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| Registered User Join Date: Jan 2003
Posts: 370
| Def/Off parse of Time Monk/Pal/War I normally don't post stuff like this on this board. However, since there have been some recent debates touching on warrior/monk and warrior/pal balance I felt it was appropriate. Everything following this is cut and pasted froma monkly-business post. Buffs for each was Swift like the Wind, Focus of Spirit, Ferine Avatar. (monk had epic affect and bhili) (Pal had self hp buff and BSS) Code:
Paladin was using Vanazir Monk was using Fiery Staff of Zha No class had any shielding or avoidance mods. NOTE (PLEASE READ): I was somewhat hesitant to add the monk data. Mostly because the paladin and warrior parses were done in a more controlled situtation than the monk parse. When the monk parse was done there were no A valorian guards. However, since the DB and DI were the same from A valorian guard and A valorian guardian I grouped them together. Also the monk doesn't have a time weapon and was using bhili and epic. However, the differences between tanking ability of warriors and monks was rather large so I thought it warranted being put in reqardless. I will do another parse with the monk as soon as CT decides to drop a staff of transcendence. DEFENSE COMPARISON of Monk, Paladin, Warrior all with max defensive AAs The following information is collected from the hits A valorian guardian and a A Valorian guard did against each class. Bashes and kicks are discarded. Attacks made from a valorian sentry are ignored. Code:
Total is the total damage taken by each class from punches. DPS is the dps each class took from punches. AvgHit is the average hit that each class took from punches. Mit% is figured from using min hit (NOT DB) and max hit. ((MAXHIT - MINHIT) - (AVGHIT - MINHIT)) / (MAXHIT - MINHIT) 100% mitigation would mean every hit landed for MINHIT. O% would mean that every hit was for MAXHIT. Hits are the number of attacks that landed. Miss is the number of attacks that were missed, parried, riposted, blocked, and dodged. Hit% is the percentage of attacks that made it through all defenses and landed. DEFENSIVE SKILLS (Dodge, Parry/Block, Riposte) I had to do this sepearately since I couldn't ignore dodges, parry/blocks and ripostes that came about from bashes or dodges. So the information gathered below includes attacks from A valorian guardian, A valorian guard and a A valorian sentry. Also no one was using an item that modified their DPBR skills. Code:
Miss% (IMPORTANT) This is the percentage of attacks that were missed AFTER removing dodges, P/Bs and Ripostes from the total attacks made. The defensive avoidance skills are known to go off regardless if the miss would have missed or hit. If you want to see how many were missed after all skills are figured in see the Hit%. Dodge% is the percentage of attacks that were dodged. Same for P/B% and Rip%. Hit% is the percentage of attacks that made it through ALL defense skills and actually landed. Hit% and MIss% will not equal 100%. This Hit% is different than the one above in that it is figured from all attacks (bashes, kicks, punches) from A valorian guard/guardian/sentry. DISTRIBUTION OF HITS This is somewhat important in showing which class is more susceptible to spikes. In this case I used only punches from A valorian guardian. Hit%s are are given for hits from 1-20 where 1 is min hit and 20 is max hit. Check for information on damage intervals to figure out where the 1-20 comes from. Code:
At first glance it looks like monks are in amazingly bad shape. I mean 50dps taken compared to 33dps by the warrior. Looking at that makes me want to shit bricks. The thing you have to remember is that I was using a Zha. A 20delay weapon. It is the pefect example of why dual wield is long dead for tanking. Take out the ripostes and you see a completely different picture. In this case we have an average hit for the monk of 325.3 and lets use an avoidance of 45% to be safe. Warriors average hit was 247.4 with an avoidance of 49%. So to compare these you would take 325.3 * 0.45 / 247.4 * 0.49 and find that the monk takes 21% more damage. This of course isn't universal. If a mob had 0 DI the monk would take 10% LESS damage. And on a mob with no DB the monk would take 35% MORE damage. All situations that won't come up and I bet 20% more damage is probably a good enough average to bank on. Is it too much? Yes, I think it is. I would like to see monks get pure misses 10% more often than a plate tank. Which would make them take within 10% the damage that a warrior would take. HOWEVER, we still have far less hp and are FAR more susceptible to damage spikes. Bottom line, if you gave us 10% more avoidance you would not ever see us taking a tanks spot in a group or a raid. Next, it seems as if warriors are on a seperate defense table than knights. You can see this from the Mit% or check out the distribution of hits. Warriors are seeing no spikes at max while you still see one for the