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Old 08-16-2005, 07:59 PM   #1 (permalink)
Malakie Torsade
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Project Offset

http://www.projectoffset.com/

First off, yes, I know this isn't an MMO, so save it.

This game looks incredible, especially considering that it's been done thus far by 3 self-funded guys in an apartment. Those graphics are on par with what I've seen for the Unreal 4 engine and supposedly runs very well on a non-super computer of the future. I really hope this takes off as we are really needing a good Fantasy FPS.

Some interesting snippets :

Quote:
We wanted to make an FPS set in a epic fantasy world. A game where you can choose one of many character classes.

...

For players who like vehicle combat, we won't disappoint. Project Offset will have creatures you can ride, dragons you can fly, siege weapons you can man
Quote:
Programmers that wish to extend the capabilities of the shader editor may do so by adding "shader modules". These are small, simple to create XML files which define the behavior of the shader nodes.
Quote:
The Offset Engine is the first engine to utilize true cinematic quality motion blur on all objects. Rather than being something that is applied as a simple special effect, the motion blur works uniformly on everything that gets rendered, including moving and deforming objects and particles. This, combined with unified lighting, shading, and shadowing, bridges the gap in quality between real time and prerendered graphics.
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Shadow have the ability to conform their shape to any normal maps that are applied to a surface, a new technique we dub "displacement shadow mapping"
Shadows work correctly with shader-based opacity, with light passing through the transparent regions
PS : Please give us a general games forum
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Last edited by Malakie Torsade : 08-16-2005 at 08:02 PM.
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Old 08-16-2005, 08:06 PM   #2 (permalink)
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Here here to the general games forum. Nobody reads General really and so most things get lost there or screenshots.

Downloading the movie now, page looks cool already though.

edit: wow that was amazing, I can't wait until it comes out.
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Last edited by Ham n Cheese : 08-16-2005 at 08:19 PM.
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Old 08-16-2005, 08:14 PM   #3 (permalink)
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Amazing.

Although it would be pretty wierd to have a FPS fantasy MMO. Maybe it will be kinda like Savage?
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Old 08-16-2005, 08:18 PM   #4 (permalink)
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Absolutely stunning. I have never seen in-game graphics that good... ever... Even surpasses the Killzone 2 demo which no one really knows if that was in-game footage or what... still, well worth the download, I'll definetly be keeping an eye on this.
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Old 08-16-2005, 08:26 PM   #5 (permalink)
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Although it would be pretty wierd to have a FPS fantasy MMO
Don't remember Hexen or Heretic, do you? ;p

Fantasy FPS isnt really new...just underused.
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Old 08-16-2005, 08:45 PM   #6 (permalink)
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Originally Posted by Whyme
Absolutely stunning. I have never seen in-game graphics that good... ever... Even surpasses the Killzone 2 demo which no one really knows if that was in-game footage or what... still, well worth the download, I'll definetly be keeping an eye on this.
It was pre-rendered.


This seems like one of those awesome backyard projects that will be lost for all eternity for a lack of money.
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Old 08-16-2005, 09:05 PM   #7 (permalink)
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Some publisher will buy that shit up by next week if theres any real substance to what they have. That is some amazing shit.
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Old 08-16-2005, 10:43 PM   #8 (permalink)
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Legends of might and magic ftw.

who remembers that game?

It was seriously pretty fun, i mean it could have been better but i liked the idea.
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Old 08-16-2005, 10:56 PM   #9 (permalink)
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This is the kind of stuff I've been looking forward to in terms of high-end graphics. I have always heard people saying shit like "It looks so real!" in reference to some console games or even games like Half-Life 2, but I've always felt they were too "plastic", and the movements were too "sticky". The way that beast took off the helm, roared, moved it's jaw, swung the weapon, the way the dragon soared, the movement of the elf unsheathing his sword... That is photo-realism.

For the love of all things sane this thing better be real.. and better not die.
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Old 08-17-2005, 12:29 AM   #10 (permalink)
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Yeah this game has been all the buzz among the cool kids at school, it's goddamn inspirational.
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Old 08-17-2005, 02:44 AM   #11 (permalink)
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if the average computer can run the game looking like that video then hot damn
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Old 08-17-2005, 06:01 AM   #12 (permalink)
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The Offset Engine is the first engine to utilize true cinematic quality motion blur on all objects. Rather than being something that is applied as a simple special effect, the motion blur works uniformly on everything that gets rendered, including moving and deforming objects and particles. This, combined with unified lighting, shading, and shadowing, bridges the gap in quality between real time and prerendered graphics.
Uhhh, sounds suspiciously like what MGS2:Substance on the PC did. Definately not the first "engine", maybe the first publicly available one or something...
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Old 08-17-2005, 06:44 AM   #13 (permalink)
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Originally Posted by Remfin
Uhhh, sounds suspiciously like what MGS2:Substance on the PC did. Definately not the first "engine", maybe the first publicly available one or something...
I'm fairly certain MGS2(or any of them, for that matter) does not render motion blur on an object level, but at a full screen level.
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Old 08-17-2005, 06:58 AM   #14 (permalink)
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Promising, but I can't help but be wary if they claim to be creating something technically superior to Unreal3.
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Old 08-17-2005, 07:20 AM   #15 (permalink)
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didn't mgs2:substance only really do that in the cut scenes though?

Anyways - on playing on weaker systems. Well, I know films work at the frame rate they do because of "natrual" motion blur. Movies are shot (or, released atleast. not sure on the specifics) at 24 frames per second. Your Eye can see up to about 60 frames per second. But you ask, why do movies look like real life at 24 frames per second but you can tell choppyness in a game at even 30 frames per second? Well, like I said at the start movies use motion blur to cheat and make the motion look fluid.

So my guess is, even though the engine is high end, because of the motion blur the engine is able to get away with less frames and still look fluid.

If anyone actually knows what i'm talking about, please explain with better detail.

edit: Also, these arent' just 3 armchair programmers that decided to make a game. They were 3/7s of the team that made Savage. While that game didn't really take off, I enjoyed the demo and it shows these guys have experience.

Last edited by Bralkan : 08-17-2005 at 07:29 AM.
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