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| | #3602 (permalink) | |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,533
+5 Internets | Quote:
It's funny that you would post that because I was thinking about heavy unlocks, taking into account the parameters Valve set. They basically want something that makes a Heavy viable when he isn't being followed by a medic, but also something that doesn't make the Heavy/Medic combination better. Close range the Gatling is great,tears shit apart, far away though it's spread makes it highly inaccurate and the damage fall off makes it such that unless it's critting it's not doing a whole hell of a lot mid to long range. So I was thinking it would be nice to have a slow rate of fire cannon type weapon that is usable at mid to long range, so heavies can lay down cover fire from far. Close up the slow speed would not be helpful, and VS sentries or anything solo it wouldn't be any better than a soldier rocketing if an Engineer is protecting it. Not sure exactly what kind of damage said weapon should do but it would be nice to have some ability on maps that are longer range or don't have corridors where you can trap people in Gatling fire. Thing is though, a pyro using the back burner is still effective at doing his main role, the medic gun replacement is extremely limited in it's use over an uber and I think it fails in that area,where the back burner shines . A slow rate of fire cannon seems more along the lines of the kritzrieg than a back burner in that it won't see a ton of use , which is maybe a good thing, I don't know. | |
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| | #3603 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,037
| My ideaz Shotty replacement: Sawed off shotty. 45 degree of cone spread in front of heavy. 2x critical rate. Very short range...it will do virtually no dmg 10+ meters out Bofors Cannon: Long range, high dmg cannon rounds. Same rate of fire as demo nades. Can only hold 30-40 rounds. 2x4 (maybe have a bent nail sticking out of it): 2x reach of fists, 2x slower swing time. Upon hit, will send a person flying backwards
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #3604 (permalink) | |
| Come on inside, n' meet the missus Join Date: Oct 2002 Location: In self-exile
Posts: 1,963
+7 Internets | I'm willing to bet his melee upgrade will be something like a cestus or spiked gauntlet.
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| | #3605 (permalink) |
| Internet thug Join Date: Jun 2006
Posts: 289
| I'm a bit late jumping in on the Pyro talk, but I was just able to unlock the backburner. The +50 hp seems to make the Pyro quite a bit tougher now. I don't know if it was the backburner, or the +50hp, but I probably had the best tf2 night last week when I went to 87 kills, 38 assists, 9 destructions with 26 deaths as a Pyro. It was on the last map of Dustbowl. Having played against the new and improved Pyro, I'd have to say either I underappreciated how dangerous they can be, or the subtle changes have made them slightly overpowered now. The compressed air is simply wicked. I had a Pyro lock me down during an uber by blowing me back into a building. |
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| | #3606 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 1,856
| Quote:
I can't even remember the last time I was blown back from it since the night the changes were released. | |
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| | #3608 (permalink) |
| Registered User Join Date: Feb 2005
Posts: 34
| On maps like dustbowl #2 on defense I think the compression blast is the best defensive tool on any class. As long as your SG's stay alive you can usually hold the 4th cap. The SG's are only really vulnerable to demomen and uber'd pyros which the compression blast deals with quite nicely. The blast has a larger range than the incoming pyro's flamethrower so you can easily juggle him for 10+ seconds as he tries to get to the SG. Last edited by Enob : 07-07-2008 at 11:58 AM. |
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| | #3609 (permalink) |
| The good news is that you're still alive. The bad news is that that's the good news. Also, you have no legs. Join Date: Mar 2004 Location: 'Merica, land of the free.
Posts: 1,198
+6 Internets | The heavy will most likely get spiked knuckles or just run around wearing gauntlets. It's minimal amounts of work for Valve, and new foreign voice clips support it with lines by the heavy like 'My hands are of STEEL'. I imagine it'll pack a bigger punch (lol), but no more criticals. The shotgun will most likely be another flaregun style sidegrade, where the shotgun remains the superior choice for standard play but the unlockable providing some sort of previously unexplored utility. Maybe he can get a gun that fires a one shot punching glove with a knockback. This would let them introduce a whole host of new baby themed heavy taunts. "Oh, did BABY get pushed down? POOR BABY!" I really liked the ideas of alternative weapons when I first heard about it, but with the pyro set I'm just turned off to the whole idea. I love achievements, and they have them down to be a part of natural gameplay with the pyros, but I'm very unhappy with the poor balance of the alternative weapons. Blut/uber saw are complete upgrades, but only mildly and situationally. The medic doesnt' turn into an offensive powerhouse with the lifetap gun and uber charge, but they are much more versatile and well balanced with those weapons in their line up. The backburner though can go fuck itself. It turns the pyro into a skill-less tank of death. The 50 extra hp has to fucking go. Pyros getting back crits while skill walking towards me in a straight line and anyone I'm healing cannot take them down quickly because they have the 2nd most hp in the fucking game. Anymore I play a demoman just so I can lay sticky bombs for pyros. If I can't kill them I'll just explode myself and deny them any points. Fuck them.
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| | #3610 (permalink) |
| Cause its better then water. Join Date: Oct 2003
Posts: 6,234
+21 Internets | Its a little harder to kill pyro's but soldiers still own them easy. Juggle them and move on. I also like one sticky to pop them in the air then nade them on the way down. Even better bottle to the face.
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| | #3612 (permalink) | |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,533
+5 Internets | Quote:
Back burner excels at attacking enemies from behind which makes it a totally redundant tool and a waste of time using over the default for comp air. If you are a pyro and you find yourself behind an enemy without them knowing, the last thing you should be thinking about is back burner and the first thing you should be thinking about is Hadoukening their ass. Seriously if you aren't ambushing people via Hadouken you are wrong. Debate over! | |
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| | #3613 (permalink) | |
| Go Dawgs! Join Date: Mar 2006 Location: Oahu/Seattle
Posts: 543
| Quote:
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| | #3614 (permalink) | |
| Registered User Join Date: May 2002 Location: Vancouver BC
Posts: 1,533
+5 Internets | Quote:
I wish more people would use that taunt kill,and I hope they eventually add a taunt kill for everyone. | |
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| | #3615 (permalink) | ||
| Open Beta Tester Join Date: Oct 2003
Posts: 2,230
| Quote:
I haven't been in a good spot to kill someone with it yet, so I haven't really tried.
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