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Old 03-25-2006, 02:14 PM   #1 (permalink)
Cybsled
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SC: Ghost = Pwned

http://biz.yahoo.com/bw/060324/20060324005315.html?.v=1

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IRVINE, Calif.--(BUSINESS WIRE)--March 24, 2006--Blizzard Entertainment Inc. today announced plans to focus the company's console-development efforts on the next generation of console platforms. As part of this shift in focus, Blizzard® will indefinitely postpone production on StarCraft: Ghost(TM) while evaluating opportunities for utilizing the additional power of the new and upcoming console systems.
Note the word indefinitely. That usually means "dead" in PC development.

Now chances are they will do another SC project, be it Ghost 2.0 or something different. You can bet on the fact they will probably recycle certain elements of Ghost, such as the Nova character.
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Old 03-25-2006, 02:28 PM   #2 (permalink)
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haha. I guess that's what happens when they have a console game in development for a bajillion years. It gets nearly completed and 'o nos! new console generation makes this look like shit!'
It's a shame, I thought it sounded pretty damn interesting.
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Old 03-25-2006, 02:52 PM   #3 (permalink)
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Blizzard better start working on a PS4 title if they want to complete it before the PS5 is out....
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Old 03-25-2006, 03:02 PM   #4 (permalink)
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GAY
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No way, it's definitely a T-Rex God.

The other one behind it is its mate. They're like Mithaniel and Erolissi Marr. Only dinosaurs. And not siblings.
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Old 03-25-2006, 04:21 PM   #5 (permalink)
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That sucks, the videos looked really quite promising.
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Old 03-25-2006, 04:33 PM   #6 (permalink)
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Just make SC2, for fuck's sake.

I think the term "license to print money" would apply.
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Old 03-25-2006, 04:38 PM   #7 (permalink)
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That is blizzard for you. They either release a great game or they don't. I respect them for that. Still sucks they took all that work and threw it away.
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Old 03-25-2006, 04:39 PM   #8 (permalink)
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Just make SC2, for fuck's sake.
Yep.
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Old 03-25-2006, 05:42 PM   #9 (permalink)
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I think it was being at least partially developed (if not wholly) by some console company at first, until Blizzard realized it wasn't coming out very well and took complete control. I think that fucked up their time table. I could be totally wrong but I seem to rememeber these details.
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Old 03-25-2006, 06:08 PM   #10 (permalink)
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My approximative memory tells me it was them all along, but at some point they were unhappy with the sneaking oriented game play and decided to go toward another direction and almost restarted from scratch.

EDIT: Actually it when from Nihilistic (the guys who made Vampire: The Masquerade) who started working on the title in 2002 I guess since the first demo shown are from late 2002 trade shows to Swingin' Ape Studios that Blizzard bought in May 2005 for the (sole?) purpose of finalizing Ghost. It's Swingin' Ape Studios that shifted the game play toward more action, while leaving some of the sneaking elements in place.

That sounds a bit like the XIII fps from Ubi btw: the devs focused on sneaking around and then realized they were not too good at making a good sneaking game, so shifted toward action, made the maps bigger, added action oriented scripted events but left all the sneaking elements in place for those that felt so inclined. The main difference obviously is that Ubi released the game :P
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Old 03-25-2006, 06:12 PM   #11 (permalink)
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Quote:
Originally Posted by Szlia
My approximative memory tells me it was them all along, but at some point they were unhappy with the sneaking oriented game play and decided to go toward another direction and almost restarted from scratch.
Yeah and that is when they lost there lead developer he did not like the changes. I mean ghost=stealth so making it into a all out shooter would be retarded. I was hoping for a Tenchu+starcraft thing.
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Old 03-25-2006, 06:20 PM   #12 (permalink)
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I thought it was another company they contracted to make it, under Blizzard's watch? Like, the producers were Blizzard's, but the actual coders were not.
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Old 03-25-2006, 07:20 PM   #13 (permalink)
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I'm glad I was never excited about this game. Blizzard really needs to make Starcraft 2 and not try some other genre.

I remember they tried to do the point and click adventure genre with "Warcraft Adventures" or something like 8 years ago and it ended up getting canned too. I was pretty sad to hear about that cancellation because it really looked pretty cool.
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Old 03-25-2006, 07:30 PM   #14 (permalink)
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Warcraft Adventures lived on, though. They took all the lore, etc and tossed it into WC3 in the form of Thrall and the whole "shaman orc" angle.

Although it's really not that uncommon for Blizzard to "start over". WC3 underwent a massive retooling gameplay wise, and SC used to look and play alot more differently as well. It's good that they are willing to go back to square one as opposed to just shitting the product out, even if it isnt that great.
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Old 03-25-2006, 07:33 PM   #15 (permalink)
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SC was WC2 in space, even more so then it was, it used effectively the same engine and everything. I've seen old shots of the original sprites used, and it was far inferior to the SC we know and love.

It's both Blizzard's best, and worst, aspect. Their ability to not release products that they feel are inferior, and to take a long time to make sure a game is worth releasing.
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