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| | #211 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 1,237
+8 Internets | You're not alone mate. The remote/nunchuk refused to work for me at times and it ruined my experiance with the game. The aiming felt pretty damn good, but waving my hands in the air to slash didn't feel intuitive or responsive. I would have much rather pushed a button. |
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| | #212 (permalink) |
| <Team Ice> Join Date: Jan 2002 Location: Washington
Posts: 5,986
| Well, aside from Wii Sports you have to give credit to Super Swing Golf (which imo does controls better than Wii Sports Golf) and Trauma Center. Zelda... it does ranged weapons better. A lot better really. The Wiimote is good for "slower-paced" ranged weapon gameplay. Sadly, the GC controls were definitely better for the melee aspect of the game. The melee controls for Zelda weren't all bad... but they really should have made pressing the big A button be the standard attack swing rather than swing the Wiimote. Instead it was used for the Jump-attack. If the regular swing was just A, the jump attack was some different combination, and the circle attack kept to "shaking" the nunchuck *or* charging the A button I think it would have been a much more enjoyable experience. Still not as good as using the gamepad, but a hell of a lot better than the retarded way they set it up. |
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| | #213 (permalink) | |
| Safety Dance Join Date: Nov 2004 Location: West Lafayette
Posts: 5,702
| Quote:
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| | #214 (permalink) |
| Registered User Join Date: Mar 2005
Posts: 1,237
+8 Internets | Shaking the nunchuck was what I hated most. Half the time I'd try to do the spin attack, nothing would happen, so I'd be shaking it around frantically while Link was dying on screen. If it would have happened once or twice, I would have been fine with it, but it kept happening over and over. Same with that 'secret' shield attack. It was just as bad. |
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| | #215 (permalink) |
| <Team Ice> Join Date: Jan 2002 Location: Washington
Posts: 5,986
| I had better luck with the spin attack, but yeah - it wasn't anywhere near as responsive as it should have been. The shield thing was just never even worth trying to use due to its horrible success rate. So yeah, overall, I guess the Wiimote did detract from the quality of the game. I loved the Wiimote for aiming, but that definitely did not make up for how shitty it was for the majority of the melee attacks. I do still think Zelda TP is by far the best Zelda they've ever made, even after the newness has worn off. It certainly should have had much more responsive controls though - especially for the infuriatingly long delay they gave it to make it work with the Wiimote. And sadly in the case of Zelda it definitely is an example of the Wiimote not adding anything truly new to the genre. |
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| | #216 (permalink) |
| Registered User Join Date: Jun 2003 Location: NoVa
Posts: 7,162
+29 Internets | That's what I mean, really all the Wiimote has done, except in the case of Wii Sports, is piss me off. Sonic would have been amazing with the GC controller, with the Wiimote I gets pissed trying to do the jump/speedburst thing where you lift the Wiimote a little, and I quit playing. Trauma Center was good. DBZ as I've mentioned, someone needs to pay for that, and pay dearly. I am hoping that Metroid will do some good things with the Wiimote. |
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| | #218 (permalink) | |
| Safety Dance Join Date: Nov 2004 Location: West Lafayette
Posts: 5,702
| Quote:
However, some games do support controllers, and it's incredibly likely that Smash Bros. will use classic/gamecube controllers as the de facto primary options. | |
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| | #221 (permalink) |
| <Team Ice> Join Date: Jan 2002 Location: Washington
Posts: 5,986
| For any cross-platform port like MUA they should definitely add in the ability to use a GameCube controller. That shit just isn't built for the Wiimote and it's turning out to be an obnoxious gimmick for those games. It seems like nearly every cross-platform port has ended up like that. I don't see it changing either. I think that's unfortunately going to become a standard trend for anything that isn't built for the Wii from the ground up. =\ |
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| | #222 (permalink) | |
| Garrulous Join Date: Apr 2006 Location: Japan
Posts: 2,040
+5 Internets | I had 0 problems whatsoever with controls on Zelda:TP, in fact I liked the Wii controls. Quote:
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| | #223 (permalink) | |
| Registered User Join Date: Mar 2005
Posts: 1,237
+8 Internets | Quote:
Last edited by Cor; 05-21-2007 at 11:34 AM.. | |
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| | #224 (permalink) | |
| Registered User Join Date: May 2005
Posts: 3,197
| For me, Zelda would have been a lot better if I could dictate where Link swings. For instance, if I swing left, he swings left. If I swing right, he swings right, etc. You know, real control over the character's movements? Anyway, just wanted to say that they released the Crystal Chronicals DS trailer. It looks great. ffccnews Click the thing that says "Square-Enix Party 2007."
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| | #225 (permalink) |
| Garrulous Join Date: Apr 2006 Location: Japan
Posts: 2,040
+5 Internets | Seems really simple to me. Twitch your hand, link swings. Twitch your left hand, he spins. Forward + twitch = stab, lock + switch = guided swing, lock + a (I think) = jump attack, pull up on left hand = shield bash Then of course there's the special moves and such I didn't mention. I really had no problem at all picking it up, and I felt it was much more fluid than controls with the GC. On another tangent, I went to TARGET today because they had one more xbox 360 elite left and I wanted to snatch up a black one before they're all sold out, but apparently my graduation gift check is still on hold with my bank and my current balance is like $13 less than the total cost with tax. So some other dude came in and bought it right in front of my face. So I bought paper mario instead and I guess I'll have to figure out some way to get a x360 elite some other way. Bummer that it would have been so easy if my bank wasn't so paranoid that my account which usually stays under $500 all of the sudden gets a check for a lot more than that balance. |
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