paladin. I have seen this pattern all over the place. From Emp Ssra to Xegony to Vallon Zek. Very rarely will a warrior get a spike at max. This makes them far less susceptible to damage spikes than the 10% extra mitigation % shows. (See 64% vs 70%) However, I still think warriors don't have enough hp. In the average exp group a pally will have at most a few hundred hp less than a warrior due to self buffs and BSS. OFFENSIVE COMPARISON of monk, paladin, warrior. In this case the monk had all offensive AA except double riposte and return kick. The paladin had all offensive AAs except crits. The warrior was missing raging flurry 3 and tactical master 3 and all double riposte AAs. The paladin was missing nearly 100 raw atk from items. Both the monk and the warrior have maxed worn item atk. The monk also had more attack from epic and bhili. (I believe that is 55 raw atk.) All the information provided comes ONLY FROM THE WEAPON DAMAGE. Special abilities like flying kick, bash, and kick are not listed. Procs from weapons are NOT listed. This is purely crush damage from the Fiery Staff of Zha and Vanazir. The Fiery Staff of Zha is treated as a 35.2 damage weapon. This is because 20% of my max hits had the magic damage land. Code:
DPS is the damage per second of crushes. Hit% is how often the class hit its target. AvgMod, this takes a bit of explaining. I take the avg hit subtract the damage bonus and divide by the weapon damage. In this case Vanazir has a damage bonus of 40 and a weapon damage of 60. Zha has a damage bonus of 14 and a weapon damage of 35.2. Avg mod will be affected by crit%s. It is also heavily modified by target AC and the atk of whoever is being parsed. The higher the better. Single/Double/Triple/Quad are the percentage of attacks that fall into these categories. Atk/Rnd is the number of attacks per round on average. Crit% is the % of attacks that were criticals. OFFENSIVE CONCLUSION I put this in almost as an after thought. The information is there, but it is rather difficult to make heads or tails of what is going on. Perhaps I should have added a AVGHIT/EFF_DELAY. In this case the monk would be at 14.6, the paladin would be at 13.4, and the warrior would be at 14.4. The higher the number the better. In this case the Zha proves to be a slightly superior weapon than the Vanazir EVEN WITH DAMAGE BONUS INCLUDED. The fact that the monk is wielding a more damaging weapon is what is keeping him somewhat close to the warrior in this case. The warrior had a higher hit%, more crits, better atk/rnd, and a better AVGMOD. Now, the higher hit % is understood because only 10.2% of the warriors attacks were blocked by ripostes, dodges, and parries. Compared to the monk being blocked by 12.6%, and the paladin being blocked by 15%. I don't understand the differences between the monk and paladin in the percent that the skills blocked their attacks (12.6% vs 15%). Obviously you can see the tactical mastery coming into play here and thus why only 10% of the warriors attacks were riposted/parried/dodged. The better Atk/Rnd that a warrior is seeing is coming from flurry most likely. The AvgMod is probably being influenced quite a bit by the much larger crit% and is only brought closer by the fact that the monk had approximately 55 more raw atk than the warrior. In these tests both the paladin and the warrior have options to increase their dps other than a weapon. The paladin is missing quite a bit of atk which could be gained through items. He also has no crit AAs. With crit AAs and 100more raw atk you would see the DPS increased by a good 10%. This is far FAR closer to the warrior dps than alluded to by Kreugan and others. Sure paladins are hurt by a SLIGHTLY lower hit% and inferior SDTQ rates, but it is no 30% by any means. In this case you could say that the paladin is only doing so well due to double riposte. However, the paladin only riposted 86 times. And if it is true and you double riposte 80% of the time he got an extra 69 atks out of 6896 total atks he made. Or about a 1% increase in DPS. (You would see this amount get increasingly higher if you are tanking boss mobs. For instance, if you are tanking a mob that quads every second compared you would see about a 8% increase in dps from maxing flash of steel alone.) The warrior dps will increase by maxing raging flury and tactical mastery and even flash of steel. It is of course questionable about how much the warrior would gain from getting those skills. The monk can get flash of steel and return kick to increase his dps. Well that and Staff of Transcendence. Using the same crit% rates and SDTQ rates this monk would do 10.1% more damage with a SoT over Zha. Of note is that Vanazir would HURT his dps at this point. And of course getting flash of steel and return kick to increase dps is VERY questionable as a monk after looking at how god awful monks take hits. Obviously I have not included his special attacks. With Technique of Master Wu at lvl 5 he did approximately 10 more dps. At this point