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Old 09-11-2007, 04:49 PM   #166 (permalink)
Believe
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Meet the Engineer
I don't think this has been posted.
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Old 09-11-2007, 04:52 PM   #167 (permalink)
Akileese
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I'll probably get it if I can scrounge up some extra cash. I got like 20 left on my Halo 3 pre-order and after that, I'm good till hellgate, but I could definitely get Orange Box in between.
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Old 09-11-2007, 04:53 PM   #168 (permalink)
Vekruul Shuth
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Meet the Engineer
I don't think this has been posted.

lol
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Old 09-11-2007, 05:30 PM   #169 (permalink)
RiskyChris
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I really appreciate Valve going with an offbeat style...
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Old 09-11-2007, 09:04 PM   #170 (permalink)
joz123
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Anyone know the system requirements for tf2?
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Old 09-11-2007, 11:55 PM   #171 (permalink)
Prisonmsagro
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Googling Team Fortress 2 system requirements brought me these results..



Minimum:
1.7 GHz Processor,
512MB RAM DirectX® 8 level Graphics Card,
Windows® Vista/XP/2000, Mouse, Keyboard,
Internet Connection

Recommended:
Pentium 4 processor (3.0GHz, or better),
1GB RAM, DirectX® 9 level Graphics Card,
Windows® Vista/XP/2000, Mouse, Keyboard,
Internet Connection

Last edited by Prisonmsagro : 09-11-2007 at 11:58 PM.
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Old 09-12-2007, 06:04 AM   #172 (permalink)
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Originally Posted by joz123 View Post
Anyone know the system requirements for tf2?
It's an HL2 mod...not gonna be any different from anything else HL2.
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Old 09-12-2007, 07:40 AM   #173 (permalink)
Soygen
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Quote:
Originally Posted by Bristlebane View Post
It's an HL2 mod...not gonna be any different from anything else HL2.
Actually, the min and recommended are higher than HL2's originally were. Still, they are relatively low to most recent things being released.
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Old 09-12-2007, 12:26 PM   #174 (permalink)
Itzena
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The timing of the start of TF2 beta is hilarious
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Old 09-12-2007, 05:34 PM   #175 (permalink)
joz123
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Hahaha didnt notice that before, gogo TF2!
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Old 09-12-2007, 05:51 PM   #176 (permalink)
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You guys are forgetting the best part about the Orange Box.

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Old 09-12-2007, 06:06 PM   #177 (permalink)
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MAN! I simply cannot wait for this monday. TFC is the game that got me into online PC gaming in general... fucking LPB's!! I am sure I will be playing both TF2 and Fortress Forever .. probably Fortress Forever more.. but man.. first time I've ever been so excited for an online fps game, hah. There are no games I am looking forward to right now more than this.

Also, on the FF site they say that they will probably release it a little bit before TF2 beta.. I'm guessing a Saturday or something. I'm so hyped!
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Old 09-13-2007, 12:23 AM   #178 (permalink)
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Also just got the orange box...I own halflife 2 not episode one..so good deal I guess...they should offer the orange box for like 10 bucks cheaper if you own halflife 2 or something....oh and extreme peggle rocks.
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Old 09-13-2007, 04:06 AM   #179 (permalink)
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From the TF2 developer commentary tracks:

Quote:
One of the main changes between Team Fortress Classic and Team Fortress 2 was the removal of thrown grenades.

Most classes could carry a standard hand grenade along with a secondary grenade, tied more closely to the class. Team Fortress 2's focus on unique class roles led us to notice that the standard hand grenade was a more powerful combat decider than some of the primary weapons. This made the classes more similar in combat-not a desired effect. In addition, when we looked at some of Team Fortress Classic's map stalemates, they often resulted from large amounts of grenade spam. Two cases were particularly problematic: That of players throwing grenades repeatedly through doorways, hoping to kill any enemies who might be there, and players on the verge of death throwing all their grenades in rapid succession, hoping to get a kill after they die. Removing standard hand grenades made the game more fun almost immediately, especially for new players who were often confused as to why they died, when a grenade went off at their feet. When we examined the class-specific grenades, we found similar problems. Eliminating them from playtests gave us yet another boost in making the game more fun. Once we'd decided on removal, we analyzed each class to see what capabilities might have been lost as a result of the decision. In some cases we added other capabilities, where we felt a class had lost the ability to make some interesting decisions, related to its special grenade type.
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Old 09-13-2007, 09:38 AM   #180 (permalink)
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NM.

At any rate, anyone know what all is going to be included in the beta?

Last edited by Gilgamel : 09-13-2007 at 09:40 AM.
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