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| | #1 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,089
+2 Internets | Plane of Time - Quarm death -> Waking Zeb needs a fix As I'm sure most know by now, when you kill Quarm, Zebs stasis chamber becomes targetable and once you destroy it Zeb is awoken and it triggers a script. This script goes on for about two minutes, then Druzzil Ro spawns and there's a brief dialogue followed by a large range AE port to the plane of knowledge - something that in its current state can not be delayed. This needs to be changed, and changed fast. It's stupid that it doesn't bring up a box that warns you, or asks you if you're ready yet. Come on, what are people going to gain by not being ported out? What will they lose by BEING ported out you ask? If someone goes LD before looting their items from quarm, or whatever the case may be, and they're ported out, they stand a good chance at losing those items. It's something that in design is "neat", I guess, but in reality it's dumb and pointless. Last night we got ported out before our ranger could loot his Stone of Flowing Time. Lo and behold, tier 1 respawned when he tried to zone back in to loot his item. I'm not sure if it's a bug with instancing code or what, but this NEEDS to be fixed. The port SHOULD NOT reset the script - which it seems to have done last night. We had nearly two full hours remaining on the script last night when quarm died - no way should it have reset already. Please fix this to make the port to PoK optional, or at least fix it so the script doesn't reset on the port. |
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| | #3 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,089
+2 Internets | What the fuck does that matter? Fact is the port should be optional. A new timer should start when quarm dies too, because Eternal Wrath got ported out right after Quarm died from what I understand. It's stupid to beat the game and then be ported out without warning or chance of saying "no I don't want to be ported out yet". And since you're a retard, I'll explain the real reason of my post - tier 1 was up after being ported out. Our first kill, and actually, every kill until instancing was put in, when we got ported out we could zone up without problem and return to the Quarm area until the plane of time b script timer ran out, that is the major reason for me posting this, is because it seems like instancing broke this. Last edited by Kodylan : 08-27-2003 at 12:53 PM. |
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| | #4 (permalink) |
| Registered User Join Date: May 2002
Posts: 1,444
| And you still haven't answered my question, why the fuck are you TRIGGERING the script when there is still shit to loot? Guess what? Simply don't trigger it. Oh my god, that's fucking deep, no? You decided to trigger zeb early like a bunch of retards, and you lost a loot. Oh well, DEAL WITH IT. Oh sorry. I guess you want to blame VI for your mistake, and then scream at them to fix something that isn't a problem, rather then have them do something else with their precious two minutes. Sorry, I don't want them wasting time putting in "DO NOT JUMP" signs in EK, and I don't want them spending time changing a script that you choose to trigger, just because you're too stupid/impatient to wait until your loot has been awarded + grabbed. You still don't get it. VI doesn't need to fix shit. It sucks that something changed, but just don't fucking trigger zeb until quarm's corpse is fully looted. Nothing needs fixing here... **EDIT** The post that this was responding to has been edited beyond recognition. Last edited by Schatze : 08-27-2003 at 04:08 PM. |
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| | #5 (permalink) |
| Registered User Join Date: Mar 2002 Location: Minnesota
Posts: 434
| dumbasses Look retard. Schatze explained it, plain and simple. You will not be ported out at all, if you never kill the egg. Why are you homos killing the egg before doing your loots? Sounds pretty simple to me. Kill quarm, loot your shit, then all run over and hit the pinata like the bunch of retarded mexicans that you are. No one is forcing you to kill the egg and release Xeb before you do loot. Theres nothing wrong with the script, and just for posting this shit, I hope you lose another round of loots for being retarded. EDIT: bah Schatze beat me to the reply |
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| | #7 (permalink) |
| Monolith - Area 52 Join Date: Apr 2002 Location: Sealab
Posts: 2,356
| Your point is, if i'm correct, that it blows that after you trigger Zeb, you get ported out of Time, and have a chance of not being able to finish loots if needed. The counter-point was presented as, don't fucking trigger Zeb...Is it that damn hard to grasp that concept? Why would you trigger Zeb before loots are done anyway? And who gives a flying fuck if the script resets? You've killed Quarm, what else do you need to do at the moment? Wanna sit around at his corpse and have a little circle jerk? Don't go off saying "Blah blah needs to be fixed" when in reality it isn't fucking broken. You're dumbass guild triggered Zeb before loots were done, yet instead of sucking it up and realizing your stupidity, you blame VI for a broken event? For the love of god shut the fuck up. |
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| | #8 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,089
+2 Internets | No, my point is the port in any case when Quarm dies is stupid. If you're close to running out of the time you've allocated through the script, you get ported whether you release zeb or not, even if quarm is dead - so there still poses a possible problem. My point being, it seems like there is a bug that is reseting the script on any port, even if you have time left. This wasn't the case before instancing was put in...now do you see what I'm getting at? Maybe I should have worded it differently so dimwits can understand. Last edited by Kodylan : 08-27-2003 at 02:04 PM. |
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| | #11 (permalink) |
| Registered User Join Date: May 2002
Posts: 1,444
| Kodylan, jesus man, WE UNDERSTAND. You come here screaming for a fix... A fix to what? a fix to the port. The evidence you offer is that you triggered zev before quarm was fully looted, and at some point they changed the script to reset your instance of time... You demand a fix, that the port not happen, that it be low range, ya de ya de ya de... So I offered you this piece of wisdom: don't trigger zeb until looting is done. Problem solved. It is NOT a fucking hard concept. Don't... trigger... zeb... until... quarm... is looted. And you will have no problem. **EDIT** The post this was responding to was edited beyond recognition. Keep that in mind. The other posts were also responding to the "pre-edit" post. Last edited by Schatze : 08-27-2003 at 04:14 PM. |
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| | #12 (permalink) |
| Registered User Join Date: Apr 2002 Location: Butt Hugging Moose Jockey
Posts: 4,968
| lol, pay no attention to some... However, unless those god-doors stayed open indefinetly after Quarm was killed until Time respawned I still don't see what you're bitching about. If they do I guess a quick PC could dash back to quarm's corpse and get his missed loots originally... but.. don't trigger the script to get a port-out/corpses-not-looted-instance replaced with new instance if you're not ready. |
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| | #15 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,089
+2 Internets | No, you still miss the point, so I will type it again. There is a bug, possibly caused by instancing, or something - I don't now, but it is there. This bug resets the script, even if you have time left - are you following me? Before instancing was put in you could zone back up to quarms area if you had time left, EVEN IF YOU WOKE ZEB, HELLO FUCKTARD - is it registering yet? Great, so here is the problem now - maybe you'll understand. EVEN IF YOU DO NOT WAKE ZEB - if you kill quarm, and you run out of the time left before you can get loot done, THERE IS NO ZONING BACK UP. Why? Because of this bug. It's as simple as that. My posting about our ranger not being able to loot his item was to make clear that we have seen this through experience - it's not some bullshit that is second-hand. The problem isn't with waking zeb before doing loot, it's that you cannot zone back up, even if you do not wake zeb and get ported. That is why I say there needs to be a new timer start as soon as quarm dies, and this timer is not reset by being ported out by druzzil ro. It should run out on its own. There, was I more clear the ninth time, or do I need to go on for hours trying to teach you simple reading comprehension? |
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