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Old 07-14-2009, 12:19 PM   #106 (permalink)
Pinchandroll
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If anybody has a beta invite, I'd be interested in trying this game. I've played dota for many years and am currently playing HoN, but I'd be interested to see if I prefer the dota clone direction of HoN or the apparently new direction of LoL.
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Old 07-14-2009, 01:05 PM   #107 (permalink)
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LoL seems more interesting by virtue of it being a fairly new game and less of a dota remake. plus, this whole free-to-play dynamic seems very interesting.
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Old 07-14-2009, 01:14 PM   #108 (permalink)
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If anyone gets a extra Beta invite...I'd love to get it. Otherwise, I'll just wait!
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Old 07-14-2009, 02:43 PM   #109 (permalink)
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So: of the new games, how's the camera zoom? Are they both locked in tight like the ancient WC3 camera, or can you actually zoom out to see everything you've got sighted in either of them? Arbitrary limitations on things like that put me right off. SupCom camera was one of the few things Demigod did correctly.


Edit: Research report! HON seems to be infected with Dota Disease via shit camera. Feel free to prove this incorrect. LOL seems to have the same problem, but the zoom is a little more generous (slightly). It's hard to tell exactly how much better it is in practice due to the only decent shots I found involving the smaller models, and none of them showing a really isolated fogged environment (hardly any fogged areas visible in the screens I found, with the exception of the very low-angle shots - understandable for a screenshot gallery, of course, but not useful for my interests). It's definitely not fog-to-fog distance, but it's a little better than nothing. There's still a definite tradeoff between looking forward and being able to see what's "behind" you.

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Last edited by Nako Mistako; 07-14-2009 at 03:07 PM.. Reason: Shrank the dota shot a bit
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Old 07-14-2009, 03:44 PM   #110 (permalink)
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LoL's view seems pretty good. It doesn't look like HoN for example where some of the ranged heroes will be off the screen if you were to center in on the target.


Anyways, being free really surprises me. In fact, I think this pricing policy would have been more suited for HoN considering it's a complete rip off of DotA. I mean seriously you're just paying for some better UI mechanics and some back end changes.
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Old 07-14-2009, 04:04 PM   #111 (permalink)
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Anyways, being free really surprises me. In fact, I think this pricing policy would have been more suited for HoN considering it's a complete rip off of DotA. I mean seriously you're just paying for some better UI mechanics and some back end changes.
Really? No new heroes? No new maps? No specific ladder support with ranked matchmaking?
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Old 07-14-2009, 04:13 PM   #112 (permalink)
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Really? No new heroes? No new maps? No specific ladder support with ranked matchmaking?
They actually have a few new heroes, and 1 new map. And I'm actually encouraged because they said once the game releases they plan to stray away from copying every change DotA makes.

But really, the game mechanics are pretty much exactly the same, as are the majority of the current heroes and all the items.


What makes me like LoL more and more when I play it is that the game is based on DotA, but they weren't afraid to make changes to make the game more fun.
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Old 07-14-2009, 05:36 PM   #113 (permalink)
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I know what they have, I'm in both betas, and I would buy HoN and maybe play LoL with some friends once or twice for shits and giggles.
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Old 07-14-2009, 05:39 PM   #114 (permalink)
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Biggest negative to me is actually the "progression" system they have in place right now with LoL, one of the things I really like about DotA is none of that skill tree stuff that passively improves your hero. Or choosing the two extra spells to be able to cast, different strokes I guess though.
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Old 07-16-2009, 08:54 AM   #115 (permalink)
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Quote:
Originally Posted by Goltana_R-Zek View Post
Biggest negative to me is actually the "progression" system they have in place right now with LoL, one of the things I really like about DotA is none of that skill tree stuff that passively improves your hero. Or choosing the two extra spells to be able to cast, different strokes I guess though.
I agree, I prefer HoN's system of progression.

I think one of driving forces of decisions in DOTA, WCIII, SCI and SCII is the competitive environment; around Europe and Korea, these games are beginning to really pick up steam in money tournaments, and some players are beginning to make full-time livings just playing one of the games.

To be a game that has a healthy professional/competitive presence, you can't have a system balanced around the fact that things are "unlocked" and that some players might be innately better than other players due to unlockables. It might not happen because LoL has said they don't want $ to = power, but anytime you have a F2P system, there's a constant concern for the fact that players who spend more have more tools in a match thereby completely destroying any semblance of fair competition.
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Old 07-16-2009, 10:01 AM   #116 (permalink)
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Or choosing the two extra spells to be able to cast, different strokes I guess though.
The summoner spells pretty much replace clicky items. It's really no different than DotA/HoN.

The president of the company says money for power will never happen, I guess really only time will tell though.

PS: Keep an eye on your email this weekend.
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Old 07-16-2009, 12:01 PM   #117 (permalink)
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The summoner spells pretty much replace clicky items. It's really no different than DotA/HoN.
Yeah, they do sort of replace clicky items (I don't know all the abilities, but smite seemed almost like hands of midas - instant kills any trash mob for gold), heal seemed similar to mek, and there's a blink ability. All of this stuff with kind of long cool downs. Difference is tho, those clicky items on a hero take up a slot, one of 6, and you have to farm for them - people see you building them and it limits what else you're getting. Just takes away from the game IMO, unnecessary addition, but I can respect that change and people like it.

Is my e-mail going to get something other than that newsletter this week?
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Old 07-16-2009, 04:53 PM   #118 (permalink)
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I personally like the summoner spell aspect because then you don't have to be locked into certain items geared for STR/INT/AGI heroes for click effects. With Legends, I can have a Purge on any of my heroes and this just opens up a lot more build possibilities for each hero.
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Old 07-16-2009, 07:01 PM   #119 (permalink)
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All beta testers are getting 1 friend key. Trying to secure extras that people have so I can hook up some FOH members.

And like I said, keep an eye on your email. 3000 invites going out probably tomorrow or tonight.
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Old 07-16-2009, 07:24 PM   #120 (permalink)
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Word is the 3k invites have been sent out! Check your email!
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