paladins seem to be doing more damage than they feared. I see nothing wrong with their dps. Monks with Staff of Transcendence can expect to do 10% more damage than a warrior with Vanazir + another 10dps from maxed technique of master Wu. What would that add up to? I would quess that in a raid situation, with both monk and warrior given the back of a mob the monk would out dps the warrior by 25% (5% for tactical mastery being eliminated, 10% for staff of transcendence, 10% for technique of master wu.) HOWEVER, the warrior would quickly splat since the monk class has what is probably by far the best agro reduction ability in the game. A monk could let a wizard throw one SoS at a mob and the monk could do the other 40k of damage needed to kill the mob and it would never turn onto the monk. OVERALL CONCLUSION I think warriors are strangely over offensive. Flurries and higher crit % doesn't seem to fit a class that focus mainly on their defensive capabilities. They do actually have a rather significant tanking advantage over paladins outside of just defensive. I think warriors have too little hp compared to a paladin, especially in a grouping environment. I think it would be a boon to the class if they could actually keep agro on something without actually having to attack that mob. Paladins seem fine. I see nothing wrong with their offensive capabilities especially when considering what they can do in an undead environment. Their defense is acceptable, even though they are surprisingly on a seperate defense table than warriors. Monks seem to do ok in the damage department. The only problem I really have is that with a superior weapon (Yes, kiddies, Zha > Vana for DPS. Zha also procs 50% more per unit of time than vana, But I didn't include that in the parses.) the monk was unable to do more damage than a warrior. Tactical mastery, far greater crit %s and flurries give warriors a significant advantage. If I had been using a Vanazir I would have come out WORSE in this parse. The defense nerf to monks is unacceptable at this point. Perhaps it was reasonable when monks had about the same ac as warriors, but that is no longer the case. Even in the non-raiding game that is rarely the case anymore. The distribution of hits looks fine for monks. However, their avoidance is woefully inadequate. Block is fine, but the PURE misses needs to see at least a 10% increase. (ie my miss % should go to about 48% if not 50% from the 43.4% that I logged it at.) EDIT: I rewrote my conclusion on monk defensive as I think it is highly misleading and is inappropriate. Last edited by Brodda Thep : 08-24-2003 at 10:59 PM. |
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| | #2 (permalink) |
| Fires of Heaven Officer Join Date: Jan 2002 Location: Melbourne, Australia
Posts: 2,635
+9 Internets | For offences comparision, can you set it up so that each of the classes is attacking from behind, which is the more likely scenerio on raids, rather then tanking. Comparing those results might buta lot different to what you have shown here. |
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| | #5 (permalink) |
| Registered User Join Date: Sep 2002 Location: Tribunal Server
Posts: 13
| One of the reasons warriors have such high offense is because it is their main method of generating agro. Taunt just helps them stay there. Believe me, I would rather have spent my points elsewhere.
__________________ Kromagnon Overlord Elitists and Vagrants |
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| | #6 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 17
| I'm sorry but the previous post is just funny. Your DPS is high so you can maintain agro? As you can easily see from the original post ALL monks do is offense (we certainly don't tank) so I think our DPS should be considerably higher. |
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| | #7 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 91
| 100% repeal of the monk nerf. Give monks flurry. Give pure meele ranger 55 atk. Give rangers tripple attack. Also include an improved offhand skill/aa that gives offhand a damage bonus. All dualwielding classes get it. |
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| | #8 (permalink) | |
| You are not damn right | Quote:
__________________ Imscared - Orc Hunter - Rivendare (WoW) Rhllor - Orc Warlock - Rivendare (WoW) Marked - Stygian Herald of Xotli - Deathwhisper (AoC) Panic - Lesser Giant Dread Knight - Flamehammer (Vanguard) retired Arrogant - High Elf Sorcerer - Flamehammer (Vanguard) retired Visvires - Dark Elf Shadow Knight - Drinal (Everquest) retired | |
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| | #10 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 370
| I would prefer to have the saying best damage from any angle mean something. I don't think it would be imbalancing to have it so that mobs cannot dodge, riposte, block, parry any attacks made against them by a monk if that monk is not #1 on their hate list. That would mean something to me. I would also think monks should be missed significantly more than any other class. Certainly 10% more pure misses would not be unbalancing. Though I agree my ability to tank is fairly minor, all things considered. |
