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| | #16 (permalink) |
| Loves the Powerglove. It's so bad! Join Date: Jan 2002
Posts: 5,783
| It could be a stroke of genius or a complete disaster. Won't know until I try it. I will say this: I think it's a design flaw that the two directional pads (analog and digital) are on opposite sides. It's intuitive to have directional pads on the left side of the controller. Both should be on the left, one below the next. You can't uncondition 20+ years of video gaming tradition by switching the side of the d-pad. |
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| | #17 (permalink) |
| CEO of MillieDolls Ltd. Join Date: Jul 2004 Location: France
Posts: 2,162
| Well, from what I read, GameCube controllers will be compatible with the Revolution, so you can always use them to play some Revolution games. Also, the two buttons way down on the "Remote Controller" are apparently meant to be used when you use the controller horizontally to play old games, meaning the controller then has the D-Pad on the left and A / B buttons on the right like an old NES controller. Nintendo did mention that there would be other types of controllers available and that you could insert the "Remote Controller" into other controllers and STILL be able to use the Motion Sensors, etc etc.. I think this is a brilliant concept, but risky. By doing this and making it work, Nintendo will successfully pull itself from the Nintendo / Sony / Microsoft competition and I expect a lot of people to simply tell themselves : So I'll take the Revolution and then .. either PlayStation 3 or X-Box 360.. Good move by Nintendo. |
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| | #18 (permalink) |
| Registered User Join Date: May 2005
Posts: 2,666
| It can be really good, or really bad. I hope they come out with a star wars light sabre game... It'll be the first star wars game I ever buy. :P I will probably get it, though... If it's the right price. |
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| | #19 (permalink) |
| Lord of the Dance Join Date: Apr 2002
Posts: 6,452
+61 Internets | Reminds me of the old NES rpg controller which was just a circle with the D-pad on one side and A - B - Start - Select on the other. Was kinda nice actually since it allowed you to eat, read strategy guides, make maps, take notes, etc...etc...while playing. Came in handy for game slike wizardry and whatnot. Was really awkward though for any other game, especially ones that required reflexes. |
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| | #22 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 659
+20 Internets | Innovation is always good. It might not work out perfectly for Nintendo but it’s good that one of the major gaming companies isn’t afraid to move away from the proven formula and take risks. Some great games and ideas will probably come out of the use of this controller, I just hope that more developers are willing to take a risk and develop games that can’t really be ported to other systems and it wont be all nintendo software. Either way, Nintendo has balls. |
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| | #23 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,266
+14 Internets | Props to Nintendo for thinking outside the box. When you truely think about it, controllers for major consoles have fundamentally been the same since the 80s. It takes some major guts to tackle an idea like this. Nintendo are marketing experts, however, so I'm sure they will put out some games that give people teh wood...A Star Wars game that makes use of this for lightsaber combat is very very likely, IMO. This controller will be godlike for FPS games too. Move/strafe with the analog, and aim/turn with the motion sensors in the remote unit. I guarantee you if this succeeds, MS and Sony will try to emulate the idea themselves. Btw, in other Nintendo news, Square is porting FF4 (FF2 US) to the GBA in the fall. That owns...plz port FF6 and Chrono Trigger, thx.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #24 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,686
+10 Internets | I am curious about the definition and the reaction time. Another big problem is that making a game that uses the system basicaly means it cannot be ported to another plaform easily. That might scare developpers. On the up side, the machine is suposed to be dramatically less powerfull than the PS3 and Xbox360, so making game will be also dramaticaly cheaper (but still not really cheap though :/ )
__________________ -retrosabotage- |
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| | #25 (permalink) |
| CEO of MillieDolls Ltd. Join Date: Jul 2004 Location: France
Posts: 2,162
| As I said, the Revolution is supposed to be compatible with GameCube controllers, and there ARE other controllers for Revolution beside the "Remote Controller"... and the Remote can be inserted into these other, more conventionnal controllers.. I definately don't see any games not released on Revolution because of the "special controller", but rather I see games on all platforms with ADDED bonus on Revolution to make use of the nifty controller's possibilities.. |
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| | #26 (permalink) | ||
| Whatever I touch turns to Rickshaw. Join Date: Mar 2003
Posts: 961
| Guys, you should read the artcle posted on 1up before you judge the controler. The controler has 2 sensors that are places near the tv and it is tracked in realtime 3d space. You can move the controler front and back to zoom in while playing 1st person shooters, they had an example of a fishing game where u fish just by moving the whole controler. This controler is amazing. Read this Quote:
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| | #28 (permalink) | |
| Registered User Join Date: Apr 2003
Posts: 525
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| | #29 (permalink) | |
| Brained. Join Date: Jan 2004 Location: Salzburg
Posts: 1,744
| Quote:
Fat people don't want to flail their arms about. Unless they're reaching for french-fries: then it's appropriate. DDR + PowerGlove(tm) = Fat Unhappy Gamers - Look Yonder Ta,
__________________ Angry Amadeus Burn in hell, Salieri | |
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