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| | #376 (permalink) |
| Pride Never Die | You're on crack if you think people will start leaving in droves if Blizzard announces a new MMO that is 2+ years away. Maybe 6 months, but not 2 years or more. Heck a ton of people still are gearing up in the end game instances and WOTLK is close at hand. It's sort of pointless to go through all that gearing when it'll all be obsolete in less than 6 months and WoTLK goes live, but people still do it.
__________________ Currently Playing: WoW: Nuklear - Tanaris PSN: Araxen http://www.fightthesmears.com http://therealmccain.com/ |
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| | #378 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,326
| Quote:
__________________ Nyxs Overgeared Rogue LFGuild. | |
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| | #379 (permalink) | |
| Beebop a loubop awhapshamboo and domo arigatou if I got to Join Date: May 2006
Posts: 638
| Quote:
I can see Blizzard very realistically pulling an SOE, and offering an all access subscription plan. | |
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| | #380 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,326
| Hiring a new team of what, though? Good MMO designers from all those other top MMO companies? Oh wait. You can't buy the kind of experience a whole new MMO team would need, without drawing a lot of experienced people from your current project. The MMO industry isn't like any other industry, there aren't a bunch of pros walking around ready to be bought out for the right price.
__________________ Nyxs Overgeared Rogue LFGuild. |
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| | #381 (permalink) |
| Pride Never Die | If Starcraft Universe or World of Diablo are coming out in 2 years people will still buy WoTLK. Just because you won't doesn't mean the 9,999,999 other customers won't. 2 years is a long fucking time and knowing Blizzard it'll turn into 3-4 years before it'll actually get released. I know I'm still getting WoTLK regardless even if they release the new MMO in November of 2009. I need something to keep me occupied till then. Plopping down $40 for an expansion that'll keep me entertained for at least a year? Money well spent.
__________________ Currently Playing: WoW: Nuklear - Tanaris PSN: Araxen http://www.fightthesmears.com http://therealmccain.com/ |
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| | #382 (permalink) |
| Beebop a loubop awhapshamboo and domo arigatou if I got to Join Date: May 2006
Posts: 638
| Uh, we already know their third development team is making an MMO, though. Drysc confirmed that months ago. And Pardo confirmed a new game is being announced at WWI. So they already have a team developing an MMO. Why would those developers start working on something else, instead of continuing on with the MMO? When you said live team, I assumed you meant GMs and CMs and all of that shit. We already know that they have another MMO team. |
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| | #383 (permalink) |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,326
| Live team = the people who create the patches and add in the additional content post release. If there's another MMO that's moved into the production stages already you can bet on having less frequent patches and less additional content. No matter what, Blizzard is in a situation where they'll likely be competing with themselves. If it's Diablo 3, non-MMO, non-subscription based, then that will likely draw off a ton of their casual WoW players. If it's a new MMO, then they'll be directly competing with themselves and stretching their teams thin at some point, sooner or later.
__________________ Nyxs Overgeared Rogue LFGuild. Last edited by Mist : 06-26-2008 at 12:18 PM. |
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| | #384 (permalink) |
| Beebop a loubop awhapshamboo and domo arigatou if I got to Join Date: May 2006
Posts: 638
| And why would those developers be any different than the ones who made the game? The process of creating new patches and additional content is the exact same process as bugfixing and adding new content as the game is developed. |
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| | #386 (permalink) |
| Insert Quarter Join Date: May 2006
Posts: 8,795
| The process is more important than the people. Once you have an existing methodology that is proven to be effective it doesn't take 10 year vets to employ it. As more people join the team and become 'experienced' others are free to move on to other things.
__________________ I got a list of demands written on the palm of my hand. I ball my fists and you gonna know where I stand. |
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| | #387 (permalink) | |
| Beebop a loubop awhapshamboo and domo arigatou if I got to Join Date: May 2006
Posts: 638
| Quote:
There. Is. Already. A. New. MMO. Team. Period. You don't need special developers for a "live" team. You use the same ones you used to develop the rest of the game. The game development process is just a much more sped up, much less refined, patching process. Or rather, patching is just a much slower, more tested, more refined, development process. The same people are used in both. And we already know they have an MMO development team. This is something we KNOW ALREADY. Will this get through to you if I repeat it enough? Or am I just bashing my head against the wall? | |
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| | #389 (permalink) | |
| Extremely Busy DPS Provider Join Date: Jan 2005
Posts: 2,326
| Quote:
Once the tools are built for the new game, basic client connected to the first servers up and running, they will have to start moving in their top level content designers to define and create the major gameplay systems, and their subordinates to start scripting bosses, building dungeons, writing and implementing quests, etc. Soon after this they'll need to rapidly build a QA team to start iterating on and testing this content as it gets created. I don't see how this phase of a new MMO project could be done without pulling active people off the WoW live team. I really love your last line though, like you're trying to get some of your insights through MY thick skull, as if I wasn't a QA tester for a major MMO title.
__________________ Nyxs Overgeared Rogue LFGuild. Last edited by Mist : 06-26-2008 at 12:57 PM. | |
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| | #390 (permalink) | |
| Beebop a loubop awhapshamboo and domo arigatou if I got to Join Date: May 2006
Posts: 638
| Quote:
You have an inflated sense of self worth over a low skill position at a company that makes MMOs. Cool. So, since the WoW dev team wasn't full of experienced people, the game sucked, right? Oh, wait. All you need is a handful of people in charge who have experience. The devs behind Diablo 1 and 2 went off and made Flagship. HGL sucked. Experienced devs don't mean shit. As has been pointed out, you need a process that works, and people to guide it. They don't have to rip apart the WoW live content teams. All they have to do is take a handful of WoW developers, move them off the project, and move them over to the new one, and promote some of the other people to the former place, and bring in some new kids on that team. And if you think that the infrastructure work for a new MMO will be anywhere near as demanding as it was for WoW, you're retarded. The tools for creating content will be updated - not remade from scratch. etc. Will WoW content designers be working on the new MMO? Certainly. Will everyone be yanked? Certainly not. Will it effect WoW development in any way? Certainly not. You need experienced leaders and a refined process. The rest is filler. And Blizzard has both of the former, and a huge supply of the latter. | |
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