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| | #11 (permalink) | |
| A Relic Join Date: Jan 2002
Posts: 1,227
+12 Internets | Re: Def/Off parse of Time Monk/Pal/War Quote:
Secondly, if you're going to do an offensive comparison, it's really only fair that you use a Staff of Tran. or hell, a monk using a Vanazir. Again, you are underestimating the value of Riposte while tanking TREMENDOUSLY. As far as your procs per unit of time theory. You are smoking something and I call it the green and purple sticky stuff. Weapon delay has jack shit to do with proc rate. | |
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| | #12 (permalink) |
| Fires of Heaven WoW Member Join Date: Mar 2002
Posts: 223
| Jesus christ man - For your defensive conclusions about monks - look at your ac. You wonder why your monk takes max hits so much more then the warrior/Paladin? It's not just class bonuses/penalties/Skill levels - YOU HAVE 400 FUCKING LESS AC on your monk. |
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| | #13 (permalink) |
| Heavy Breather Join Date: Nov 2002
Posts: 404
| I think that's half his point Drewon, monks were hit with the innate mitigation reduction as well as the itemisation ac reduction. Add on top of that mob dps being much higher than in the past plus the far fewer hp that monks get compared to the plate classes and you've got a near quadruple nerf to a classes' defensive capability in the space of a couple of months. |
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| | #14 (permalink) | ||
| Registered User Join Date: Jan 2003
Posts: 370
| Quote:
At this point I am getting pretty fucking upset. There were 86 FUCKING RIPOSTES. With someone without riposte AAs this makes for 86 MORE FUCKING ATTACKS. Follow me? Just checking, you have a habit of being slow. So 86 more attacks out of 6896. OMG. I swoned by the damage added by ripostes. (I can't even believe I am going through this.) So if 42 of those landed and the average hit being 254, that means the damage from ripostes would be 10668. Well, you are thinking, that is quite a bit. Unfortunately, you are forgeting that with a 35.2 damage weapon those same number of ripostes would have added 5910 damage. So you the damage differential is 4758 more damage from using a vanazir over a zha from ripostes. AND YOU THINK 4758 IS A SIGNIFICANT PART OF THE 762397 TOTAL DAMAGE DONE? What part of elementary math did you skip? Or in this case since the pally DID have his riposte AAs he would net 8609 more damage from ripostes than if he had been wielding a Zha at the time those ripostes were done. So riposting with a Vanazir instead of a zha with maxed riposte discs equates to about 1.3 more dps for that pally. It would be even less for the warrior without the riposte discs. BIG FUCKING WAHOO. Let me put this in plain english. Ripostes are not a significant source of damage while tanking a 75% slowed mob that double attacks. Simple enough? Quote:
Does anyone else want to make some inane comments? | ||
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| | #15 (permalink) |
| You are not damn right | Look, its a general consensus that monks straight up suck nowadays, we all get the point. Its obvious to an extent that people that have never played monks actually pity them. Denying it at this point is dumb. I originally (read: pre pop-early pop) had a monk as a primary dps class, when elemental bows came out, strike of solusek became available, mass focus items, huge influx of incredibly powerful weapons, PoP AA - monks shit hit the fan. Plain and simple, they werent putting out anywhere near their dps counter-parts (rogue lite anyone?) they couldnt tank, they cant pull as good as at the very least 2 other classes. They're simply an essentially worthless - no rogues/wizards lfg, grab the monk? - class. I was putting out approximatly 130 dps with my monk in a basic group situation, with almost all offensive aa maxed. I put out 200+ with my ranger, get some nice atk buffs, heals if need be, harmony, sow, etc. I put out 200+ with my wizard, and ill admit the utility isnt as good as a ranger, he sure brings alot more to the table then a monk - read: burst dps in dire situations, evac/transport , stuns. All utility aside, why would I want a class that puts out almost half the dps of other primary damage dealers? (Note: Monk with GSoT , ranger with featherwood compound bow)
__________________ Imscared - Orc Hunter - Rivendare (WoW) Rhllor - Orc Warlock - Rivendare (WoW) Marked - Stygian Herald of Xotli - Deathwhisper (AoC) Panic - Lesser Giant Dread Knight - Flamehammer (Vanguard) retired Arrogant - High Elf Sorcerer - Flamehammer (Vanguard) retired Visvires - Dark Elf Shadow Knight - Drinal (Everquest) retired |
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