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| | #17 (permalink) |
| Registered User Join Date: Aug 2002 Location: Texas
Posts: 1,522
| Star Control 2 was absolutely a rip-off of starflight, though it did a lot of things better since, well, it was much newer. However, in starflight, you could spend a single day on a planet, where as in SC2, you land, spend 5 minutes and pick up 10 mineral nodes, and leave. Some of the good planets in Starflight, such as ones with >60% mineral density, would have over 10,000 mineral nodes on the whole planet. What always kept me in awe about the game, even today, is that they crammed a massive world (basically 800 planets full of minerals, lifeforms, and storylines), alien encounters, home-planet, interstellar travel, nebulas, plot, character development, and a lot of items on 2 360k floppies. Edit: Important source code for starflight was released awhile ago by one of the original programmers. Its in forth though, so its fucking weird to read it. (Its not the whole thing though, but its a lot to know whats going on if you knew forth. http://www.geocities.com/TimesSquare...79/SFFiles.zip Last edited by AladainAF : 05-14-2008 at 03:15 PM. |
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| | #19 (permalink) | |
| Registered User Join Date: Aug 2005 Location: Russia
Posts: 654
| Quote:
__________________ God to Earth: “Cry more, noobs!” | |
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| | #20 (permalink) | |
| More Adventurous Join Date: Jan 2002 Location: Los Angeles
Posts: 5,590
| Quote:
This is a bit of a tangent, but often I find myself thinking that modern-day game developers could really use a few lessons from the past. Learn to do more with fewer resources. Don't make every game some massive, 5-gig behemoth of code, files, etc. It seems that, every year, games get bigger and bigger. I realize most of this has to do with increasing amounts of video, audio, and graphics resources -- so perhaps it can't be helped. But I also get the feeling that not every game needs that much video. I'd gladly take Civ 4 without the cool intro movies. I'd be happy with GalCiv2 with fewer cutscenes. Not every game needs to be a "movie." The game industry is presently obsessed with becoming the new Hollywood, and with making "movies" out of their games (literally and figuratively), so this trend is probably not going away any time soon. But it gets annoying every now and then. Games aren't movies. Games are a unique medium that should be celebrated in its own right and not squeezed into the ill-fitting shoes of a different medium altogether. | |
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