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| | #31 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 1,255
| I found vanguard to be the weakest overall class in the game when I rolled through it on the x-box. And while ashley is fairly stout, wrex embarrasses the hell out of her in the survivability department. Tali/Wrex is probably the best combo of team mates, esp. if you roll as a pure biotic.
__________________ Jesus on the dashboard, Whenever it feels right. |
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| | #32 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,684
| Ugh. I'd say this game was a huge disappointment after all the praise it received, but I have zero expectations from Bioware anymore to begin with. The combat is a horrible "worst of both worlds" mishmash of RPG and FPS, the UE3 engine still sucks ass (yay for pixelation with depth of field on, and self-shadowing that looks more like blobs of shit smeared on characters' faces), and the so-called good/evil dialog amounts to pathetic ass-kisser or rude sociopath just like every other Bioware game in the last 6 years. WTB a developer making real RPGs again... is that really asking so much? |
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| | #33 (permalink) |
| Full Retard Join Date: May 2005 Location: Florida
Posts: 1,424
| Haven't played this yet, but what RPGs did you like? In this vein, anyway. The most disturbing thing is the criticism of the inventory system. I find equipment to be one of the most fun parts of RPGs, and if the inventory system sucks that insinuates a lack of enjoyment in that part of the game. I just want Morrowind with new graphics and keyboard-driven interaction with everything. I don't want to touch my mouse unless I'm adjusting my camera. I know that isn't Mass Effect, but that's where my interests lie. Unfortunately the would-be-decent RPGs seem to all be slated for consoles, thus draining them of all potential to be awesome. |
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| | #35 (permalink) | |||
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,684
| Quote:
The engine issues are a definite second on my list. I forgot to mention that the game is vert- rather than hor+, which is pretty gay considering even Jade Empire got widescreen right. As for what I do like: Planescape: Torment above all else, followed by the Fallouts, Baldur's Gate 2, Temple of Elemental Evil, etc. I don't necessarily hate the idea of a FPS/RPG hybrid, as that certainly worked with Deus Ex, Gothic 2, Arx Fatalis, and VtM: Bloodlines. I'd still much prefer a true turn-based system over anything else though. Quote:
Quote:
Last edited by Vorph : 06-01-2008 at 01:15 PM. | |||
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| | #36 (permalink) |
| Full Retard Join Date: May 2005 Location: Florida
Posts: 1,424
| Never tried Temple, but point made. I just felt Kotor was too short and too shallow, but MMORPGs have spoiled me. I expect to quest for 8 hours merely to obtain the HILT to the magnificent weapon I will some day wield. Quest, not grind/work. |
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| | #37 (permalink) | |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,730
| Quote:
Why even bother with next-gen graphics when the game is still so linear and restrictive? Why do I want to see super-high res rocks and hills on a 5 foot slope that my cybord-android-superhuman-biotec ass can't fucking walk over? I also agree with your sentiments on the stupid dialogue system. After just 2 conversations I could already tell which options would make me a OMG RENEGADE and which would make me whatever the opposite was (paradigm?). | |
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| | #38 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,389
| I played through as an infiltrator and I thoroughly enjoyed the game, about as much as I liked Deus Ex, a little more and a little less in some ways. Definitely one of the best games I've ever played, despite some faults. The whole statistical RPG/inventory system was pretty awful, you just got too many junk items constantly, and junk upgrades, with no particularly good way to sort anything. The vehicular parts weren't terrible but they did seem like they were put in just to make the game seem bigger/longer. The graphics were absolutely amazing on my machine, can't see any complaints there besides the shadows on the neck often being a TINY bit messed up. The plot was a little weak, but the presentation of that plot and the amount of characters to interact with made up for any structural weakness in the arc of the plot. The good parts of the game were very, very good and made up for all of the bad parts and then some. Then again, the game starts off with +1000 cool points just for being a space opera if you ask me. |
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| | #41 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,730
| Ok well ignore the fact that my superior intellect enabled me to decipher such a complex system and instead focus on the fact that renegade boils down to "Shut up, I don't care!" and paragon boils down to "I value your friendship and would like to work out our differences over a nice cup of Earl Grey." Unless that's wrong too and you can tell me that the choices become more subtle and nuanced. I'm considering how KotOR's good-evil system worked too, where it seemed like you either wanted to be perfectly good or perfectly bad, because you could look at your alignment and see the exact bonuses and think "Man, if I just told 7 more people to fuck off I'd get a damage bonus to my lightning bolt." Just seeing the two meters of Renegadeness and Paragonness in the character screen makes the system seem just like KotOR's. |
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| | #42 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,684
| To be clear, I'm not talking about film grain (which I like) or motion blur (which I shut off because it often blurs things that aren't actually in motion). This is what every light in the game looks like for me. Not my image, but it's the same as what I see in game. Shadows look like a grey version of the same thing. Supposedly, Catalyst 8.6 (no mention of a nvidia fix eta, though people with 8800/9800 cards have reported the same issue) will fix it, but for now the game looks horrible with depth of field on, and with it off everything is in focus which isn't how it's supposed to look. Last edited by Vorph : 06-01-2008 at 01:50 PM. |
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| | #44 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,389
| Quote:
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| | #45 (permalink) |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,684
| Yeah, it seems to affect 100% of ATI cards, but there are also nvidia people with new cards and the latest drivers reporting it as well. There's still no excuse for releasing the game with this flaw, as well as making it sound like it's ATI's fault. It especially sucks that ATI released a new driver barely a week ago, so it's unlikely that 8.6 will be out until late June. Edit: Oh, and it's not a specular lighting issue, it's depth of field. The same pixelation on the light above affects my character during dialogs when the camera is focused on a npc. Anytime the game tries to blur something, that's what it looks like. Editing an .ini and turning off depth of field is a temporary, if imperfect, fix for the problem. I highly doubt anything will fix the self-shadowing issues though. I've never seen a UE3 game that was capable of doing that properly. It's irritating that turning off dynamic shadows to get rid of that has the side effect of removing all shadows on the environment too. I haven't found an ini fix for that one. Last edited by Vorph : 06-01-2008 at 02:18 PM. |
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