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Old 06-05-2003, 08:51 PM   #1 (permalink)
Furor Planedefiler
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More Plane of Time Bullshit



HOW MUCH TIME DO YOU GUYS NEED TO FIX THIS FUCKING ZONE SO IT ISN'T A BUG RIDDEN PIECE OF FLAMING COW SHIT?

For those of you that don't know what that picture means; This is Phase 3, where you mindlessly kill ~80 mobs so you can advance to the Gods. Well, tonight on Veeshan, Ayonae Ro, and I believe Stormhammer, Phase 3 bugged out in EXACTLY this manner and stopped spawning mobs halfway through, ending everyone's night early and pissing us the fuck off.

Going through Phase 1 and Phase 2 and then dealing with this crap, essentially wasting 3-4 hours of everyone's time is bullshit. This is not acceptable.
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Old 06-05-2003, 09:01 PM   #2 (permalink)
Shryke
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What the fuck?

I thought you quit. What's up?
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Old 06-05-2003, 09:01 PM   #3 (permalink)
Snipp
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I suppose this means you aren't quitting eq afterall?
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Old 06-05-2003, 09:03 PM   #4 (permalink)
Tauk
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Happened on Saryrn yesterday and today as well.
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Old 06-05-2003, 09:06 PM   #5 (permalink)
Furor Planedefiler
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The next mother fucker

to ask me if I quit, is not only gonna get their asses banned from this board, they're gonne get Riimjobbed.

OBVIOUSLY YOU FUCKING YEASTY VAGINAL DRIPS, I HAVE NOT QUIT. I am finishing up this piece of shit zone with the rest of my guild before we transfer to WoW.
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Old 06-05-2003, 09:14 PM   #6 (permalink)
Serrath
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stopped popping on povar too
hopes its fixed soon

-Serrath

****EDIT****

the 3rd wave bosses popped just as the 'you have 2 hours left' warning was given. by this time everyone had gated out as this was a good 15 min after they were supposed to. we logged back in and booked it back to time and are fighting the mobs now... perhaps they can only spawn at a certain point? (close to the 1 hour mark?)
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Old 06-05-2003, 09:19 PM   #7 (permalink)
Malice
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Re: The next mother fucker

Quote:
Originally posted by Furor Planedefiler
to ask me if I quit, is not only gonna get their asses banned from this board, they're gonne get Riimjobbed.

OBVIOUSLY YOU FUCKING YEASTY VAGINAL DRIPS, I HAVE NOT QUIT. I am finishing up this piece of shit zone with the rest of my guild before we transfer to WoW.
pwnt~
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Old 06-05-2003, 09:35 PM   #8 (permalink)
Nakilos
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Friend in TR said the event didn't stop per se as much as it was just stupidly delayed (upwards of 20 minutes between spawning) and at the end, the script didn't start for quite a while. Experienced a slight delay in the second tier tonight before the gods but it worked much to my surprise honestly. Although I am unsure if anyone else has experienced this but the water wave (Anar of Water) in the first tier seems slightly bugged - unlike every other named in the first tier it doesn't respawn. I don't mind so much not getting a loot dropper, because quite frankly its all rots besides the ring/earring at this point, but also the emote didn't happen which you should get 5 emotes before the doors open.

Word to the not so wise too who might be having problems with bugged shit: make sure no one is on a horse when you kill the last mob in the event. The less than intelligent design counts horses up as NPC's up, therefore causing events to not be "complete".

Otherwise I agree, scripting issues should have been done properly a long time ago, although it sadly has come a long way from the first time people were in there which were even more bugged and events so improperly tuned it was sad.
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Old 06-05-2003, 09:41 PM   #9 (permalink)
seraa
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The script did end up delaying for us as well after we thought it stopped. When we ported out thinking it was over, the next wave finally popped. Was really sucky because a lot of our guild had logged for the night thinking we were done.

I wouldn't say the whole night was a waste because of the loot we got from 1 and 2, but it was certainly a big disappointment.
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Old 06-05-2003, 09:41 PM   #10 (permalink)
Soygen
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Quote:
Originally posted by Nakilos
Word to the not so wise too who might be having problems with bugged shit: make sure no one is on a horse when you kill the last mob in the event. The less than intelligent design counts horses up as NPC's up, therefore causing events to not be "complete".

Haha. That's great.
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Old 06-05-2003, 10:03 PM   #11 (permalink)
Serrath
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dunno if this is 100% confirmed but worked for my guild tonight

apparently after killing each wave of mobs + named, it does an NPC check. if there are no npcs left it spawns next wave. apparently horses and pets are being counted as npcs and only when we killed all pets and dismounted from horses, waves would spawn.

it seemed to work BUT it may just be coincidence that mobs spawned as we killed pets

-Serrath
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Old 06-05-2003, 10:47 PM   #12 (permalink)
Camo
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Sounds like what happend the last time my guild did Bertox like a month ago. Killed the first four kings and it took a while for the next four to spawn. At first we figured maybe it was our ele gear killing faster. Well, we killed the next four kings, which should have spawned the last four, but nothing happend. Fifteen or Twenty minutes later the final four spawned.

Good thing their fixing vendors that aren't broken, cause all the ring events in PoP seem to be working just fine.
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Old 06-05-2003, 11:42 PM   #13 (permalink)
Behemoth
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.

i was alone in the zone for quite some time sans any horses or pets and it still didnt spawn.
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Old 06-05-2003, 11:45 PM   #14 (permalink)
Bladefury
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I don't know why you act so surprised anymore, Furor. This has been happening for years. I know they'll sometimes read this and do things about it, but geez man. I don't know why you bother anymore, with all this crap.

Playing EQ is like letting a guy kick you in the balls, repeatedly... for 4 years.
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Old 06-05-2003, 11:52 PM   #15 (permalink)
Warrik
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Just curious, did you petition Furor? Would love to hear a GM give yet another explanation of why this zone is broken.
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