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| | #481 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,673
+120 Internets | Quote:
![]() Anyway, subtlety has never been the style of the writing in MGS. It's always been absurdly over the top to the point of being cheesy. | |
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| | #482 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 3,744
| I think I spend too long trying to figure out what the story was instead of realizing that it's essentially impossible to figure out.
__________________ Ashwynn - Ret Pally of Mass Destruction Laress Sansoul - Gallente Elite Carebear PM me your email address for EVE 21 day trial accounts. |
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| | #484 (permalink) | |
| X-D Join Date: May 2002
Posts: 1,066
+5 Internets | Quote:
But seriously, hardcore praise for games like this from people who hate on Uwe Boll movies and can't appreciate the absurdity in them confuses me. This game has some dialogue as bad as any in Uwe's movies. People still hold games and movies to very different standards but the reasons for that aren't what they used to be. There's no excuse for MGS4 having as much poorly written bullshit as it does. They had the budget and the talent exists, it's just a matter of effort and good taste. And you can argue good taste all you want, but I don't feel like many people would say that MGS4 is on par with a decent movie in the way of writing. GTA4 had better writers and for the most part better voice acting, though I've talked a bunch of shit about that game too. I'd actually rather play MGS4 and think the art for it is almost all better, but they each got a few things right. I'm not trying to hate on these games so much as to make a point that consumers don't hold them up to proper standards. The sooner that happens, the faster the progression towards games that hold up to all other forms of visual entertainment/art. Instead of, "wow, that was better than what's in most games" the standard is, "wow, that was just good". It's a bit idealistic to expect that from the average consumer and probably won't ever happen on a mass scale (it's a problem in the entire entertainment industry) but I think it's worth arguing for. I'm very aware of the technical limitations of games, so that's not the point. I'm talking about creative/quality content and art. It's good people are enjoying the game, I think parts of it are really good, but it's not there yet and should be critiqued for improvement rather than fully praised. Last edited by Kiksar; 06-19-2008 at 07:47 PM.. | |
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| | #487 (permalink) | |
| Cracker ass cracker Join Date: Nov 2004 Location: Cave
Posts: 687
| Quote:
two examples of what I think make the lighting stand out. Spoiler Alert, click show to read: The skin while agreed is not perfect, its probably the best I've seen in a game. Esp with the sheer number of characters that were in a scene. The 'Breifing of Outter Haven' is a great example. Close ups of Octacon and his sweater I think were top notch. however, I thought Mae-Ling and Naomi's skin was god awful. They both looked like porcelain dolls. But hey...its an anime effect I think. I would have liked to seen more face muscle movement. Their faces seemed a little bland. Only eyebrows and eyelids changing shape. But honestly, I can ignore all of these things. the game play is fluid. Combat controls are 10x better then in previous MGS. And if I had a choice, to watch recent Indiana Jones or just the cut scenes in MGS4...id take the cut scenes. The camera work and scene angles are really movie cinema quality. Indiana Jones was written and directed by some of the best in the business (according to some).
