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| | #1 (permalink) |
| This space for rent! Join Date: Oct 2002
Posts: 1,236
| Mass Effect Bioware's Mass Effect being shown behind closed doors A trilogy of Sci-fi RPG's for the 360. Sounds interesting, is there more information anywhere on it? |
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| | #2 (permalink) |
| Sly. Join Date: Mar 2002 Location: Florida
Posts: 598
+4 Internets | The screenies look great.... Won best rpg at E3 this year - http://masseffect.bioware.com/ http://masseffect.bioware.com/news.html http://xbox.gamespy.com/xbox-360/bio.../656234p1.html http://xbox360.ign.com/articles/707/707270p1.html Last edited by Drave : 06-05-2006 at 10:55 AM. |
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| | #3 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,728
| I dunno, looks a whole lot like KOTOR to me. All the armor (right down to the eye pieces) look almost exactly like some of the stuff you could equip in KOTOR. If this dude didn't have two laser guns on his back (instead of strung around his waist) I'd say this was KOTOR 2.5, Revenge of the Shaders: |
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| | #6 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,728
| What are you thinking of that makes it sound so much different from KOTOR? The FPS shooting is definitely a stretch, but they're reeling that in by having stats and skills affect it,which I'm afraid is gonna suffer from the Morrowind problem of having visible hits show up in the chat box as a miss because I rolled a 2. And whatchou talkin' 'bout, Vorph? What part did LucasArts play in the KOTORs? I never really followed any of the development of either game...just waited patiently to download it and then wtfpwn the galaxy. |
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| | #7 (permalink) | |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,667
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| | #8 (permalink) |
| Banned Join Date: Oct 2002
Posts: 154
| The most commonly attributed sideeffect of Lucas Arts was that KOTOR 2 was rushed and didn't have the time to be developed. Whether that's entirely true, KOTOR2 had to leave out a lot of stuff originally planned. As for some differences I'll make a short list: I've heard but haven't seen anything recently about vehicles, could anyone confirm or deny this? New Dialogue System seems worse to me, like Oblivion seemed dumbed down from Morrowind equivalent. Here is some pictures of the new wheel setup. (http://www.vg-forum.it/showthread.php?p=60812#post60812) Short 8 sec clip (http://www.masseffect.it/index.asp?Page=Downloads) shows combat seems to be more active or at least fast paced. But I think the biggest change is this is the first Bioware game that I know that isn't being developed as just one game. There is going to be an overarching storyline to the three games so it will be interesting to see if the story can feel as complete as other Bioware games when this game is over. Here is some more cool stuff for ME: http://www.mondoxbox.com/news/6059/e...ss-effect.html |
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| | #9 (permalink) | |
| Monolith - Area 52 Join Date: Apr 2002 Location: Sealab
Posts: 2,356
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| | #13 (permalink) | |
| Afro Honkey Join Date: Jan 2002 Location: Houston, TX
Posts: 6,979
+31 Internets | Full Motion Video RPG, ala FF7-X. The little video clips that play after a major event or whatever are called FMVs.
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| | #14 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 4,879
| I love them. I just would rather have 100+ hrs of gameplay with some fmv's instead of hours and hours of fmv's in a game that you beat in a few days. But I guess if they had the resources to make several hours of fmv's and the insane gameplay as well for $40-50 then that's ok. |
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| | #15 (permalink) |
| Banned Join Date: Oct 2002
Posts: 154
| Ah thanks James, I'd never heard that term. I suspect in this regard it will be like every other Bioware game, Kotor, JE, Baldur's Gate. A lot of the story will be driven by dialogue but you'll have choices (good/neutral/evil) unlike videos that take the control away from you. |
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