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| | #1 (permalink) | |
| Registered User Join Date: Sep 2006
Posts: 431
| Medieval 2: Total War Expansion Announced Sweet, I'm looking forward to this. Quote:
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| | #5 (permalink) | |
| Registered User Join Date: Mar 2005 Location: Chicago
Posts: 4,375
| Quote:
The battle part is unique in the RTS gaming world though. If you're coming from CoH or DC with an eye for good micro you would do well once you get the hang of maneuvering units and roles. It's basically a tabletop pike-and-musket wargame simulation (which explains the diehard community of rabid, pewter-poisoned modders) and like such games the most important thing to remember is that Morale>>all. People new to the game tend to assume numbers, experience and training govern the battle's outcome when the truth is pinning a unit with peasants then hitting them from the rear with light cavalry will break even the best units. While I enjoyed and played the fuck out of CoH, Dark Crusade and GalCiv2, and despite hating how they dumbed down a lot of the battle AI, MTW2 has clambered onto the top of my PC gaming list since its release, and this expansion looks set to keep it there. | |
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| | #9 (permalink) |
| Registered User Join Date: Mar 2005 Location: Chicago
Posts: 4,375
| Oddly enough the biggest complaint about the stock version of the game is that it's way waaay too easy. And it is. The learning curve isn't really all that steep, it's just that MTW sticks to it's own RTS school of thought, with its tabletop gaming heritage, instead of responding to the traditional RTS gamer's assumptions and skillsets. Once any given CoH or WC3 gamer gets his head around MTW's paradigm, they tend to do fairly well in multiplayer. Then again, a lot of traditional RTS fans get turned off by said paradigm (more like they want more of the usual). Folks who stick around tend to destroy the AI after getting the hang of morale, pin-and-maneuver, and cavalry tactics. After said players gets into much more demanding multiplayer bouts for even a just a couple weeks, he catches on to horse archers and harassment tactics that make the campaign's AI becomes a bit of a joke. They even made morale less crucial in MTW2 compared to say RTW or even MTW1--where peasants would rout halfway to the enemy if you tried to have them charge a wall of Janissaries. There's a ton of mods that make the AI more responsive, or adjust the stats, but few of them expand the state machine enough to make it terribly challenging. Hell, the way the mongols are handled, even on impossible difficulty, isn't terribly representative of how badass they were. |
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| | #10 (permalink) | |
| I MAEK ART!! Join Date: Jan 2004
Posts: 1,640
+64 Internets | Quote:
Having to take HOURS to do the battles and most of the victories being pyrrhic is both getting on my nerves and making me love it at the same time. EDIT - I don't know if that is the most recent Ultimate A.I. but I do know the LoC mod I posted above has the most recent. | |
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