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Old 02-15-2008, 01:51 PM   #511 (permalink)
The Dauntless One
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Quote:
Originally Posted by Ninajrr View Post
To be honest, I've found public NON-EM games to be to easy. If the enemy gets trounced early, they are pretty much done for. While this is probably how it should be, when I play with 1-2 friends it just becomes to easy. Playing -EM gives the enemy team a chance to fight back even if we have a better start than they do (which is pretty often).

Kind of odd how its the reverse.
You are correct sir.

If I play non-em games with my friends, after a couple of deaths on the enemy team, we'll be level 11 when they are JUST getting level 7. The XP gained from hero killing and the XP loss for not being alive creates a huge gap.

With -EM, the XP rate allows noobs to close the gap much faster even when they are getting owned. There are exceptions. I played a game recently and we are lvl 16 when the enemy is level 8-10.

BTW it is called easy mode for a reason. It's much more lenient than regular.
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Old 02-16-2008, 01:51 AM   #512 (permalink)
Ronne
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I demand an Invoker draft mode. In this mode, everyone would draft normally, except me, who would just get Invoker. God I love him. I never get sick of people QQing when they die because they're too retarded to move out of meteor fire.
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Old 02-16-2008, 02:25 PM   #513 (permalink)
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I've gotten used to using Orchid and Shiva's but I haven't really found a place for Armlet yet. What exactly does Unholy Strength do, and which heroes do you guys use Armlet with?
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Old 02-16-2008, 02:30 PM   #514 (permalink)
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Quote:
Originally Posted by Jabberwhacky View Post
I've gotten used to using Orchid and Shiva's but I haven't really found a place for Armlet yet. What exactly does Unholy Strength do, and which heroes do you guys use Armlet with?
Skeleton King or Naix are good choices to use the armlet with. If you are very low HP and toggle the armlet it actually gains you about 200-300hps
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Old 02-16-2008, 02:34 PM   #515 (permalink)
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Great on Nightstalker to.

A really awesome early game strength build is:
Armlet+Helm of the Dominator+Vlads = you win

Can buy half of it at the side shops, so you don't lose much farm time
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Old 02-23-2008, 03:15 AM   #516 (permalink)
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6.51 Changelog
===============
* Fixed a bug with Kellen's Dagger that caused it to sometimes not get disabled when hit
* Fixed Land Mines tooltip
* Increased cast range of Kelen's Dagger
* Undid previous Bottle changes. Bottle now works as follows: Costs 600 gold, does not require mana to refill, auto-fills it when you are near fountain, rune refills it to full, resells at 50% like normal, purchasable at base only, regenerates less than previously, has no usage cooldown.
* Fixed Medusa's Mana Shield from triggering Essence Aura
* Fixed Searing Arrows' tooltip
* Changed Hyperstone purchase hotkey to fix a conflict
* Fixed a bug with Invoker when creating illusions
* Updated Kelen's Dagger tooltip
* Undid some of Morphling's base damage buff from last version
* Fixed Bloodrage tooltip
* Fixed Pulse Nova and Invoker's Reagents from triggering Last Word
* Smokescreen interrupts teleportation once again
* Color coded Invoker's spell descriptions (203050)
* Improved Sange's percentage and Yasha's percentage, and lowered the recent buff on S&Y a little
* Fixed Vladmir's Offering sell cost
* Increased Counter Helix chance by 2%
* Minor bonus armor in True Form
* Improved the effect timing on Split Earth (187877)
* -swapcancel code is triggered when a swap is successful (to prevent other accidental swaps)
* Improved Shuriken Toss cast range
* Added new Backtrack icon (183079)
* Changed Battlefury recipe slightly
* Lowered Poof casting time from 2 to 1.5 seconds
* Lowered Elder Dragon Form's manacost and cooldown a little
* Added neutrals field to -cs
* Changed Phantom Edge's secondary ability from evasion to magic resistance
* Replaced Phantom Assassin's Shadow Strike with a different similar ability (132694)
* Fixed a minor coding bug with Time Lapse
* Fixed Impale based spells from moving Juggernaut during Omnislash
* Added new icon for Melting Strike
* Reduced some lag with Invoker
* Fixed level 1 March of the Machines doing slightly less damage than intended
* Removed stock cooldown on Ironwood Branch
* Added a new system that tracks when you help an ally kill a hero (no gameplay ramifications at this point)
* -swap is now allowed in -sd
* Fixed some minor neutrals' vision and pathing glitches
* Lowered level 1 and 2 cast range on Replicate
* Lowered Phantom Assassin's cast animation time
* Fixed a bug with Exorcism's cooldown after leveling Witchcraft
* Fixed some issues with -ah
* Refined how some kill related messages and sounds are shown
* Increased mana regeneration on Perseverance by 25%
* Lowered Buriza recipe by 250 gold
* Changed Voodoo Restoration to heal over a smoother interval (same total regen)
* Lowered Manta Style's cooldown a bit
* Fixed a bug with Voodoo Restoration and Impales
* Fixed a bug with invoker in -spreverse
* Fixed some inconsistencies with tower visions (TheLoneWolf14)
* Increased duration of Lycanthrope's wolves a bit and allowed them to attack air
* Temporarily disabled -unstuck command

