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| | #16 (permalink) |
| Banned Join Date: Aug 2003
Posts: 1,643
| Classic DoTA is like a strategy game. Allstars is like a FPS. But it's a relatively good FPS. It's certainly imba at times, but sometimes that's what makes it fun, playing a weaker hero and winning, or playing a stronger hero and getting your ass handed to you by people who really know how to play. Regardless, what impressed me about Allstars is the fact that the heroes were so different and creative. That they were able to achieve any semblance of balance at all with the heroes is impressive. WoW could learn quite a bit from them. |
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| | #17 (permalink) |
| Registered User Join Date: May 2005
Posts: 399
+2 Internets | U can easily counter naix with frost attaks ( dragon knight , frost armor , eye of skady) as it goes thru avatar. Also keep in mind that naix is kindof worthless till he farms about 4000 g and only really dangerous afther he gets crysalis treads and black king bar. And if u want to complain about imba heroes complain about Enigma That's some gg in the hands of a good player with decent teammates. But the beuty of DOTA is that the possibilities are endless and with a little bit of luck and lot of skill and teamwork u can beat a imba hero team with a -ar team . But i say it again NOT WHEN PLAYING PUBLIC GAMES. Make a team with skilled players and go against other teams and it is a whole new level of fun and challenge.
__________________ Warrior of Semantic Justice |
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| | #18 (permalink) |
| I think I'm drunk enough to drive you home. Join Date: Jul 2002 Location: What is, is.
Posts: 2,458
| too lazy to go and quote everyone. To those who say Allstars was all about stuns, I agree. However, that shifted the balance to teamwork, scouting and feinting. But, as previously stated, that did make some -allrandom games a little lopsided. That didn't happen as often as you'd think though, as 75% of the heroes had some more of control/stun spell. However, it did make Rhasta and Lion a little overpowered in -allrandom games. Sentinels had more single target stuns spread out amongst the heroes, and undead had some of the best multi hero stuns piled onto a few characters. The game became a guessing game. If you were charging a lane with 3 heroes, and you could only locate 1 of the enemy on the map, you needed to stay behind the damn river or you were asking for an ambush. Timing your own stuns against the stuns the order of stuns the other team was likely to throw to try and keep a target perma-stunned became your strategy. When we'd play a 3v5 game, and be kill all 5 of their heroes in a heads up ambush against our 3, early on without a significant item or level advantage, other teams thought we were cheating somehow. That was good times. Without the stuns, the game felt too hit and run. You couldn't get off hero kills against decent players. They'd have to make some boneheaded mistakes to ever die. Also, no, pushing was not the way to win until Guinsoo came around. That was one good thing he changed, where your own creeps get harder/more plentiful once you kill other rax, instead of stopping the spawn. Periodic upgrades to the creeps to keep up with the heroes was a good idea too. Before that, creeps never got harder, and killing a rax meant the spawn stopped. Killing the opponent's rax early was retarded, as you stunted your gold income. It was a resource war for the first 15-20 minutes of the game. Keep your opponent's from getting exp, and farm more gold then them (which requires staying alive). Once you had an advantage, you'd press it and kill off some towers, then turn that into a larger gold advantage. If the other side's towers are gone, your creeps push farther, eventually getting pushed back the closer to the enemy base, as the heroes can respond quicker. But, now the enemy creeps build up and it's a group of free gold once they come back into your territory. With your towers still up, you have protection against enemy heroes while you slaughter the creeps. |
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| | #19 (permalink) | |
| Flaccid Steel Join Date: Dec 2002 Location: Vancouver
Posts: 1,470
| while we're at it....all strength heroes are overpowered but especially sven hey i do 500 damage a hit for 45 seconds with a 1min cool down and 2 second stun storm bolt...oh dont bother hitting me cuz i have passive +5 armor Quote:
that guy needs no items to do some damage | |
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| | #20 (permalink) |
| Registered User Join Date: May 2005
Posts: 399
+2 Internets | Difusal Blade > sven . Sand king is overrated . Good luck setting off that epicenter withouth BKB or dagger . Actually dont bother pointing out hero imbalances . Every hero can be countered with a certain hero or item combination. Of course that doesnt happen in all games , somethimes u just can't make difusal blade to counter sven or you cant make eye of skady before naix get powertreads , 2 ogre axes and crysalis . But the posibily is there .
