Zarcath View Post

I mostly stick to Support and hang back with the rifle. Assault seems pretty useless.
Don't discount the ability to sprint and stealth for cover, while support slowly run around taking fire. Not to mention I don't think recon or support can use the rape 1 hit kill sniper rifle.

The auto shotgun isn't bad either, just all the maps are too open. The inevitable flood of css maps converted over will probably make it better. Can see it being overpowered in office and other maps.
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Old 07-09-2009, 09:00 AM   #12 (permalink)
Ham n Cheese
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Bit of a learning curve indeed, I played about 5 minutes before I realized I was completely terrible, that it wasn't like CS and I needed to be in the right mood to learn the game a bit more.
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Old 07-09-2009, 02:17 PM   #13 (permalink)
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There's no learning curve, that's a brick wall They could've included simple spectator tools so you can at least watch what others are doing or give you hints, but this is really a bit extreme.
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Old 07-09-2009, 11:05 PM   #14 (permalink)
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The character models could use a lot more work.
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Old 07-10-2009, 02:10 AM   #15 (permalink)
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Meh, there is no in-game documentation on the strengths/weakness of each gun.
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