__________________ Waiting for [mmo name] to save us from [last mmo we were waiting for] | |
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| | #488 (permalink) | |
| is a little tea pot. Join Date: Jan 2004 Location: Hong Kong
Posts: 6,691
+74 Internets | Quote:
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| | #490 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 3,744
| Quote:
__________________ Ashwynn - Ret Pally of Mass Destruction Laress Sansoul - Gallente Elite Carebear PM me your email address for EVE 21 day trial accounts. | |
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| | #491 (permalink) | ||||
| X-D Join Date: May 2002
Posts: 1,066
+5 Internets | Quote:
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So again, I don't blame them for things like that, it probably wouldn't have been practical to implement based on the sacrifices they'd have to make to free up the texture memory and whatever else I'm not accounting for. I just like to see talented people doing interesting things as best as possible within the technical limitations. There isn't much limiting better story telling methods and better writing/voice acting in games. Quote:
Indiana Jones 4 sucked ass, regardless of medium. I like Spielberg and would argue that speaking strictly in terms of direction, Indiana Jones 4 was better. But we can just agree that it was lame and retarded and isn't worth the comparisons.Last edited by Kiksar; 06-19-2008 at 09:19 PM.. | ||||
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| | #492 (permalink) | |
| X-D Join Date: May 2002
Posts: 1,066
+5 Internets | Quote:
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| | #493 (permalink) | ||
| Garrulous Join Date: Apr 2006 Location: Japan
Posts: 2,309
+2 Internets | Quote:
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There's a disconnect with many people, because at some points (the beginning) it seems entirely believable, but as the story unravels you realize how ridiculous it all is, and I hate to pull the "its in the genre" card, but it's true. Read any postmodern literature and you'll see parallels everywhere. This may not validate it for you, but having read Pynchon and Murakami books for years, I appreciate the style. There are plenty of other video games out there that try to take themselves seriously but never reach their ambitions. GTA4 is a good example. You mentioned how it lacks any subtlety, but you're looking in the wrong place. The subtlety is there, but it's in the symbols and the allegories. The "what ifs" Kojima presents on the smaller scales, like the involvement of PMCs, the complete authoritative power of government during wartime are all poignant, and the latter is an example of a point that is better told when there are parallel levels of control (the director over the player, the player over the character). MGS is also the first gaming series that really brings the characters and nails in the component of video games - that characters depend on their players. The quality is there, man. You just have to go in realizing that in many ways its a satire, and the point of the story isn't just to find out who's who's clone. Last edited by wild_whiskey; 06-19-2008 at 09:55 PM.. | ||
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| | #494 (permalink) | |
| X-D Join Date: May 2002
Posts: 1,066
+5 Internets | Quote:
That said, I don't think that Kojima has done very well with his goal. Instead of exploring story telling methods that play specifically to the medium (separated from film mainly by interactivity), he's relied heavily on over-long cut-scenes and phone calls. The interactivity worked into those things is amusing, but generally isn't groundbreaking (moving the projected image around while people are pointing at it during briefing is really, really funny for some reason though). Without derailing this into a Valve versus the world thread, they have done a much better job developing a story delivery method that couldn't be duplicated in any other medium. Always maintaining interactivity and never removing the player from the character was one of the better ideas that anyone's ever had to do what Kojima was trying to. I think Kojima got caught up and made an overcomplicated mess that isn't as clever as it tries to be. As far as the rest of your points and the idea that there's more satire involved than I'm giving credit to, I respect that you presented the point instead of calling me a retard but I don't know that I buy it. Was Beowulf (the animated movie, not the poem) satire? I sort of think it could have been, and I have no problems with Neil Gaiman as a writer, but I don't know if I'm willing to give it that much credit. If it was it was much better for it, but somehow I don't think it was meant to be. If it is almost entirely satire (basically of itself), I'd concede that it's kind of funny, but I still don't think the quality of what's there is as good as it should be given the circumstances. Last edited by Kiksar; 06-19-2008 at 10:32 PM.. | |
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| | #495 (permalink) | ||
| Garrulous Join Date: Apr 2006 Location: Japan
Posts: 2,309
+2 Internets | Quote:
But, the comparison to Valve is an apples vs. oranges comparison. I'm not going to claim that KojiPro is better, but what MGS attempts to explore is simply different, and has higher personal value, to me, for its significance in reasons mentioned above. Valve has really mastered a method of storytelling and I think they're top-notch designers and writers in every respect. The video gaming world needs its fair share of Half Lifes its MGSs, just like the literary world needs its McCarthys as much as it needs its Pynchons. Quote:
Spoiler Alert, click show to read: Funny you bring up Beowulf, because I think I actually did read reviews where critics said that its such a parody of itself that it comes across as funny and thus increases its values and merits. I haven't seen the movie and I'm not going to defend it (personally it looked like absolute shit), but interesting that some of the same arguments were being made. There's not much else for me to say.. You make many valid points, and if you can't get into the storyline, then you can't. However, I think there are some areas where more credit is due. I don't get the chance to go this in depth over MGS often, but as you can tell I enjoy the debate. | ||
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