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Old 10-31-2005, 10:32 PM   #31 (permalink)
Vorph
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Oblivion just got delayed til second quarter 2006, which should be a surprise to absolutely no one. I would almost feel sorry for the poor fuckers who ordered xbox360s just for this game, but I suspect that the main reason for the delay was because of the console in the first place.

On the bright side, this should mean that Gothic III will be out first now. ^^
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Old 10-31-2005, 11:08 PM   #32 (permalink)
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Quote:
Originally Posted by Zehn_Druidbane
Morrowind is boring if you don't mod, and I mean mod heavy. I think my mods were 3-4x as large then the game itself. Revamped the combat system, made casting more fun and interesting, etc...etc...the Castlevania mod is to this day still one of my favorites. Mods that completely fleshed out the game and made it far more enjoyable. My brother has Morrowind for the xbox and I agree, plain dry morrowind is boring as shit once you know the storyline.

Combat is alot more bearable with locking and using a controller btw. I would go so far to say that it is actually fun.
I've just done a bunch of searching and have been unable to find any good results. Could you please point me to some sites that have downloads/links to good morrowind mods? Thanks!
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Old 11-01-2005, 12:53 AM   #33 (permalink)
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Quote:
Originally Posted by Zefah
I've just done a bunch of searching and have been unable to find any good results. Could you please point me to some sites that have downloads/links to good morrowind mods? Thanks!
I second that, I also looked on Google for a long while and could find nothing at all. Also, I've read somewhere that it was possible to change the language version of your game (I have the French version unfortunately), and I'm wondering if you know where I could download the English text and voice files to replace the French ones.. or if that is even possible. Thanks!
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Old 11-01-2005, 01:54 AM   #34 (permalink)
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http://www.morrowind-mod.com/

38 second google search.
However, I'm not blaming your searching abilities as different countries will yield different results using the google engine.
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Old 11-01-2005, 02:26 PM   #35 (permalink)
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gamespot has an article about it
Bethesda didn't make an offical annoucement yet, but I believe the news was first given in some Take-Two fiscal report or some shit
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Old 11-01-2005, 11:32 PM   #36 (permalink)
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http://www.gamespot.com/xbox/action/...6&q=take%20two

Quote:
Today on Wall Street, Take-Two Interactive (NASDAQ: TTWO) took a drubbing worthy of The Warriors, its just-released beat-'em-up action game. Following yesterday's one-two punch of lowered guidance and delay announcements, analysts ganged up on the publisher, pummeling it with a battery of negative reports.

Investment firms Bear Stearns, Janco Partners, and Wedbush Morgan all downgraded Take-Two's stock to "peer perform," "accumulate," and "hold," respectively. "We are at a loss to explain the company's consistent failure to execute," read a report from Webush analyst Michael Pachter.

Even more discouraging was the consensus among analysts that there is even more bad news down the road. "We continue to see no positive catalysts over the next six months," said Pachter. "The company’s FY06 guidance implies that the bulk of its net income will be earned late in the year, without commitment to the next installment of the GTA franchise." UBS' Mike Wallace concurred, saying, "We still think FY06 guidance and FY06 Street numbers are too high."

After agreeing with his counterparts, FBR Research's Shawn Milne had even harsher words for Take-Two, dismissing the company's claims that "cautious" US retailers were partially to blame for its woes. "We believe this is more company-specific than market-driven," said Milne.

Of all the major analysts, only Piper Jaffray's Anthony Gikas gave Take-Two anything close to a vote of confidence. "Today we find ourselves stuck with an Outperform rating on TTWO," he wrote in his note. "We are electing not to downgrade TTWO shares and think today could represent the [near-term] bottom to the stock." However, Gikas bluntly stated that he and his colleagues were none too thrilled with the publisher, saying, "We are not big fans."

When the closing bell rang this afternoon, the impact of Take-Two earnings warning became clear. On heavy trading--more than 10 million shares changed hands, 10 times the average volume--the publisher's stock lost more than 15 percent of its value, or some $3.12 per share. When the dust cleared, Take-Two's stock price stood at $17.53, its lowest point in more than a year. As of press time, the company had only recovered a nickel per share in after-hours trading

The background info... if you are lazy. The webcast is more interesting.
http://ir.take2games.com/ReleaseDeta...leaseID=178238
Quote:
New York, NY - October 31, 2005 - Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced revised revenue and earnings guidance for fiscal 2005 and fiscal 2006.

