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Old 05-13-2008, 12:48 AM   #16 (permalink)
Blide
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On the plus side, at least Banjo Koozie 3 looks to be pretty interesting. It has a vehicle in that allows for a ton of customization which sounds pretty cool. Like adding a propeller to a dune buggy enables limited flight, then add a balloon on top of that, you got yourself a hovercraft.

Hopefully this is a hint for KI-3 in the future; maybe next year since it sounds like Rare intentionally started this hoax to begin with.
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Old 05-13-2008, 08:05 AM   #17 (permalink)
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Man, if this was true I would get a Xbox 360 just for KI3. I loved KI1, KI2 blew. I still play KI1 on an emulator every once in awhile.
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Old 05-13-2008, 08:35 AM   #18 (permalink)
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I still don't get it. The graphics and sound were incredible, but the actual fighting game wasn't that good
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Old 05-13-2008, 08:42 AM   #19 (permalink)
Sharmai
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I hated MK and loved KI. KI always felt more fluid to me and MK felt like fighting stick figures. I loved how easy it was to flow in and out of combos without combat seeming to come to pauses every now and then.
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I'd elaborate on what I said since you obviously took it wrong, but I don't believe that you're stupid enough to not get what I was saying. The very next sentence qualifies the statement.

I see now. You're one of those people that looks for reasons to be offended. It must be frustrating to go through life like that.
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Old 05-13-2008, 08:46 AM   #20 (permalink)
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I hated MK and loved KI. KI always felt more fluid to me and MK felt like fighting stick figures. I loved how easy it was to flow in and out of combos without combat seeming to come to pauses every now and then.
MK is one of the few fighting games with a worse fighting system then KI, though.

Killer Instincts problems were always a distinct lack of variety and dial-a-combos.

Hey, I just hit you 27 times and I hit a button 5 times, yay.

Games like Virtua Fighter, Guilty Gear, or even Tekken blow it away.

Yes, you could c-c-c-c-combo breaker, but then the game devolved into seeing how far you could go into a combo before getting broken.

Not to mention things like Fulgore's charge always overprioritizing TJ Combo's or the infinite juggles people like Eyedol and Cinder had.

It was a shitty game with AWESOME eye candy and AWESOME sound. It was almost worth it for the eye candy and sound alone, it was that good, but the actual game...?

/turns on elitist Virtua Fighter streak
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Old 05-13-2008, 09:27 AM   #21 (permalink)
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back then the game itself was awesome, i kinda wish i still had a n64 to load up KI Gold just because it was my favorite game of its time for years. Having a semi-3d rendered world was wicked and playing as tj combo shadow-rolling into combo's was badass. That and the little cheat that allowed you to bust out finishing moves at any time was cool, he'd pull out a tommy gun and go to town
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Old 05-13-2008, 09:33 AM   #22 (permalink)
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The game was never awesome if you knew enough about it to break it.
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Old 05-13-2008, 09:37 AM   #23 (permalink)
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Clay Fighters needs a remake...
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Old 05-13-2008, 09:46 AM   #24 (permalink)
Del
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Really, if you're going to be hyped about a sequel to a fighter, be hyped for Street Fighter 4 or Tekken 6 or the new Soul Calibur. At least those games are respectable.
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Old 05-13-2008, 10:07 AM   #25 (permalink)
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So we've come to the conclusion that tourney-fags hate KI and the rest of us liked it?
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Old 05-13-2008, 10:10 AM   #26 (permalink)
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So we've come to the conclusion that tourney-fags hate KI and the rest of us liked it?
I wasn't even a tourney fag at the time. It just wasn't a good game. It didn't take a tournament level player to realize the game was just broken and simple.

It just fooled people with the graphics and the killer sound and music.

And I did buy both KI's due to those reasons because imo it was justified, but as a fighter...ick.
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Old 05-13-2008, 10:36 AM   #27 (permalink)
Sharmai
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There are super technical hyper balanced fighting games. Then there are visually awesome basically balanced fighting games.

KI was the former. I couldn't get into the tekken's and virtua fighters because if felt like a job having to learn it to the degree of difficulty I could keep up. That didn't make it a sucky game it just made it a hard one. Nor does that make KI a bad game for just being... FUN. (Note* fun is subjective. Some people like super hard as technical games....)
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I'd elaborate on what I said since you obviously took it wrong, but I don't believe that you're stupid enough to not get what I was saying. The very next sentence qualifies the statement.

I see now. You're one of those people that looks for reasons to be offended. It must be frustrating to go through life like that.
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Old 05-13-2008, 10:59 AM   #28 (permalink)
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You suck, those are just pre-render screens from KI2.
Heh, makes me think of how much trouble one could cause if you had access to the source files for the 2d art used in faux-3d games like KI.
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Old 05-13-2008, 11:07 AM   #29 (permalink)
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So we've come to the conclusion that tourney-fags hate KI and the rest of us liked it?
Because playing by yourself in fighting games is so much fun.
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Old 05-13-2008, 11:10 AM   #30 (permalink)
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Nor does that make KI a bad game for just being... FUN. (Note* fun is subjective. Some people like super hard as technical games....)
KI was the Dead or Alive of its day. Rock, paper, scissors with eye candy. KI wasn't a bad game for being fun to button-mashers, it was a bad game as it wasn't fun for most people who progressed past randomly mashing buttons.
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