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| | #1 (permalink) |
| Banned Join Date: Jan 2003
Posts: 3,390
| Shadow of the Colossus (from makers of ICO) So, how many people sitting on their swollen nuts for this one? I know I am. See, referring to the "realistic mmorpg" shit colored palette (poolette?) there's a right way of doing things, and a wrong way. This is the right way: Videos here, too. Holy hell. http://ps2.ign.com/objects/490/490849.html |
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| | #2 (permalink) |
| Support Tha Blackman Join Date: Feb 2005 Location: Maui, Hawaii
Posts: 378
| Very old news. Also, since when did the games' name change from Wanda and the Colossus? edit: nvrmind, clicked link and realized its' just another title for it. Also, I need to remind myself to buy the composer for this game and ICO a blowjob, because the music is phenomenal and easily one the strongest driving forces behind the games. edit2: I'm jealous of Enchiladitos Last edited by NoStem : 08-26-2005 at 09:06 PM. |
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| | #4 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,397
+3 Internets | Wanda and the Colossus is the litteral translation of the japanese title, Shadow of the Colossus is the occidental title. Something broke my heart with this game though: I saw some screen shots with some user interface elements... or didn't I? Hopefully it was a nightmare.
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| | #6 (permalink) |
| Banned Join Date: Jan 2003
Posts: 3,390
| Yeah, didn't post it as news at all. In fact it was talked about over a year ago in some other thread on FoH talking about "poolette graphics." It deserves its own thread for anyone has any shots or nfo... Enchiladitos: one thing that bugs me is that it looks completely empty except for the various giants. That can be cool, it can also blow. What sort of interactions are there, I've only seen the horse running scenes which look awesome, and the various big-boss fights. It's nice that games are starting to make use of their tech to do great things with scale, like what Katamari Damacy did. |
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| | #7 (permalink) |
| Life is so fucking good I can taste it in my spit. Join Date: Jul 2004
Posts: 272
| Frott: Well, when I played it I had the horse and I was in a big castle/temple thing. Thats where you start out and you move out into the wasteland. Your sword points you in the direction of the giants and you go and fight them. If I remember correctly there's about 12 of them in all and they're all different. You have to use the appropriate strategies to take them down. I'd post a screenshot of me playing it at E3 but I'm afraid I'd get the highlighter . Its an awesome game though. Right up my alley. If you like ICO i guarantee you'll love it. |
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| | #8 (permalink) |
| R.I.P. Bandit Join Date: Oct 2003 Location: Acton, Massachusetts
Posts: 1,600
| One serious question I have about this game is how long it's going to be. With (from what I understand) nothing to do but climb up and then kill 16 giants, will the game be too short to be worth the $50+ price tag? |
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| | #9 (permalink) | |
| sylvos is going to have my butt babies Join Date: Jan 2004
Posts: 1,792
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| | #12 (permalink) | |
| Open Beta Tester Join Date: Oct 2003
Posts: 2,139
| Do the bosses take a decent amount of time to figure out/beat, at least the first time? I'd imagine they'd need to be at LEAST a half hour or so each to make a game of even a minimal length.
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| | #13 (permalink) |
| This is how I look when I post. Join Date: Apr 2003 Location: St. Louis, MO
Posts: 2,414
| From the videos this game looks rediculously easy. Climb up mob, stab it in the obvious weak point. Follow your nose... I mean sword... To next extremely easy giant. |
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| | #14 (permalink) | |
| Registered User Join Date: Nov 2004
Posts: 739
| Quote:
One of the things I actually felt while playing was how bad I felt for killing the boss. He's been roaming around for 1000 years or so minding his business and I just come and kill him for no reason. The emotions of this game are supposed to be amazing while you play it. | |
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