Take-Two is reducing its fiscal 2005 guidance to reflect several factors, including the movement of the launch of Grand Theft Auto: Liberty City Stories for the PSP™ handheld entertainment system in certain European territories from the fourth quarter of fiscal 2005 to the first quarter of fiscal 2006, due to unexpected delays in final product testing and submission. Shipments of the title have been made to the UK in the fourth quarter, with the title expected to ship in the remaining European territories in late November. Additionally, the revised fiscal 2005 guidance reflects reduced sales of catalog products and lower than anticipated initial retailer orders of new releases, which have resulted in lower than expected sales in October of Take-Two's published titles and in the Company's Jack of All Games distribution business.

Based on preliminary estimates, the Company now expects $1.180 to $1.185 billion in net sales and $0.53 to $0.56 in diluted net income per share for the fiscal year ending October 31, 2005.

In view of the Company's expectations of a continued cautious U.S. retail environment through the holiday season, and the inherent uncertainty in forecasting the pace of manufacturer shipments and consumer adoption of new hardware platforms, the Company has also reduced its fiscal 2006 guidance as follows:

* For the fiscal year ending October 31, 2006, $1.35 to $1.45 billion in net sales and $1.15 to $1.45 in diluted net income per share.
* For the first quarter ending January 31, 2006, $300 to $350 million in net sales and $0.04 to $0.10 in diluted net income per share. In addition to the factors mentioned above, the reduction in first quarter guidance also reflects the movement of The Elder Scrolls IV: Oblivion for PC and Xbox 360 from the first quarter to the second quarter and the movement of the Japanese launch of Grand Theft Auto: San Andreas for PlayStation 2 out of the first quarter and the fiscal year.

The Company's diluted earnings per share for the periods above do not include the impact of adopting FASB 123(R), requiring the expensing of employee stock options. With the adoption of FASB 123(R) beginning on November 1, 2005, the Company's estimated diluted net income per share guidance will be $0.95 to $1.20 for the fiscal year ending October 31, 2006 and $0.00 to $0.05 for the first quarter ending January 31, 2006.

"It is disappointing to reduce our financial guidance. However, we remain optimistic about Take-Two's overall prospects and the favorable dynamics of our industry," said Paul Eibeler, President and Chief Executive Officer. "We continue to create compelling content, supported by strong creative and financial resources. For Fiscal 2006, we are well positioned for the opportunities to extend our brands across the large installed base of current generation platforms, as well as next generation hardware including the two previously announced Rockstar Games titles for the PSP, one of which is a new Grand Theft Auto title. We are pleased with the strong initial gamer and trade press response to our recently released Grand Theft Auto: Liberty City Stories for the PSP, as well as The Warriors and Sid Meier's Civilization IV."

Take-Two will host a 20-minute conference call today at 4:45 pm Eastern Time to discuss this news. The call can be accessed by dialing (877) 407-0984 or (201) 689-8577. A live listen-only webcast of the call is available by visiting http://ir.take2games.com and a replay will be available following the call at the same location.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor and publisher of interactive entertainment software games and accessories for the PC, PlayStation(R) game console, PlayStation(R) 2 computer entertainment system, PSP™ (PlayStation(R) Portable) system, the Xbox(R) video game and entertainment system from Microsoft, the Xbox 360™ video game and entertainment system from Microsoft, Nintendo GameCube™, Nintendo DS™ and Game Boy(R) Advance. The Company publishes and develops products through its wholly owned labels Rockstar Games, 2K Games, 2K Sports and Global Star Software; and distributes products in North America through its Jack of All Games subsidiary. Take-Two also manufactures and markets video game accessories in Europe, North America and the Asia Pacific region through its Joytech subsidiary. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Madrid, Vienna, Milan, Sydney, Breda (Netherlands) and Auckland. Take-Two's common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com.

Safe Harbor Statement under the Private Securities Reform Act of 1995: This press release contains forward-looking statements made in reliance upon the safe harbor provisions of Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws. Such forward-looking statements are based on the beliefs of our management as well as assumptions made by and information currently available to them. The Company has no obligation to update such forward-looking statements. Actual results may vary significantly from these forward-looking statements based on a variety of factors. These important factors are described in the Company's Form 10-Q for the quarter ended July 31, 2005 in the section entitled "Cautionary Statement and Risk Factors".

Last edited by dub : 11-01-2005 at 11:50 PM.
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Old 11-02-2005, 12:29 AM   #37 (permalink)
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I just want to be able to go to a church on Sunday and serve my own form of preaching.

But yes, I liked Morrowind only for how freelance the game itself was. I don't recall ever hearing anyone showing love for the game for its combat system.
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