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| Lays The Pipe Join Date: Jun 2002 Location: Dallas Texas
Posts: 705
+1 Internets | FoH Warcraft 3: DOTA Community. The Straight Dope. IRC: irc.uberguilds.org #superstar Battlenet: Azeroth/East Clan MS2S The purpose of this is to have a large base of skilled players to play with from our community. Post here to get friends listed (May take a while.) All Clans and Skill levels welcome. I highly recommend you creating a B.Net name that is the same as your forum and IRC name, unless there is a really good reason to keep it. Basic rules: Leaving an in house game without a good reason will get you on my ban list pretty quickly. Bring your Sense of humor, leave the "Politically Correct" personality at work. We are all very terrible humans. Don't piss off members or they'll ban you and I won't care. Use common sense. IRC channel info: Ops = Tagged Member Voice = Has played with us a few times and is vouched for by one of the OG's Nothing = Try to get into some games --- The Explaination. A few of us have been playing DOTA after raids and have recently picked up a few people from the community who are interested in playing. These people, so far, have been very cool and have not caused any problems, so foolishly, we have decided to allow more people from the FoH community to hang out with us. We're just starting up an IRC channel so expect it to be pretty empty for the time being, but it should grow pretty fast. 90% of our pickup games will be called out in IRC, we're trying to create a community so that we can have all inhouse games, allowing people to learn much faster. If you arent in IRC you will probably not get into many games. Most of these guys are PK's from UO guilds like FoH, DDH, SiN, Covetous Crew, The Regulators, The Cabal, etc, so don't expect a bunch of Sooo-happy-to-meet-you newbs.
__________________ Darph - Fires of Heaven. "Train simulators are a game." - Fansy the Famous Bard Last edited by Darph : 10-22-2007 at 02:45 PM. |
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| FoH-Aid Join Date: Jul 2004 Location: Chicago
Posts: 114
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| Still not the Abyss Join Date: May 2002 Location: Arizona
Posts: 1,752
| My Azeroth name is "Inmorrow." It would be nice to have a group of skilled, mature players to play with so hit me up and add me to your list. Last edited by Goliath : 05-14-2006 at 10:05 PM. |
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| This is how I look when I post. Join Date: Apr 2003 Location: St. Louis, MO
Posts: 2,405
| I just downloaded DotA for the first time late last night. Can anybody point me to a decent start walk-thru. I played a custom game (without any enemy heroes) and got the jist of it. But I really don't want to jump online and drag a team down because I have no fucking clue what to do. |
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| Registered User Join Date: Feb 2002
Posts: 8,618
| I think dota-allstars.com has some guides in the forums. General rules of thumb: -If a recipe says the cost is 1wood, that means the item will automatically craft once you get the required items. No need to actually buy the recipe off the vendor for those. -If you try to attack an enemy hero at low levels, the nearby creeps will attack you automatically many times. They will disengage when you do, however. -There is a special vendor near each base that sells certain items. Its north of sents and south of scourge -If you kill the barracks in a lane, your creeps become stronger. If you kill all 6 enemy barracks, your creeps become super and it's gg pretty much. Barracks cant be killed til the tower near them dies. -Read the spell/ability descriptions on your hero, and pay attention to if he's str/agi/int based. Seems rather simple, but you'd be surprised. -Try to learn what items compliment your guy the best. When in doubt, pick generalized items to craft (treads, sange/yasha, guinsoo). Try to pick items that would help your guys natural abilites. For instance, if your guy has bash, if you get a cranium basher you basically have a higher % chance to land a bash on any given swing. -Watch the minimap. If you are pushing a lane, and suddenly everyone on the minimap is missing, chances are they are going to gank someone, like yourself. Be mindful of your surroundings, otherwise you'll just feed the enemy team.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #12 (permalink) |
| Sons of the Storm Heal Bitch Join Date: May 2003
Posts: 773
| Something a lot of newer players don't realize is that you can stand back(quite a bit) as a melee hero and you still get the same amount of XP, you'll gimp yourself on cash a bit, but for the most part Melee heroes end up more powerful as the game goes on, while nuke based Int heroes usually peak at around 16-22, and pretty much level off as far as power goes. |
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| | #13 (permalink) |
| This is how I look when I post. Join Date: Apr 2003 Location: St. Louis, MO
Posts: 2,405
| I've been running a few practice games where it's just me and the creeps with no enemy heroes to get a feel for the items and abilities. It's kind of overwhelming jumping into it (or even reading these threads) when you have like 60 heroes to pick from and 60 items to buy. I was kicking some ass with the Naga Siren (I just closed my eyes and clicked when it came time to pick a hero.) So far it seems INT heroes are strong early game, AGI mid, STR end. That sound about right? |
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| | #14 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 8,618
| More or less. STR heroes usually dominate the end game purely because of their beefy HP, not to mention a fair chunk of str heroes have some form of stun or disable. Although I'd have to say that certain agi heroes pose the greatest risk. Terrorblade and Faceless Void are two of the deadliest endgame heroes in the game, and they are both agi. Btw for Siren, a common build is to get treads and then get a manta style. Each of her images will proc the feedback, and with manta you can have 6 images...she is a huge caster rapist later on.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #15 (permalink) |
| Walker told me I have AIDS Join Date: Jan 2003 Location: In da FACE!! (two times)
Posts: 2,410
| I got a question, coming out of a comment Cybsled made: There's a warning on certain items and abilities that say "Orb effects don't stack." That makes sense and is a nice red color so you don't miss it. However, how does the stacking work on things like movement speed and attack speed? I know there's an innate movement cap (522 i think?) but how bout attack? I got Naix in an -AR yesterday and wasn't sure if his 40% IAS from skills stacked with, say, a Hyperstone or Power Treads. |
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