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Old 08-29-2005, 02:18 PM   #16 (permalink)
NoStem
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Quote:
Originally Posted by Communistbloc
One of the things I actually felt while playing was how bad I felt for killing the boss. He's been roaming around for 1000 years or so minding his business and I just come and kill him for no reason. The emotions of this game are supposed to be amazing while you play it.
Yeah, the main character sounds like a dick.
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Old 08-29-2005, 02:32 PM   #17 (permalink)
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I hope there's a "reason" behind me killing him.
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Old 08-29-2005, 02:52 PM   #18 (permalink)
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If you kill them all Wanda comes back from life or something. I don't know the story since I skipped the intro but she's laid up from something.
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Old 08-29-2005, 02:55 PM   #19 (permalink)
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Quote:
Originally Posted by Communistbloc
revolutionary and graphically astounding..
Unfortunately in today's world more often than not

revolutionary + graphically astounding = 6 hours of gameplay
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Old 08-29-2005, 03:00 PM   #20 (permalink)
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Newsflash: a game that is short and easy can be good.
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Old 08-29-2005, 03:06 PM   #21 (permalink)
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Quote:
Originally Posted by Szlia
Newsflash: a game that is short and easy can be good.
ICO was about 6 to 8 hours the first time around.. and it was awesome.

Beyond Good and Evil was about 8 hours too but it's a great game and terrific storyline (too bad the game was so badly underrated that it made almost no money and so the sequel will likely never be made) =(

Max Payne was about 4 or 5 hours and was excellent too.



However, it's a shame these "short" games are sold for the same price as other, much longer games. The only exception I know of was Beyond Good and Evil which was sold around $20 because it was short.
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Old 08-29-2005, 09:33 PM   #22 (permalink)
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Quote:
Originally Posted by Szlia
Newsflash: a game that is short and easy can be good.
Well put. However, a game where you do nothing but fight 12-16 bosses really requires badass graphics, an orchestral score, and innovative gameplay in order to earn its price tag. Shadow of the Colossus seems up to the task, but not everyone is, and I hope the industry doesn't take its success (or lack thereof) as a trend.

Personally, I miss the old days of truly epic-length games like Baldur's Gate 2. Say what you want about quality, but time has its own way of working magic that short games can never capture.
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Old 08-30-2005, 03:43 AM   #23 (permalink)
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One of the main benefits of short games is that you don't get tired of the gameplay, because once you get past the first stage, it's pretty much just repetative anyways.

I just hate games that are like 3 hours of gameplay, but advertise as 100+ because 90% of it is cutscenes and dialogue. Square games are getting worse with each passing year in this category. You might as well be watching a bad movie that makes you feel awful for eating hamburgers with a boss battle every 20 minutes.
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Old 08-30-2005, 07:50 AM   #24 (permalink)
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Sure it can be good but something that separates the ICOs of the world from the GTA and Civs is that the innovation comes in graphical slickness and setting rather than longevity and/or replayability.

I don't mind games that are short once you know everything in this genre - but I don't see the tradeoff between tech impressiveness and length of the game.

God of War is a good example of what being patient about the game ends up with when you toss in a variety of things... the Prince of Persia 3D series is the same.

Not my cup of tea in general... but when games like Metal Arms can be marginally innovative *and* offer 40+ hours of playing to get through it I think they could tack on 2 or 3 hours to ICO without it being fluff.
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Old 08-30-2005, 09:14 AM   #25 (permalink)
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I'd rather have 6-8 hours of tight enjoyable gameplay, instead of 6-8 hours of tight enjoyable gameplay, padded in with 40 hours of fluff and repetative time-sinks.

Its not to say that long games cant be good, I loved BGII and it took me ages to finish it, but that game was quality top to bottom and with alot of replay value also, its one of the few games that I actually went out to buy after downloading it because I enjoyed it that much.

But, short games can be good also, and aslong as the gameplay is fun during that time, I dont see what the problem is.

Likewise, I hate it when good games get cut short, I really enjoyed Fable (although it was rather simplistic in alot of ways, but still enjoyable), just as the game felt like it was starting to peak and get into it - next thing you know, I'm infront of the final boss and a big "wtf? its over now?"
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Old 10-19-2005, 11:02 PM   #26 (permalink)
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rent or buy

Judges?
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Old 10-20-2005, 12:55 AM   #27 (permalink)
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My penis has never been more satisfied.

It's everything I had hoped it would be. I'm only about two hours into it, but I want to have sex with it.
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Old 10-20-2005, 02:34 AM   #28 (permalink)
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grrrrrrr waiting on the japanese release next week............

I should buy a US PS2 one of these days.....
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Old 10-20-2005, 07:52 AM   #29 (permalink)
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Quote:
Originally Posted by redav
rent or buy

Judges?

Seems like the reviews are pretty positive. I'm waiting to pick this up once I have some more free time to enjoy it (IE gf goes on vacation )


IGN 9.7/10
Gamespot 8.7/10
Gamespy Review Gamespy 4.5/5
GamePro Review GamePro 4.5/5
1UP Review 1UP 9.5/10
Yahoo! Video Games 4.5/5
Cheat Code Central 4.5/5
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Old 10-20-2005, 08:02 AM   #30 (permalink)
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yeah, I had to take the disc out a few times already and give it a love tap with my
e-Rection.

Marvelous (the game).
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