Bottle and Assists oh my!
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Old 02-23-2008, 04:58 AM   #517 (permalink)
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Bottle nerfed to 135/70 hp/mana from 200/100

Possibly to big a nerf for me to want to buy it anymore. Bottle already got to weak to fast, now it goes out of style even earlier.
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Old 02-23-2008, 06:10 AM   #518 (permalink)
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Quote:
Fixed level 1 March of the Machines doing slightly less damage than intended
nice, I always take March as my first skill.
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Old 02-23-2008, 06:49 PM   #519 (permalink)
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Quote:
Originally Posted by Ninajrr View Post
Bottle nerfed to 135/70 hp/mana from 200/100

Possibly to big a nerf for me to want to buy it anymore. Bottle already got to weak to fast, now it goes out of style even earlier.
The auto refill more than makes up for any of that.
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Old 02-23-2008, 07:37 PM   #520 (permalink)
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Sarcasm? lulz
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Old 02-23-2008, 07:59 PM   #521 (permalink)
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LULZ the buff on SNY was retarded. For one game I got Euls, BoT and SNY on Pudge for lulz but I stopped lulzing because I was moving 452 move speed. That was good times.
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Old 02-23-2008, 09:44 PM   #522 (permalink)
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They should add another column to the scoreboard for total points.

Score could go like this: K = kills, D = deaths, A = assists, S = total score

S = (K + 0.5A)/D + 0.25(K+A)

When you have 0 deaths, you get an infinity symbol under your S. B)

Edit: added waiting so 8/4:2 is better than 4/2:1.

Last edited by vurt : 02-24-2008 at 01:40 AM.
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Old 02-24-2008, 02:03 AM   #523 (permalink)
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Quote:
Originally Posted by The Dauntless One View Post
LULZ the buff on SNY was retarded. For one game I got Euls, BoT and SNY on Pudge for lulz but I stopped lulzing because I was moving 452 move speed. That was good times.
The speed buff from Yasha stacks with S&Y. At least it did in like .48, I don't remember reading any changes.

I was in a game where Siren (whose base move speed is 3 fucking 20) got BoT, S&Y and Yasha and we were literally blown away; I don't remember her exact move speed, but it was retarded fast. Add in the extra 20 from Eul's now and I bet she can cap her MS.

I'd also like to say that the reduction to DK's ult cooldown is awesome. It now lasts 60 seconds and has only 100 second CD. Costs a mere 50 mana. Only problem I've noticed (just in one game since .50, not a large sample, but I had never noticed it prior) is that his ranged attack suffers from the same problem Huskar did, which is that if people are running away, 99% of the time he'll do his attack animation but not fire anything. It's really, really fucking annoying.
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Old 02-24-2008, 02:13 AM   #524 (permalink)
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Quote:
Originally Posted by Jabberwhacky View Post
I was in a game where Siren (whose base move speed is 3 fucking 20) got BoT, S&Y and Yasha and we were literally blown away; I don't remember her exact move speed, but it was retarded fast. Add in the extra 20 from Eul's now and I bet she can cap her MS.
:|

If you're not going Manta on Siren, you're doing it wrong.

I got an SnY on Luci tonight, and plowin' around at permahaste is just too good.
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Old 02-24-2008, 03:59 AM   #525 (permalink)
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Are there still FoH browsers' games? I tried joining the irc but no one was there.
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