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| | #1 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 9,023
| Tranformers: The Game Got a chance to play through this yesterday and this morning and it wasn't bad for a movie game. It's a movie game though and it shows. It's short, if you don't count the 'collect 100 widgets to unlock a bonus picture gallery' parts and for the most part it's easy until it gets stupid in a couple places that take several retries, but all in all it was really fun. I mean you get to be a transformer and change forms at will, blowing shit up (everything is destructable and a potential weapon) and fighting other transformers. I'm not sure if it's in stores, someone sent it to me.. but it's certainly worth a rental if you have a console.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #3 (permalink) | |
| Registered User Join Date: Jan 2003
Posts: 1,591
| Quote:
Actually they could've not made the movie and just released the game and that would've been perfectly fine. | |
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| | #8 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,412
+60 Internets | To be fair, a large part of the popularity of Goldeneye was because it was the first console FPS that didn't suck complete ass monkey balls. Compared to PC fps's at the time, it was dogshit. Though the beauty of Goldeneye was it was such an awesome party game that you were too drunk to notice. |
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| | #11 (permalink) | |
| Safety Dance Join Date: Nov 2004 Location: West Lafayette
Posts: 5,523
| Quote:
Also, Goldeneye didn't try to play like a PC shooter (think precision aiming) like modern console FPS games do. >=( | |
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| | #12 (permalink) | |
| Right there above you. Join Date: Mar 2004
Posts: 696
+1 Internets | Quote:
Game had potential if they expanded it to more than 5-10 hours of gameplay.
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| | #13 (permalink) | |
| Safety Dance Join Date: Nov 2004 Location: West Lafayette
Posts: 5,523
| Quote:
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