__________________ Warrior of Semantic Justice Last edited by wamphyr : 09-01-2005 at 12:49 PM. |
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| | #21 (permalink) |
| Registered User Join Date: Feb 2002
Posts: 9,268
+14 Internets | Lina with crystal staff + that dupe staff = ownage in a can. She can instantly kill any non-melee character with that double nuke of doom.
__________________ Training the citizens of Norrath from 1999-2003! |
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| | #22 (permalink) |
| Registered User Join Date: May 2005
Posts: 399
+2 Internets | Haha ok that is a bit overpowered . But it is sooo damn expensive the game should really be over by then . If it is not just stun her and focus fire . If she got those items and your team can't kill her in 2 seconds by now .. you would have lost anyway ![]()
__________________ Warrior of Semantic Justice |
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| | #23 (permalink) |
| Flaccid Steel Join Date: Dec 2002 Location: Vancouver
Posts: 1,470
| first off, if you want purge get naga...diffusal blade would just suck your money on other decent items 10 or whatever charges is not good enough to dispell sven...its on a 1minute cooldown and usually purge just prolongs your death second, sven is probably one of the best farmers in the game with cleave and armor...he can start killing lv6 drags and golems at lv7 he is killable if you gang him...1v1 i see no reason for him to die...if he is losing he can just backdoor...lv16+ with some decent items he kills a tower in 10 seconds and on sand king...he is overrated because he kicks so much fucking ass early game but suck later on cuz his epicentre still does only 110 damage per pulse...i can only kill heroes that dont usually get high hp like drow later on in game and i see no reason why u can't get off epicentre...he has a 1.5 second stun and usually human reflexes disallows you to target an opponent in .5 seconds on top of animation after lvl 11 he starts to suck at killing hero but awesome pusher/farmer |
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| | #25 (permalink) |
| Registered User Join Date: May 2005
Posts: 399
+2 Internets | Whith the new manta style recipe difusal blade is even better , not to mention that on heroes with mirror images is a must . About sven .. hmm it depends on the metagame so to speak, In clan practice allpick melee heroes are actually a liability more than an asset. The only mellee hero my clan picks is Panda for his awersome tank capabilities ( the best tank ever ) or if the other team is newbie and goes heavy on steath heroes we get the treeman. The rest is inteligence heroes with disable ( rhasta , lion , enigma , furion ,etc ) Agaist 4 disablers in a team + at least 3 guinsoos sven or other melee is kindof meh . And you would be really suprised what playing dota since realease and War3 with 100+ apm can do to your human reflexes.Somethimes my teammates pull off some crazy shit like killing steath assasin the second it comes out of steath or disabling instantly 4 enemies heroes that come rushing from the fog of war . I ussually just play panda and tank shit. The only hero i consider imba in clan practice/war enviroment is enigma. ' If the other team picks or ars any of the folowing hero combinations and they know what they are doing we have no chance : Enigma / cristal maiden Enigma/treeman , Enigma/leshrack , Enigma/Sandking , Enigma/ Leech , Fuck that shit is overpowered.
__________________ Warrior of Semantic Justice |
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| | #27 (permalink) |
| Registered User Join Date: Nov 2004
Posts: 49
| You guys aware of the new bug with 6.13? Bugged heroes: Enchantress, Antimage, Treant Protector, KotL, Ogre Magi, Stone Giant, Earthshaker, Drow Ranger, Night Stalker, Tormented Soul, Phantom Assassin, Tidehunter, Bane Elemental, Shadow Fiend, Tinker, Pandaren Battlemaster, Invoker et Lich Normal heros get 226 exp per creep wave, and the bugged heros get 296 per creep wave, so the bugged heros get about 31% more exp than normal heros do. Pretty gamebreaking, but also pretty fun if you are one of the bugged heroes. |
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| | #29 (permalink) |
| Hurrah for happenstance. Join Date: Dec 2002 Location: Harvard IL
Posts: 4,003
+3 Internets | I play on east, name of Hedgemo, PM or /friend me on b.net or something. I need some people to play with/against that don't suck balls. Pubbies are about 10% decent games, 90% leavers/lopsided ass-stomping. |
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