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| | #226 (permalink) | |
| 100% Pure Soy Monk Join Date: Mar 2002 Location: Ft. Lauderdale, FL
Posts: 7,447
+107 Internets | Quote:
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| | #228 (permalink) | |
| Registered User Join Date: Apr 2006
Posts: 3,133
+19 Internets | Quote:
Spoiler Alert, click show to read:
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| | #230 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 1,591
| I'm struck by how well balanced this game actually is, and I think part of my enjoyment will be trying out different classes and builds. I've really tried to avoid reading up on the game in terms of gameplay spoilers i.e. what builds/weapons are "best" and really they all seem pretty even. Even pistols, I ended up doing Noveria and the last fight I ended up cornered with 2 people dead and my cooldowns used, I used Marksman and just decimated her and that was slightly satisfactory that pistols really aren't gimp. The only thing that seems slightly off is Tech skills seem way more powerful overall compared to Biotics. Warp doesn't do damage quick enough before shit just dies (debuff is nice though), Throw and Lift are really just temporary CC, Stasis I haven't found terribly useful in most situations, but Barrier is a great oh shit button. I haven't used the characters with Singularity and Neural Shock much so I can't comment on those really. Compared to the tech skills which all just make each skill better + decent damage, though not nearly as useful on the purely organic enemies which I guess is the balance. Maybe Biotics are more relevant on harder difficulties, I guess I'll try like an Adept or something on my next playthrough. I'm just glad its not like KOTOR knight's speed + flurry = win every single fight in the games dictating playstyle. There really are a lot of viable options here. |
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| | #232 (permalink) |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 3,871
+6 Internets | I maxed singularity on Liara and I used her on every mission. It was awesome. I played a Vanguard and frankly, I barely used bionics at all. I just pistoled everything to death. If shit charged, Liara fired a singularity and everything that got caught in it just floats around in the air and you just shoot it down. It was the best anti-charge thing ever. The only time I ever used barrier or shield recharge was on the last boss, and I used it more out of laziness. I got sick of strafing so I just hit them both up, hit up marksman and opened fire. When they went down, used adrenaline rush and did it all over again. In fact it was really only the last boss that I used most of my abilities. I was pretty mean to my crew. I just sent them in as decoys and killed shit with my pistol. When they died, I used Unity, healed them to full, and by that point nothing was alive. Playing Hardcore now so I'm prob going to have to work on my skills a bit =P I finished the main campaign at 27 hours, 56 mins. I believe I did every quest. Instead of continuing at 50, I rerolled as an inflitrator because I'm not happy with Vanguard. |
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| | #233 (permalink) | |
| Bastard Join Date: Apr 2006
Posts: 321
| Quote:
I'm playing a soldier and my elite training is commando. I have sniper rifles maxed out, Assault maxed out, Commando maxed, specter maxed and 1/2 through rifle. No points in pistol or shotgun. Yes, I one shot anything with the sniper rifle, but you know what? I one shot anything with the shotgun, I three shot anything with the pistol and I can clear an entire room with the rifle before overkill runs down. Again, that's with no points in either pistol or shotgun, but I'm doing so much damage with just the bonuses from commando/assault/specter points that I just mow through everything. Veteran difficulty level 46. When I try to use the sniper rifle in closed buildings I get one free kill before combat starts. Once combat is initiated I either get rushed, in which case the high heat per shot of the sniper rifle gets me swarmed. Or, if I hang back and try to pick them off, they hide until I pass a certain point then I get swarmed. Open areas, yes I can pick everything off, but no matter how far I am my position is under constant 100% accuracy fire from rockets etc. It's just silly. I'm not saying the sniper rifle sucks, or doesn't do damage. The A.I. just makes it silly. Why waste the time with maxed out sniper (the master specter gear), when I can just mow everything down with the shotgun or even the pistol that I have no points. I didn't realize how ineffective the sniper rifle was until I started trying to get the other weapon achievements. I got the assault rifle achievement, then once sniper rifle was unlocked I started using that. Once I got that achievement I started with the shotgun and pistol. Was shocked when I realized I could three shot Asari Commandos with my pistol. | |
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| | #234 (permalink) |
| <Team Ice> Join Date: Jan 2002 Location: Washington
Posts: 5,986
| I never had a problem with picking stuff off with the Sniper Rifle in enclosed areas. It is important to put anti-heat stuff on it though. Currently using Combat Optics X, Frictionless Materials X, and Sledgehammer Rounds X on my HMWP X Pistol and HMWSR X Sniper Rifle. I haven't used the Assault Rifle or Shotgun much on my Operative spec'd Infiltrator though as I have absolutely no bonuses to them and they're highly ineffective. I use the Pistol on the Thorian Creepers, Husks, and Rachni - but anything else I far prefer the Sniper Rifle on. The A.I. only makes it "silly" if you're bad at being an effective Sniper. |
