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| | #632 (permalink) | |
| Registered User Join Date: May 2005 Location: Tennessee
Posts: 457
+1 Internets | Quote:
By the way, for your rich ME fans: ![]() COMMANDER SHEPARD | |
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| | #634 (permalink) |
| Lore belongs in a museum! Join Date: Jul 2004 Location: France
Posts: 2,479
+9 Internets | Bumping this thread to let everyone know that the new downloadable content for Mass Effect "Bringing Down The Sky" was released today on Live Market for 400 MS Points. The content was advertised as taking a couple of hours to complete and indeed that's about the time it takes to finish it thoroughly, but it's still a very interesting and fun experience. If you've read the novel, you'll encounter a familiar species called the Batarians who are fierce enemies of mankind. I won't spoil anything about the plot of this content but it's good and coherent with the rest of the game. I'm looking forward to future downloadable content, since Bioware has already said they'd release a few more chapters before Mass Effect 2 comes out. |
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| | #636 (permalink) | |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 3,872
+6 Internets | Quote:
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| | #637 (permalink) | |
| Lore belongs in a museum! Join Date: Jul 2004 Location: France
Posts: 2,479
+9 Internets | Quote:
It's a secondary mission in the mission log, but quite a big one and it has several sub-missions inside. Enjoy! | |
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| | #641 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 675
| I was pretty unimpressed. Sure, it was only $5, but I went through the thing (even both branches of the ending) in one hour. There's only one new building type, which borrows a lot from the citadel texture/model set. The batarians are straight humans with a slightly different head texture (I'm not even sure the head model is different). I don't think they got any of the original voices to come back except for the Sheppards, so there's a new and odd Normandy VI voice that gives you your info dumps. Apparently people were long distance snipering turrets from the Mako, so they introduced some silly impenetrable armored silos around them. Sure they try to gussy things up with some new lighting colors in bases and some minor new world items (actual grenade crates), but for the most part it comes off as a standard outside developer doing a pay-for mod. I'd honestly advise you to wait and see if they have a combo deal the next time around. |
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| | #642 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 3,137
+19 Internets | partially agreed with Wombat. If you've already beaten the game 23983205 times, it's really not worth another playthrough for it. It's fairly short, took me ~ an hour too and that's doing *everything*. Some things that I liked: Mixture of enemy types in combat: You end up fighting Batarians, rocket drones, and those dog things all at the same time. It's a nice mix considering how most missions are just 1-type of enemy at a time. Turrets are much cooler. The anti-snipe thing is nifty but I really dug the turret on rails. The mine field + ambush (that despawned if you re-entered the mako) was pretty cool. Just hearing that beeping of proximity mines while rockets flew by was cool. The dialog, especially the renegade options, were cool. Ending especially ![]() Probably great for new characters. I thought you couldn't get X equipment until you were 55 (or so), but I ended up doing this content at level 47 (leveled up twice to 49 and then some) and pulled a Savant amp X at the end which is the best amp in the game (for engineers and the like). It also counts toward ally achievements I hear which is nice. The bad: Short. It's longer than most side mission planets but shorter than any main mission planet. None of your allies say anything... I'm surprised I even noticed this, but I missed the random comments your allies would make in certain situations. I was sure Ashley would throw out some racist remarks or something at some point but nada ![]() Overall, I'd probably wait for future dlc if you've already beaten the game. If you're just getting it or doing another playthrough, it might be worth it.
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| | #644 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 3,137
+19 Internets | I think the problem with using a save after beating the game is they have to put in dialog and shit for all the characters you can talk too. They can't be saying shit like "let's stop Saren!" when you've already stopped him... guys can't be talking about the council when you let them die, or humans not being on the council when you made Anderson the new council member or some shit.
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| | #645 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 675
| Blank has it exactly right. All the Bioware games have hard endings for just that reason, because writing/recording another post-win conversation set isn't worth it. Hell, they've even backtracked more than that over the years - Baldur's Gate had new conversation for every chapter, but by KoTOR they had made the conversations of each planet entirely independent of each other. |
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