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| | #47 (permalink) |
| FoH-Aid Join Date: Jul 2004 Location: Chicago
Posts: 114
| Man, I used to live, eat, breathe QWTF back in the day. Z [RAGE], wasn't too well known, but at one point in time I was voted one of the top 5 scouts on... ... crap, what was that site? TFTimes? I remember seen Jaql on Innoruuk- and there were a few more of them too. But yeah, I hope that it is all the old-style mechanics... the conc grenade change that eliminated conc jumps took 3/4 of the skill out of a good scout. I used to be able to run backwards through all of 2fort4 or 2fort5 and hit all concs everywhere- water to sniper ledge, bridge to ledge, entrance to drop... ramp room was my playground. Nadas- our defender demoman- and I would spend HOURS in there just sparring- I got to the point where I could pipe jump off a defender's pipes. I sure hope TF2 sucks... I can't give up that much of my life again. ![]() |
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| | #48 (permalink) |
| Genocide Engineer Join Date: Jul 2002 Location: Georgia
Posts: 1,374
+5 Internets | Guess I am the only one who hated the RJ/Gen/Conc jumping cheese. I just always thought it was funny how people defended those things, saything they took so much skill to master, etc etc. I picked those things up easily and could use them efficiently, but it just wasn't a challenge/fun for me. At any rate, they need to hurry up. :/ |
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| | #49 (permalink) |
| FoH-Aid Join Date: Jul 2004 Location: Chicago
Posts: 114
| I can definitely see where people thought they were kinda lame, but to me (just to bring in another thread- the Thief one) it was the most "covert ops"-ish that I ever really got to feel in a multiplayer game. I suck at FPSes, because I can't shoot for crap. But with conc jumping it didn't matter. There was only one clan (and I'll be damned if I remember who it was- I think it was BH) who left a HW guy in the RR of 2fort5 who could stop me there. I'd go through match after match where I *might* have a kill or two (engies in the flag room) but otherwise I'd do nothing but run (and more to the point, conc jump) like a crazy mofo. And it was possible to win like that. During the "cheese" era you had two choices, kill the other guy (using one set of skill) and get past him... or conc past him (using a different set of skills). QWTF is one of the few games... ever... that really utilized that second set of skills. |
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| | #50 (permalink) | |
| So there's this plane on a treadmill... Join Date: Jan 2005 Location: Southern California
Posts: 2,858
| Quote:
Theres also a big difference between being able to RJ/conc, and being able to do it well. Pretty much anyone could conc jump from the bridge to nest in 2fort, or the bridge to the top of well6, but can you do it while 3 soldiers and a sniper are on you? Can you do it from the water so noone see's you? Can you adapt if it goes wrong? I used to play RR on defense, and the scouts who simply tried to conc jump into the elevator by just dropping a gren and trying to time the jump were slaughtered. I'd here the gren hit, go stand by the door, and they would litterly just throw themselves at me. The scouts with skill would run me in circles, try to conc me, or distract me while their other scout friend ran in and conc jumped through from one of the paths to the RR. I'd try to stop that scout, but the other one who was distracting me would take that moment to run up the ramps, or do his own conc jump. For a good scout you could just never really tell what they were going to do. BHing was the only thing I never liked, because it had no downside. It destroyed the set speeds for classes, so you could have a hwguy flying around like a scout, but with full body armor. I hope TF2 retains all the RJing and gren jumping, but leaves BHing out of it. Its fine in DM where theres no place your trying to get too, but in a team CTF game, its the definition of cheese. | |
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| | #51 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 2,459
+2 Internets | Droc, here. Clan in a Box 4ever. Played with my roommate Vinvega. Remember distinctly pissing GT off in a 2fort4 match. Fuckers went from their names to their numbers and stopped talking. They had been losing to us, soon as they went all hardcore we started losing. Was nuts. All these years later, I still hate 5th Element. Cheesedicks. MP was another Clan I hated, mainly because CiaB could beat them, yet MP thought of themselves as elite. DJedi were cool guys. |
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| | #52 (permalink) |
| Registered User Join Date: May 2002
Posts: 874
| I hated how 99% of servers basically only ran 2fort4/5. There were quite a few good CTF maps and TeamFortress allowed for many unique playmodes. I think I played Demo in a clan called SilverDragon, wasn't particularly well known. |
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| | #53 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,588
| Quote:
Has anyone mentioned http://www.fortress-forever.com/ yet? I just skimmed the previous posts. They've been developing a new TFC for a while now. They're planning a beta release in just a couple of weeks. Anyone remember Quake 1 TF, where it all started? THAT was good times. Remember the portal vote maps? A bunch of doorways were open, and whichever doorway most people went through, you played that map. Quake 1 TF had so many great maps. You had all the popular maps Half Life has now, plus fun novelty ones like Civsaw, and the one where you had to stop the Mexican immigrants from crossing to the other side of the map. Bunch of old Quake 1 TF maps: http://www.planetfortress.com/jmcstfmapzone/tfvotes.htm Last edited by Bristlebane : 07-22-2006 at 07:48 AM. | |
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| | #54 (permalink) |
| Registered User Join Date: Oct 2002
Posts: 2,459
+2 Internets | 2fort4 was awesome in its simplicity. I never got tired of it, although I understood why there was a rebellion against it later. Well was awesome, Rock was...that's the prison one, right? The best TF map was Canalzon, though. No flags, control points (basically, it was Arathi Basin). Was an awesome few weeks when the IGL rotated that map into the rotation. |
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| | #55 (permalink) | |||
| Genocide Engineer Join Date: Jul 2002 Location: Georgia
Posts: 1,374
+5 Internets | Quote:
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| | #56 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,588
| Quote:
Great map. | |
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| | #57 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,588
| Quote:
Control point maps are still very popular. Avanti, as I recall, is great one. Then you have the offense / defense maps. | |
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| | #59 (permalink) |
| Banned Join Date: Nov 2003
Posts: 972
| Yea, no way in hell anyone would remember me, but I used to use the Nick DeadlyJustice and played a crapload on public servers on Quake World splitting my time mostly between DemoMan and Engineer. Personally, my favorite map was 2fort23, never really liked 2fort4 but the rock was alot of fun too. I think the thing that killed TFC for me the most was how badly detpacks were gimped. And I used to visit keeg.com like religiously. |
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