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Old 04-04-2009, 04:22 PM   #316 (permalink)
Kuriin
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How are you supposed to get the 5 hour achievement? Do you have to just run by a lot of the zombies without worrying about them? o.o


Thanks btw for letting me know about the knife thing on the final boss. Makes Wesker SO much easier, lol.
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Old 04-04-2009, 04:27 PM   #317 (permalink)
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How are you supposed to get the 5 hour achievement? Do you have to just run by a lot of the zombies without worrying about them? o.o


Thanks btw for letting me know about the knife thing on the final boss. Makes Wesker SO much easier, lol.
You can use the Chapter select mode and see what chapters you can cut time back on, on Amatuer I was able to cut my time to under 4hours total, once you hit the under 5 hour mark, the Infinite Rocket launcher ammo will unlock.

Alot of it just has to do with running thru the level's once you've figured what you need, and don't need,

Like 4-1 I was able to cut it too under 15mins.. didn't grab any of the treasure just ran right thru it killing everything, got an S rank on it also
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Old 04-04-2009, 06:12 PM   #318 (permalink)
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I'm on my first play through right now.

Pretty good game. I'm not a fan of the controls and yes I know its part of RE and has been forever but I can't help but feel its time to update them a tad bit. While I am enjoying the game I find it stupid that the entire game throws multiples of mobs at you most of the time yet only a couple are allowed to do anything to you. You have ranged mobs sitting there with Xbows hardly shooting at you because they are waiting their turn to hit, dogs will stand there and attack one at a time despite having 4 of them at your heels, same with the other mobs.

Just seems pointless to me to dumb the game down to the controls instead of building the controls to the game I figured after a decade + of development they would have changed the formula up some and they really should IMO. The game can be just as difficult with good aiming, better camera POV and simply making the mobs harder to kill, still limiting ammo / inventory and in general making things better. Its such a bull shit ez mode developer tool to limit the controls as a factor and dumb the rest of the shit down to that level.

Inventory management is clutch like in the other games. Cudos to them. Just when you feel like you are getting a comfortable amount of ammo they throw a difficult encounter at you which saps a lot of it.

Weapon selection is fair. The game just feels to favor a couple a bit too much. The shot gun and rifle with the Acog scope are OP. One good thing is the pistol always remains useful which I like. I don't like the machine guns as much right now simply because I don't have unlimited ammo mode yet and they seem to be less effective per shot for whatever reason.

Sheva or whatver her name is was a PIA at first. She is somewhat growing on me by sticking her ass on assist and not really caring if she gets ammo or not. She borders on very helpful and retarded. Sometimes shooting half a clip in my back or other times shooting everything until its dead instead of kicking them down and saving ammo. Other times she'll shoot once, stun and move in for melee. I wish it was a bit more consistent. Also why on earth does she not pick up items in the places she can only go too? She has actually broken crates and not taken the items and left items on the ground and in most cases you can't send her back to get them. Just seems a bit retarded. Yes she always has inventory space available.

Money dupe: Not that it matters but in 3.1 i think it is when you are on the water craft in native lands the first place you go had 2 gems in the skulls on pikes. You can take them, save your game they go to inventory. Restart, sell and they are there again to take. Not that money is really worth much except to upgrade and if you are getting your treasure the good guns should be maxed easily with the cash you get.

Story: So far so good. Probably one of the reasons I keep playing this series is the story line is usually pretty good.
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Old 04-04-2009, 07:36 PM   #319 (permalink)
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What setting are you playing on?? Easy, and Normal the AI is kinda dumbed down, it's for people who haven't really played the series, also to get use to the controls sense they changed up a bit sense RE4, the quick switching inventory = win.

On Veteran and Professional modes the AI changes alot, mobs attack more in groups, bow gun/grenade using, and dynamite/molotov mobs are more then happy to throw whatever it is to blow you up, all this while you got 4-5 guys around you. Also mobs are more likely to dodge your shots, on Professional.. lickers and reapers have some awesome animations when they do it.

Over all I really like the game, I never played the Co-OP part of it(I'm on sat internet right now, bandwidth is really limited, and it's slow as hell for anything other then getting RB songs, our arcade/DLC stuff).

if you ever play on Pro mode you are going to get really aggravated at Sheva's AI, even in Cover mode, she still does the "shoot/heal" and when 1 hit on Pro mode sends you right into dying, and the meter drops fast when it happens, it's very very annoying. I think I died about 15 times on 6-3 Professional, in the engine room before I finnaly found the safe spots, to use in that area, so I wouldn't get blasted by hand grenades/rockets.
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Old 04-04-2009, 09:53 PM   #320 (permalink)
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For the 5 hour run, does it have to be a straight run through or can you just pick what chapter you want to play and try to minimize the time?
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Old 04-04-2009, 09:57 PM   #321 (permalink)
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You can go and pick any chapter and cut your time down - you just have to have your total time to add up to less than 5 hours.

It's really easy to do, I've got a 3 hour Veteran run that I wasn't even really trying to speed through.
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Old 04-04-2009, 10:00 PM   #322 (permalink)
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sweet ty


edit: Got it in under 4 hours. Thought it was going to be closer. The magnum really makes things easy when it's infinite, lmao.
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Old 04-05-2009, 07:36 PM   #323 (permalink)
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I'm on my first play through right now.

Pretty good game. I'm not a fan of the controls and yes I know its part of RE and has been forever but I can't help but feel its time to update them a tad bit. While I am enjoying the game I find it stupid that the entire game throws multiples of mobs at you most of the time yet only a couple are allowed to do anything to you. You have ranged mobs sitting there with Xbows hardly shooting at you because they are waiting their turn to hit, dogs will stand there and attack one at a time despite having 4 of them at your heels, same with the other mobs.

Just seems pointless to me to dumb the game down to the controls instead of building the controls to the game I figured after a decade + of development they would have changed the formula up some and they really should IMO. The game can be just as difficult with good aiming, better camera POV and simply making the mobs harder to kill, still limiting ammo / inventory and in general making things better. Its such a bull shit ez mode developer tool to limit the controls as a factor and dumb the rest of the shit down to that level.
Just hold on to your hopes. I'm thinking RE6 will be another breakthrough like RE4 was. Can't wait.
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Old 04-06-2009, 02:05 PM   #324 (permalink)
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Old 04-06-2009, 05:16 PM   #325 (permalink)
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By the way, DLC is coming out tomorrow which includes a new Versus mode with two game types: Slayers and Survivors.

Kotaku - Resident Evil 5 Versus Mode For Sale Tomorrow - Resident Evil 5
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Old 04-07-2009, 11:26 AM   #326 (permalink)
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RESIDENT EVIL 5 Versus Mode - Xbox Live's Major Nelson

And it's out. 400 points.
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Old 04-07-2009, 11:51 AM   #327 (permalink)
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Worth the purchase?
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Old 04-07-2009, 01:44 PM   #328 (permalink)
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Worth the purchase?
Yes, I'm having a blast.

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Old 04-08-2009, 02:35 PM   #329 (permalink)
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Mercenaries is the most frustrating and addicting thing I've played in quite a while. Kind of feels like Horde from Gears 2.
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Old 04-08-2009, 08:42 PM   #330 (permalink)
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