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Old 04-03-2009, 01:53 PM   #1516 (permalink)
Adam12
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Yeah, it also has the only (as far as I've found) legitimate juggle into Cammy's ultra.
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Old 04-03-2009, 03:02 PM   #1517 (permalink)
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I think the trials are mostly there (hard ones anyway) to get people familiar with links, which are quite important... maybe not so much online but still.

That said, I use only 1 of Vega's hard trials (j.FP sc.FP -> c.MP XX ex izuna)... too bad it doesn't work on everyone
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Old 04-03-2009, 04:10 PM   #1518 (permalink)
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The hard trials have actually helped my timing a good bit with linking normals together, ie: c.lk, c.lp, s.fp. Don't know why I had such a hard time with them, SF series is probably the only fighting series I never got into so it's annoying how the timing is compared to basically any other game for me. Other than that, they don't have a real use.

I can link specials all day long no problem, linking all these normals in the hard trials gives me headaches.
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Old 04-03-2009, 08:07 PM   #1519 (permalink)
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ahhh blanka 5 has me going nuts. its my main and i cant finish it =/
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Old 04-03-2009, 09:18 PM   #1520 (permalink)
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Quote:
Originally Posted by Buvo View Post
ahhh blanka 5 has me going nuts. its my main and i cant finish it =/
I remember Blanka 5 giving me a hard time as well. Especially the s.lp xx fp ball part ><. I don't know how many times I managed to do everything up until the s.lp but the stupid ball never showed up haha. I agree with what Blank says, the trials are not really there to spoon feed you combos to use, it is more about getting familiar with how links works in general. That's not to say some of the combos do get fair use.
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Old 04-04-2009, 12:05 AM   #1521 (permalink)
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Fuck the timing on Gief's final hard trial, I can't land those fucking 4 quicks for the life of me =\
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Old 04-04-2009, 12:06 AM   #1522 (permalink)
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Yeah well, I'm happy to have finally gotten through normal with Cammy. Fucking hard is fucking hard
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Old 04-04-2009, 10:01 AM   #1523 (permalink)
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Just got my own copy on 360. Name is Jam Jammer 5000. I play ken and mostly suck ass, but id like to think im not quite as bad as a flow chart ken. Proof: 'Street Fighter IV' Ken Flow Chart, All Roads Lead to Shoryuken!!1 - G4tv.com

I cant kara throw for the life of me but feel free to add me.
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Old 04-04-2009, 08:30 PM   #1524 (permalink)
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i went to a tournament today at a play and trade and won a 50 dollar gift certificate woo..
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Old 04-04-2009, 08:44 PM   #1525 (permalink)
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Originally Posted by Buvo View Post
i went to a tournament today at a play and trade and won a 50 dollar gift certificate woo..
I went to a tournament in Saint Louis called Aerial Rave and got the royal shaft. Got there at 3, first matches started like 3:30 kinda and I lost my first one, then got a bye, then my opponent never showed up for my third match. But whoever was putting the info into the computer fucked it up and put me down as a loss. I didn't get to play SF4 for four hours because no one could figure out that someone fucked up. It was pretty annoying but at least I got my 10 bucks back.

They had a bunch of other tournys going for different games, the dude who won the SSBB tournament got like 300 bucks. There was 54 people who showed up for street fighter 4 alone so that was pretty sweet.
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Old 04-04-2009, 09:28 PM   #1526 (permalink)
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in 2 weeks there is a smash tourney. anyone here still play smash? i have to practice at the tournament level. last time i played was like 2 months ago..
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Old 04-05-2009, 12:18 AM   #1527 (permalink)
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so anyone got 100% achieve's / trophies yet?
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Old 04-05-2009, 01:25 AM   #1528 (permalink)
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i've been trying to wade through the ken army while maining guile.

it's pretty hard when I can't do the fucking ultra consistently versus any mouth breather easily doing the entire move all the time. I think it's making me a better player since I don't get the luxury of a little under half a health bar...

that said, which joysticks are worthwhile? I'm watching in training and even when I get the combos off there are a lot of extra directionals and I wonder how much that'd change with a stick.
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Old 04-05-2009, 03:21 AM   #1529 (permalink)
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Once you've realized that 99% of Ken players are 100% predictable, you'll never get hit by Ken's ultra again. Seriously, when he has his ultra up, walk in on him when hes knocked down or turtling, pretend to focus attack or use any fakeout, then dash back. I use Chun's st.MP as a fake-out, since it can look like a fireball. You can bait his ultra so easily and it will result in him being completely open to whatever you want. 60% of my damage against Ken players comes from baiting DPs then punishing the whiffs.

Ken players limit their move repertoire almost entirely to 5 or so moves:

1) Jump-in FK
2) Crouch FK
3) ShoryukEN!!11
4) Hadouken
5) Ultra

- If they're far, they hadouken you. Absorb their attacks with FADC until they get tired of building up your ultra and do attack #1
- FA to punish his jump-in FK, or if timing for that is difficult, just block his jump-in FK, then block his follow-up and punish him.
- If there's a delay after the jump-in attack (i.e. he hasn't immediately tried to sweep or DP), that means he's going to throw you, so neutral jump, throw cancel, or punish him while he's approaching you.
- He's wide open after a whiffed or blocked DP, so punish the mother fucker. With Chun, I either air-throw (more of an intimidation/mind-game thing), or crouch FP+MK bird while lands. With Guile you could land a full-damage flash kick, super or ultra (or air throw like I do with Chun)...I'm sure there's plenty more but I don't play Guile.
- Unlike Ryu, ken's sweep isn't punishable on block (at least not by anything Chun can throw at him), so keep that in mind. If he's constantly jump-in FK and sweeping, you can FA absorb immediately after blocking the jump-in and punish his sweep with good timing. Even easier, you can throw him immediately after you block his Jump-in FK. An EX shoryuken will take priority on throws, and a FP or EX DP are multi-hit so they will break FAs as well, so be careful on DP-happy Kens. Otherwise just block his sweep and wait for his next move.
- A quick forward dash under his jump-in results you in an advantage. If he crosses over you without hitting (a likely situation, as most Kens don't seem to know how to cross-up properly), throw him from behind. He can't throw cancel you from that position, iirc.
- Don't compete for poke superiority with him, because a single opening in your jab string will net him a 25%-ish damage EX DP. Seriously, almost everytime I get into a jab battle with Kens (and it's not a perfectly-connected string), I get EX DP'd. Chun and Guile both have great pokes, but it's not worth trading 2-3 connected LPs for a full EX DP.
- Very few jump-in moves in SF4 can stuff a DP, so until you find the sweet spot where you can stuff his DP with a good success rate, it's best not to jump in on him at all. Alternatively, I recommend jumping over him and landing at his backside just as he's getting up from a knockdown. Chances are he'll fire off a DP and go in the wrong direction, allowing you to dash forward and throw (or whatever you want). Better players will know to throw you, so if they throw you out of this maneuver once, give it up.
- You can also jump in on him but land out of his DP range (i.e. jumping in from full-screen distance). Chances are... he'll whiff.
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Old 04-05-2009, 12:55 PM   #1530 (permalink)
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I love the Ken bait game so much. Knockdown then jump over their body 1-2 times and you're like guaranteed to get a shoryuken out of them. Especially fun with Gief, with the FA > SPD you get to punish with ^^

Guile has been giving me real problems lately though. I'm having a hard time finding an answer to defense focused Guilde that won't approach. The wall of sonic booms/flash kicks/double low sweeps is basically impregnable for me so far =\
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