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Old 03-17-2009, 10:26 AM   #4021 (permalink)
Hatorade
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The best one is going to be soldier update....my god it will be a gib fest. Sniper is going to be hilarious as most classes counter a sniper pretty well if they can get close enough.
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Old 03-17-2009, 10:28 AM   #4022 (permalink)
Zarcath
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Medic update wasn't pretty. So many bad medics.
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Old 03-18-2009, 05:28 PM   #4023 (permalink)
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Medic update wasn't pretty. So many bad medics.
This. There are so many shitty medics in the game that it really is tough to find a good one at all. Medics shouldn't be going offense so the syringe gun and ubersaw should be used maybe 1-2 times a match at all. If you're a medic and your guy dies, don't go guns blazing, find another fucking guy to heal or jump between multiple guys at one time! Kritz are cute and all but it doesn't really help when your partner gets fucked up asap if you're actually trying to attack a well defended position. The update tried to make medics more offensive when they should be a support character.
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Old 03-18-2009, 05:33 PM   #4024 (permalink)
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I kind of lost any interest in playing the medic beyond the uber when the gates open. People never come back to get healed so my uber charges faster. They think oh a medic is healing me I can just run straight into ALL the enemies and live! Yeah you will live asshat but the medic dies following your stupid ass. So I end up far back healing people as they run by or in a realitively safe spot. Then I uber someone that decided to fucking stand there or not use stickies to take out the sentries.

These are the reasons a good medic is hard to find.
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Old 03-18-2009, 06:39 PM   #4025 (permalink)
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Hahaha, I love playing medic because I can train people to come to me for heals. I won't follow my guys into certain death and I usually stick to medics for defense only since I like to go on the offensive during offense. I also stick to healing certain classes in certain situations unless they come back to me. Also, if a medic ever ubers a soldier other than to get rid of sentries or won't uber pyros, they are complete junk.
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Old 03-19-2009, 02:27 AM   #4026 (permalink)
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playing as a medic you have to have 1 person worth healing or it is a waste of time. i only play medic on a regular server where i know people. also just seems like ubersaw crits like 60% of the time. just get so lucky with 1 shot melee kills.
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Old 03-19-2009, 06:10 AM   #4027 (permalink)
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I just started playing TF2 a few weeks ago after not having played in months.

I'm really digging the arena maps, great concept. The arena maps really breathe some new life into medics. I actually have some interest in playing them in the arena maps. In what brief amount of time I've played, I found it quite easy to remain in the top three as medic, if not frequently number one. It seems me and at the most only one other person typically plays a medic, and you rack up points pretty fast.

I still won't play them on normal maps, though.
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Old 03-19-2009, 12:27 PM   #4028 (permalink)
Rica86
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So I hadn't played this in quite a few months, but everything else i've been playing has gotten stale so I've been going back and playing a few hours here and there. What servers do people play on? The servers I mainly played on, and have been recently are decent at times, but 80% of the time the teams are stacked ridiculously that it's almost not fun to even be on the stacked team matches are over so quickly, and bless your soul if you get stuck on the other team.
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Old 03-19-2009, 11:12 PM   #4029 (permalink)
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playing as a medic you have to have 1 person worth healing or it is a waste of time. i only play medic on a regular server where i know people. also just seems like ubersaw crits like 60% of the time. just get so lucky with 1 shot melee kills.
Eh, I find medics that only heal one person to be a waste. I've found it's far more effective to just constantly heal a multitude of team mates to 150% HP and let them go nuts, they do far more damage. Of course, I usually have a partner for when I go in and uber...
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Old 03-19-2009, 11:48 PM   #4030 (permalink)
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Eh, I find medics that only heal one person to be a waste. I've found it's far more effective to just constantly heal a multitude of team mates to 150% HP and let them go nuts, they do far more damage. Of course, I usually have a partner for when I go in and uber...
Yeah, this is the way to go, imo. It's not too hard to uber 2 or 3 guys when rushing something either if they're close enough in proximity to each other. The problem is to make sure you let the right one die when it turns into a choice of which one to uber :P
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Old 03-20-2009, 01:24 AM   #4031 (permalink)
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I just started playing TF2 a few weeks ago after not having played in months.

I'm really digging the arena maps, great concept. The arena maps really breathe some new life into medics. I actually have some interest in playing them in the arena maps. In what brief amount of time I've played, I found it quite easy to remain in the top three as medic, if not frequently number one. It seems me and at the most only one other person typically plays a medic, and you rack up points pretty fast.

I still won't play them on normal maps, though.
The Arena maps really got me to love the Kritzkreig. The rounds just go so fast that it was rare that I was getting an ubercharge. Once I broke out the kritz, I was getting a charge nearly every round. With a game that has no respawn, it can definitely turn things in your favor. Even if you kill only one person while using it, that's one less to worry about.

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Eh, I find medics that only heal one person to be a waste. I've found it's far more effective to just constantly heal a multitude of team mates to 150% HP and let them go nuts, they do far more damage. Of course, I usually have a partner for when I go in and uber...
I think medics who focus on one person can be pretty effective, as long as they aren't the type of medic that just ignores everything else going on around them. To begin with, it hurts your team if you're just letting your teammates drop dead around you, but frankly, it's also stupid. Healing damaged people makes your uber charge up faster. Because of this, it is also something that really only works if the medic is in constant communication with his patient. You can't have him just expect that you're going to be healing him nonstop and just run off when you switch to heal the soldier that is burning to death.
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Old 03-20-2009, 10:17 AM   #4032 (permalink)
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Yeah, a little while after I started playing those arena maps I was noticing things were nearly over if not over before I got an uber charge ready, so I started using Kritz, too.
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Old 03-24-2009, 12:51 PM   #4033 (permalink)
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I've been playing a demoman almost exclusively and I love aiming bombs to land on people's heads. Once you get a pretty good grasp on that you can become a beast plus he has probably the best spam weapons in the game. I used to love demos but now I can't stop playing as them.
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Old 04-02-2009, 09:41 PM   #4034 (permalink)
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Sniper unlocks is next on the ticket, with new maps and modes (one of them being hunted )
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Old 04-02-2009, 09:57 PM   #4035 (permalink)
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I'm curious to see what the sniper unlocks will be. IMO the snipergun unlockable should be a rifle with 0 charge time full-crit strength -if- you land a headshot, otherwise non-headshots only do non-charged sniper shot damage.

Grease gun replacement could be a boomerang. When it hits a target, it knocks the weapon out of their hands for 5 seconds or something, only allowing them to melee during that time.
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