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| | #235 (permalink) |
| ~ Join Date: Mar 2007 Location: An Igloo
Posts: 3,871
+6 Internets | Oh and in case anyone was a newb like me. I didn't realize the Mako had a cannon until like..halfway through the game =x You don't have to put up with that piece of shit useless chaingun. It's RB |
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| | #236 (permalink) | |
| Bastard Join Date: Apr 2006
Posts: 321
| Quote:
Obviously my class choice has a major effect on it, since I get a ton of extra damage bonuses from the other skills for all weapons. So maybe my main gripe is the damage curve. I do so much with weapons I have no skill in that the sniper rifle is just overkill. Now about the AI are you saying, for example, on open zone maps you're not constantly being shot from your position by pinpoint accuracy with folks with shotguns/rockets and pistols? I'm not saying the sniper rifle is a piece of crap. It does good damage, and I prefer it than just charging in. I'm sure as an operative given a choice between sniper rifle and pistol, I'd go sniper since I don't get the damage bonuses. Then just send Wrex charging in and snipe away. Closed quarters scenarios are so close combat that yes it would be better to whip out an assault rifle or shotgun because your enemies are 20-30 feet away max. I've cleared many maps with the sniper rifle. But I'll be honest. I die much more because some biotics user charged me and warped me then shot me with a shotgun while I was zoomed in than if I just go in guns blazing with overkill on my assault rifle. But I have a problem where the effectiveness for different ranged weapons is accuracy, which seems to only affect your character because the AI never misses. It doesn't make any sense that I am sniping enemies who I can barely see zoomed in with my sniper rifle, but I am getting hit by their pistol fire. True story, on the mission "UNC: Gith Incursion", I placed myself way up on top of this mountain to snipe clear the camp. Of course the AI already knew I was there, so before I even fire a shot rockets are blowing up just over the ridge I am using as cover. I pop out and snipe one geth, then I duck back into cover and I sprint about 30 yards down the mountain to snipe again. Just as I pop out to fire again, I am hit in the face by one of those plasma charges from the armature and killed. The magical AI tracked my movement from one spot to another without seeing me and tagged me pinpoint in the face from a distance that I could barely see them while zoomed in. I was trying to get the sniper achievement at that time, but after that I got annoyed so I reloaded and just drove over in the mako and cleared the base with the shotgun instead while keeping the armature out of service with Biotics and tech skills. | |
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| | #237 (permalink) |
| Registered User Join Date: Apr 2006
Posts: 3,133
+19 Internets | few things: Tech seems better than Bionics. I was an engineer, but I had Wrex and his bionic abilities and I fooled around with the other guy with lift/throw a bit on my second playthrough. No one with singularity though... Lift/Throw are okay but when you compare it too Dampening, Overload, and Sabotage... their not so great :| The damage on those 3 powers are decent and they have a good amount of secondary effects. Dampening is probably worth it alone. Stuns on normal enemies and stops bionic abilities long enough for me to kill them. AI hacking is also pretty underrated. At max, you can control any geth except (I think, never tried) the colossus... including an Armature thing. And considering you pretty much fight geth 85% of the time, it's pretty damn good. The AI seems to *hate* anything that gets hacked too so you barely get shot at. Neural Shock I didn't max since it's single target only and only works on Bionics (which are pretty rare). It honestly didn't seem all that great, but it does cause knockdown + poison. I basically used it when Wrex's throw was on cooldown and some melee guy got close to me. It (combined with dampening) also made Spoiler Alert, click show to read: What does combat optics do? I forgot. I can't remember what I used for my pistol... I want to say rail extensions (whatever the "advanced" versions were called). But honestly, I rarely used my pistol and when I did, shit died in 3 hits. BTW, the dev's posted a hints log that has some nifty info in it... a lot of mundane bull crap, but some useful shit. It's insanely long so I'm spoiler tagging it. Spoiler Alert, click show to read:
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| | #239 (permalink) |
| Bastard Join Date: Apr 2006
Posts: 321
| Well, not close as in hand to hand or whatever but close for ranged weapons. It's close enough for pistols and shotguns to still be effective and certainly for assault rifles. And probably too close for a long range sniper rifle. blank Combat Optics makes it so the Geth can't jam your radar and the higher quality ones provide an accuracy bonus. Tech skills are really good, and they stack well imo. Something bionics doesn't seem to do. Having one bionics character seems more than enough. |
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| | #240 (permalink) | |
| Registered User Join Date: Aug 2002 Location: San Diego, CA
Posts: 697
| Quote:
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