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Old 07-16-2008, 09:00 AM   #46 (permalink)
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oh, I just used an air finisher on his chest plate, rolled behind him, and mounted him. When I played as the Commando, I blew up his legs, arms, and chestplate, then killed him
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Old 07-16-2008, 11:37 AM   #47 (permalink)
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There's a little trick to unlock the Berserker and Commando. You have to disconnect the Xbox from Live and change the systems date to 2009. Leave it disconnected from Live, boot up the demo and you have access to the 2 new classes. You can still reach the other 2 via the silly switch while pressing "A" randomly and hoping.

As far as the game goes, first try as Champion I wasn't really digging it. Seemed slow and the combat felt really weird. Had to get acquainted with the right stick attack, not camera movement. Camera was super annoying as well, couldn't figure out what was going on half the time.

I tried the little trick on my second play, picked the Berserker, and changed camera to Iso. World of difference! Had alot more fun on that 2nd play through and became convinced that I'll be picking this up on release.
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Old 07-16-2008, 04:54 PM   #48 (permalink)
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Nice, thanks for the tip. I just played through it as the Berzerker and it was definitely a world of difference. I wasn't so sold on the game before, but it's a hell of a lot more fun with that class.
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Old 07-16-2008, 06:21 PM   #49 (permalink)
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Did anyone feel like the controls were a little clunky? I just felt like I didn't have complete control over my character. I would just move around the right stick and he would just kill shit left and right, but it felt like I couldn't choose my victims. Am I missing something with the controls? They just didn't feel smooth. I was hoping more of a Devil May Cry-ish control system where I can build up combos and switch targets on the fly.

I was using the Champion class for reference.
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Old 07-16-2008, 06:24 PM   #50 (permalink)
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The Champion is terribly clunky. Go try out the Berzerker - it's a hell of a lot faster and smoother.

I have to wonder what genius marketing jackass picked the shitty fucking Champion class to showcase the demo, that was a horrible move.
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Old 07-16-2008, 06:28 PM   #51 (permalink)
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The Champion is terribly clunky. Go try out the Berzerker - it's a hell of a lot faster and smoother.

I have to wonder what genius marketing jackass picked the shitty fucking Champion class to showcase the demo, that was a horrible move.
Ok, sweet. Thanks. Though, it worries me because I would assume/hope that all classes should be somewhat fun to play.
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Old 07-16-2008, 06:45 PM   #52 (permalink)
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champion is suppose to be a jack of all trades, so I guess they thought it'd be a decent intro class. I thought he was fine actually.

Targetting specific enemies can be kind of hard when they're thickly packed. I found that I'd just slide between goblins like mad and when I finally slid toward a missile/elite goblin, I'd juggle him -> air finisher. You can tell what you're targetting because you'll see that green healthbar beneath them. I also found it helps to hold the RS in the direction of the enemy you're facing (or going to be facing for mid slide)not just flick it... dunno if that'll help or not.

BTW, 2 more classes are meant to be unlocked by a certain date which is why setting the date to 2009 works (IIRC, you only need to set it past it's release date to unlock two more classes). The quick-switch/jamming the A button will allow you to play as the final two.
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Old 07-16-2008, 07:03 PM   #53 (permalink)
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I enjoyed the demo. I found guns more fun, so I basically played my champion as a gunner, discovered the locked class trick and started playing as a commando and that's probably what I'll play in the real game. Knocking guys up in the air and holding them there your guns may not make sense, but I like it.

Story did not interest me at all, just stated skipping it partway through.
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Old 07-16-2008, 10:39 PM   #54 (permalink)
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Yeah, I started the demo with the Beserker and had a lot more fun. Maybe cause I got used to the controls a bit more, but regardless, I like this dual wielding class. As for controls, I still feel like it's a bit too simple. I just slam my hand around on the right stick and shit just dies. It's helped a lot to hold the stick in the direction of your enemies. The customization in this game is definitely a huge plus.
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Old 08-13-2008, 06:42 PM   #55 (permalink)
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downloaded this kinda late.. but i guess since its being released soon was worth a shot anyway. Played through it using the 'locked' class Bio-Engineer, been planning on playing this class throughout development.. had a lot of fun actually. Was expecting a lot worse considering some of the negative feedback this game is getting, almost certain I'm going to purchase =) It has some camera issues.. and the targeting CAN be really annoying, but I found myself having a great time regardless.
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A complicated weight-based trap door that sends fatties down an alternate chute to a Sweeney Todd style oven and/or rancor pit would be an acceptable solution for me.
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In Deadspace you're suppose to shoot/destroy the tentacles and shit on enemies... and I think in Japan the tentacle is like there national bird.
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Old 08-14-2008, 12:47 PM   #56 (permalink)
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Bio Engineer just can't compete with the more ofefnsive classes if you play through it multiple times, sadly :/ Berzerker easily killed twice as fast. The Bio's skill trees don't seem that great either, hopefully they've balanced this stuff well, because healing a 'party' of two isn't anything special when it's for like 5% of their life.
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Old 08-14-2008, 01:08 PM   #57 (permalink)
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Bio Engineer just can't compete with the more ofefnsive classes if you play through it multiple times, sadly :/ Berzerker easily killed twice as fast. The Bio's skill trees don't seem that great either, hopefully they've balanced this stuff well, because healing a 'party' of two isn't anything special when it's for like 5% of their life.
I dunno, you're only basing this off a demo. I know the death penalty is sort of a joke, but I'd rather not die multiple times to accomplish something. I think having a heal will be nice.

Also, the paladin-esque buff seems pretty awesome. About 20-25% more melee damage, resists, and clears bad status effects. It basically turns the bioengineer's damage/resists into a Champion.
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Old 08-14-2008, 02:23 PM   #58 (permalink)
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Well, right. Like I said unless the higher skills overperform imo, looking at them it still doesn't seem great. Low levels like in the demo it's much more painful.
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Old 08-15-2008, 06:13 PM   #59 (permalink)
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Eh, I played the Berserker class, and the champion.. neither were really for me. I definitely cleared out things faster w/a Berserker, but I really didn't enjoy it as much to be honest. If my class is a little underwhelming so be it, I don't really mind =) I have a friend wanting to be.. the Commander? I forget the name of the 'Ballistics' type of class, lookin forward to the co-op.
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A complicated weight-based trap door that sends fatties down an alternate chute to a Sweeney Todd style oven and/or rancor pit would be an acceptable solution for me.
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In Deadspace you're suppose to shoot/destroy the tentacles and shit on enemies... and I think in Japan the tentacle is like there national bird.
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Old 08-18-2008, 05:40 PM   #60 (permalink)
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So far this game is getting worse reviews than Lair. 6.75 from Game Informer and a C- from 1up.com. Pretty much saw this coming.
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