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Old 05-20-2003, 11:52 PM   #1 (permalink)
Faille
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planetside released

Anyone else catch the total assfuck SoE gave to planetside players?

Are they trying to sink their own company or something?
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Old 05-20-2003, 11:56 PM   #2 (permalink)
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Assfuck?
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Old 05-21-2003, 12:01 AM   #3 (permalink)
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Sony has always sucked, they didnt create Everquest, and they sure as hell cant create a good game without fucking it up.

The total lack of a sensitivity setting for Planetside made it too much of an annoyance to play... So really, I couldn't care.

Out of the 3-4 weeks or so I have had my beta CD's ive played the game maybe 2 hours at most... These spaceage MMORPG's are stupid, and have so far all failed miserably.

Maybe somone will notice?
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Old 05-21-2003, 12:13 AM   #4 (permalink)
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Lastly, folks that were in Beta have noticed that experience awards are lower than those to which they were accustomed. This is true, but the experience curves in beta were intentionally overinflated to allow faster progression of rank. This allowed our design team to examine data about the usage of weapons and armor at the various Battle Ranks. Those XP gains are now returned to the gains originally intended. For the record, the experience gains while in a squad are shared evenly among squad members, but with a 20% bonus added onto them. Therefore, if you destroy a target worth 100 raw XP, and you're in a squad of 10 people, your individual gain would be:

100/10) * 1.2 = 11.2 XP (rounded up to 12).

This may seem like a reduction in experience potential, but when in a squad of 10 you rack up kills at a greater rate and with relative ease compared to doing so as an individual, so it's possible to gain a great deal of experience that way. (Plus, squads allow easier communication and allow the sharing of base capture experience, as well as allowing Command functionality, so they're very worthwhile groups.)
SoE at their best.
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Old 05-21-2003, 12:22 AM   #5 (permalink)
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Bwahahahaha!

Anyone who was in Planetside beta (I was) and saw the utter lack of respect that the devs had for their beta testers, should not be surprised by this.

Planetside could have been a good game, there were some interesting ideas, but it fell victim to the SOE "push it out the door, we'll make 'em pay to beta it like we do EQ" design mentality.
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Old 05-21-2003, 01:02 AM   #6 (permalink)
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Anyone who was in Planetside beta (I was) and saw the utter lack of respect that the devs had for their beta testers, should not be surprised by this.
Very few letters come to mind, and the all rhyme with STFU. The devs game the players alot of respect, kept us informed, participated, played with us, and worked late just to get the servers running for us BETA testers. I have a sense of respect for them, and I honestly can't see how you say they had an utter lack of respect.

The game may have it's flaws (and indeed it does), but its a brand new genre which they have to toy around with to keep alive. They will make mistakes, true, but thats how the world moves.

Please give me an example of when the devs showed you a "utter lack of respect".
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Old 05-21-2003, 03:46 AM   #7 (permalink)
Samus Aran
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As much as i dont like Sony i think they did an awesome job with Planetside Beta they treated us better than any other beta ive played. I dont see how we got the shaft when the game was free to play for a month with great support. The game was just a snoozer after a while. Shit happens.
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Old 05-21-2003, 06:32 AM   #8 (permalink)
Hika Mindsong
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PS beta support from the devs was pretty decent, although they tended to utterly dismiss any comments from beta testers that threatened to shake up their view of how the game should be.

I would have thought that by now, MMORPG developers would have somewhat done away with the 'them vs us' mentality, given the history of EQ and how many times the playerbase was actually right about stuff, despite the devs trying to put their head in the sand. Listen to your betatesters, especially the ones that take the time to analyse your game and present you with numbers that support their issues.

So while the Planetside developers communicated alot with players, (i.e. respect) it 'seemed' being fanboish garnered you more ear time than actually trying to provide some constructive criticism (i.e.: not mouth-frothing rants) or to voice concerns about the balance of the game. (i.e. disrespect).

Some of this, I'm sure, is derived from Sony Corporate demanding the game be done instead of letting them cook it for another quarter. (So they can buy more time for SWG)
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Old 05-21-2003, 06:35 AM   #9 (permalink)
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Those xp totals are pretty damn low though.

In a military game, you shouldnt be rewarded for solo actions unless its an assassin type role (kills with sniper/stealther blade-handgun kills).

All they're doing is making it less attractive to group in larger squads. Couple this with friendly fire and it even becomes less useful. Seems like half the time you die its because someone had an itchy finger or cant tell the damn difference between units.
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Old 05-21-2003, 07:23 AM   #10 (permalink)
Samus Aran
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i can't pay 13 bucks for an FPS online.
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Old 05-21-2003, 12:43 PM   #11 (permalink)
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The game may have it's flaws (and indeed it does), but its a brand new genre which they have to toy around with to keep alive. They will make mistakes, true, but thats how the world moves.

