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| | #17 (permalink) | |
| Banned Join Date: Aug 2003
Posts: 415
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| | #22 (permalink) |
| King for a night Join Date: Dec 2002 Location: Harvard IL
Posts: 4,202
| We can't be talking about the same Gothic 2 game here. I bought it for 10$ in a bargain bin and was pissed that I wasted that much money on it. The install process failed three times before it finally read the CD, I got stuck on objects twice before I had taken ten steps, it looked like shit and the controls didn't really lend themselves to playing the game, at all. |
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| | #23 (permalink) | ||
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,871
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| | #24 (permalink) |
| Registered Snoozer Join Date: Feb 2005 Location: Pleasuretown
Posts: 815
| I too have had bad experiences with Gothic, mostly due to the controls, documentation and I guess overall polish (from an American standpoint I suppose). It killed any desire for me to try out 2. I really wanted to like the game, because I heard good things about it, and also european rpg developers were scoring in my book, with some great games like Divine Divinity and Arx Fatalis. I should probably give Gothic another chance though, good rpgs are few and far between. |
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| | #25 (permalink) |
| like a dum whore cripple Join Date: Nov 2003 Location: St. Louis
Posts: 619
+1 Internets | There's something about the color or the textures or something in those Gothic 3 screenshots that just looks really fucking wrong. So I downloaded the E3 teaser video from actiontrip.com, and yeah, the game looks a lot better animated. I'm all about dinosaurs and rhinosauri. I've never played Gothic 1 or 2. http://www.actiontrip.com/files/movies/gothic3.phtml I've been keeping up with Oblivion for a while, and it's pretty and everything, but uh, it's missing a few things. For example, there are only bows, maces/hammers, axes, and swords/daggers in the game. No crossbows, spears, lances, pikes, throwing knives, slings, whips, flails, or any other less-used weapon. Even though I wouldn't have used some of those, at least they would've spiced up NPC's a little more. There are only the basic fantasy weapons, plus staves, which can't be used in melee. No thumping people with a staff. All staves simply have magical effects in Oblivion and can't be used in melee combat. No dual wield. No mounted combat. No separate axe/blunt skill. They're both one skill. There's no short blade/long blade skill. It's just blade. They're saying some of the mergers are so they can be more efficient with skills or something, and that they left out some weapons to focus on making the ones in the game as good as they could be. And some gameplay elements are better, like the stealth system. But whatever. It seems like they're dumbing down a lot of things for console idiots and being fucking greedy and lazy trying to make money with graphics, Professor X, and Boromir instead of creating good gameplay for real rpg nerds. Mods in the Elder Scroll's Construction Set cannot add new skills, so modders can't add all these weapons to the game. The only thing that'll fix it is an expansion, which I know isn't going to add all the shit they should add. Just think, these are the people making Fallout 3. Which was a pretty pointless license to purchase for them if they plan to make Fallout 3 like Oblivion, considering the Fallout name means almost nothing to anyone except rpg nerds, who surely won't buy it if it has shitty rpg elements. They could have just created any ol' post-apocalyptic rpg and probably sold the same amount of copies to the xbox 360 fags. Gothic 3 isn't as pretty as Oblivion, but the animation is better, and if the gameplay elements are better, then fuck Oblivion. And seriously, fucking dinosaurs. Last edited by tanjo : 10-09-2005 at 11:44 PM. |
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| | #26 (permalink) | |
| Never Go Full Retard Join Date: May 2002 Location: Hell
Posts: 5,871
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I do hope I'm wrong though. | |
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| | #27 (permalink) |
| Still Lost Join Date: Jul 2002
Posts: 2,323
| The thing that will sell Oblivion to me the most is the open ended game play. Its what I loved about Morrowind. Graphics have ALWAYS been third on my list when rating RPGs. The graphics can be complete ass for all I care just so long as the gameplay/story are good. Now oblivion *appears* to have it all. Their char models look great, the world is breath taking. The dungeons dont look generic and even look a bit creepy. The 20min gameplay video shows off some of the dungeons and it was one of my favorite parts. The combat system is perfect to me. I personally hate it when they make the combat system look like Hollywood got ahold of it. Nothing more retarded looking then a guy in heavy plate mail doing a fuckin backflip / spin attack combo. Too many companies today try to hide horrible games behind flashy eye candy combat systems. Gothic is a good example of how to do it right imo. The combat wasnt awhole lot more advance then Morrowinds, but your toon didnt do obsurd things with his weapons either. I think it draws you into the game more when your toon behaves as you would to a point. If I was in full armor, and holding a 6 foot sword I doubt Id be doing frontal dive attacks like you can do in Fable :P |
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