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| | #1 (permalink) |
| Registered User Join Date: Jun 2002
Posts: 186
| Plane of Earth A-Respawn issue Since the rings were revamped not to be blowable by exp groups, they have not respawned naturally on our server. We've tried waiting 4-5 days and we get placeholders every time. We only have two guilds that are active in the planes, so no one is blowing the spawns. Any other servers having this problem? |
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| | #2 (permalink) |
| Registered User Join Date: May 2002 Location: Paris
Posts: 993
| Same here And ring of Avatar of Smoke(edit) in PoA is not repoping either. PoE ring have not naturally repoped since thye have been revamped on my server, and every once in while a guild try to see if it has been fixed Last edited by Gurgeh : 06-01-2003 at 06:55 AM. |
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| | #3 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 55
| Yep their respawn is broken(on AB server). Have been broken since around the time they made them drop 2 loots. They were briefly working a week or two before that, then they broke them again heh. I recommend getting all your guild to /bug and /feedback it, since it really is an artificial cockblock and getting kind of annoying when you wish to proceed further in the game. Last edited by Rani : 05-30-2003 at 08:00 AM. |
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| | #4 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 96
| Other odd PoEA behavior My guild entered Plane of Earth A yesterday to key up some new recruits for Earth B. We knew that the only other elemental guild had killed Vine, Rock, and Mud rings a week ago, so we figured they would repop, or if they didn't repop, that we would be able to clear Dust and get the MA. So, we went and did Mud ring to see if they had repopped. They hadn't, we got the PH. So we decided to clear to temple and pull the Dust ring. On our way there a ranger noticed that Mystical Arbitor had popped. We tried to get there in time, but fighting from the Mud ring to the MA spawn point while killing croc on the way proved to take too much time. The MA trigger shouldn't pop unless all 4 ring events are dead at the same time. In this case, he popped after Vine, Rock, and Mud were cleared, followed a week later by the Mud ring PH being cleared. If the MA is poppable by just doing the same event 4 times in a row, I find that fairly gimp~ Why is it that Sony thinks it's fun to do an entire ring encounter before you know if it's up or down? That's just retarded. |
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| | #5 (permalink) |
| Registered User Join Date: Mar 2002
Posts: 2,089
+2 Internets | The PH can spawn an arbitor PH as well - not sure if it gives out flags though, we didn't make it there in time the other day when we spawned it. If you haven't done the dust ph boss, you're in for a treat heh. |
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| | #7 (permalink) |
| Special Mapper Join Date: Mar 2002 Location: Midwest
Posts: 114
| ... I've never seen the named that pop from the traps respawn either. Takes a zone reset to make em avail again.
__________________ exit light enter night take my hand we're off to never never land |
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| | #11 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 1,591
| Considering Time remains fairly broke ass (3 guilds that I know of tonight completed the 3rd tier event last night only to find the script didn't continue), I expect earth rings to be fixed in 2006 at this rate. I don't seem to remember Vex Thal being this broke, sure it had problems and had to be reitemized basically, but not being able to progress due to bugged scripts is really putting a damper on those in Time. |
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| | #12 (permalink) |
| Registered User Join Date: Apr 2003
Posts: 525
| Our wave3 worked fine last night (have they tried going up to portals/doors/etc? Some of our trials wouldn't "complete" until we went near the doors The timer is broke as shit in that zone tho. By the time we got to gods we had I think 10+ instances of "the big counter" spamming the zone. 10+ spams of "You have 4 hours remaining" spread over 40 minutes. Why bother with the counter if you have no clue which one is accurate |
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