New genre? It's your standard FPS with annoying islands to go between instead of servers. You can't even fly between the servers er, I mean islands, you have to warp or instant action there.

The game is basically Tribes 2 with 3 different sides, an XP system, and the ability to change servers by going to a safe island instead of a server select screen. The 3 sides have basically the same weapons, armor and vehicles so really theres nothing added there. The XP and implant system SUCKS ASS and is only there to give people a false sense of accomplishment to keep them playing the game.

Also unlike Tribes 2 you have this gay ass cone of fire nonsense from Rogue Spear which isn't such a bad idea if it wasn't for the fact that you basically have to both crouch AND zoom if you want your bullet to fly even remotely straight. Also it lacks the hit location you're used to if you've played more modern FPSers i.e. being able to do headshots. The code for dealing with hills is rediculously bad causeing people to bounce around and there is no sense of inertia in wheeled vehicles when going up slopes.

The network code sucks, and theres little to no prediction going on. Anyone used to half decent network code from Unreal, Quake, Tribes etc. is going to cringe playing Planetside. It's so bad that if you confuse it and walk into someone making it think you're in the same spot as them it picks you up and hurls you away to some random spot, although this was mostly only happening to me on stairs. I even fell through the world while walking around at least once too and another time got teleported to some random location and couldn't move, sheesh.

The only real strength the game has is a decent enough graphics engine and graphics. Although you see weapons fire poking throuogh walls all the time, overall the framerate is decent and the models and animations were okay.

I really hope the game flops because there are so many other games out there that are so much better that don't have some retarded montly fee.
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Old 05-21-2003, 01:09 PM   #12 (permalink)
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Holy shit 11.2 exp? wtf is that. I used to get 100 to 300 a kill. Thats not just lowering it, thats screwing it completely.

Here is a repost of what I said on another board about Planetside....

Quote:
I was pretty disapointed towards the end of beta with how things ended up so I didn't buy it. They really should've added cities instead of bases, and unlearning and relearning certs makes leveling past BR9 kinda eh.

Battles weren't epic, capturing a continent to let you /broadcast over it wasn't a very compelling reason. Huge battles only happened when two factions ended up on either side of a bridge and they were still the most retarded things in the world.

Not worth paying monthly for it in the end
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Old 05-21-2003, 04:07 PM   #13 (permalink)
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This game sounds cool as hell to me personally. Usually I wouldent think of paying for a FPS online, when even games like RtCW are free to play online and pretty damn fun. That said, the idea of Planetside was great and I was really looking foward to a game like that. But I will under no circumstance pay-to-play a VI/Sony online game again in my life after being:

1) Warned and suspended from a post I made on Whineplay that Abashi thought was insulting him. He was later told to apologize and retract the suspension. Good nuff, just one prob, but then...

2) Proving with logs and over 10 hours of my time, that Magician pets never dual-wielded. Then being told I was wrong by the Devs in a comptemptous manner, then they themselves a month later announced that magician pets never dual-wielded.

3) My old Guild Conquest disbanded before my very eyes, even though myself and many others werent even in ST and still received warnings.

4) Getting suspended for "illegally logging into the servers" during a patch. Later this suspension was apologized for but we were never told personally, instead they posted on the boards and all the websites they were going to reward us for our lost time and apologize. Neither was ever recieved. How would you like to go to jail IRL then the mayor tells everyone it was a mistake and he will repay you for time lost but never tells you nor does he ever make any compensation? Good PR, and they dont even have to follow through.

It's amazing too considering it's by far the best game I had played online, but the actual people behind it are what drives me to never ever buy anything touched by this team. And that just doesent go for Sony, that means wherever Abashi's fat ass ends up too.

So a warning to aspiring companies, DO NOT EMPLOY ANYONE WHO TOUCHED EQ, especially during SoL.
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Old 05-21-2003, 07:25 PM   #14 (permalink)
Alderian Stormguard
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(100/10) * 1.2 = 11.2 XP (rounded up to 12).
Yeah, there's good math for SOE. 10*1.2 = 11.2???

So, is it really 20% and 10*1.2=12 or is it really 12% (10*1.12=11.2) and they lieing?
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Old 05-21-2003, 07:31 PM   #15 (permalink)
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I don't know when they changed things but XP wasn't shared in a squad. Everyone got the total points and they kept stressing that.

Now it's a total flip with points being shared and getting only a percentage.

This is plain and simply a slow down technique to get players to spend more time in game before getting to where they want to be for cert points.

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