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Old 05-19-2003, 08:01 AM   #1 (permalink)
Fadaar
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New melee modifiers?

Checking AL's update, some new things are on items :





Interesting to say the least....
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Old 05-19-2003, 08:12 AM   #2 (permalink)
Bizanich
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Wouldn't that be rich if those were EQ2 abilities, Strikethrough and Accuracy, for that rumored cross-game adventuring in a few zones? Have to have both for those crossovers to do any good....
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Old 05-19-2003, 08:58 AM   #3 (permalink)
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Perhaps Accuracy is for ranged attacks (bows, throwing weapons) and Strikethrough gives you a chance to "strike through" a parry or repost and hit the target? Just guesses based on the names.
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Old 05-19-2003, 09:00 AM   #4 (permalink)
Esmo
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stabbing in the dark...

I am going to guess that accuracy is a new ATK buff that allows you to surpass the current ATK cap.

Strikethrough - as some have mentioned I think it is a % chance to bypass a successful npc riposte.
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Old 05-19-2003, 09:22 AM   #5 (permalink)
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I would hazard that its akin to Tactical Mastery, since that is already implemented.
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Old 05-19-2003, 09:29 AM   #6 (permalink)
Kodylan
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+5% of 0 is....
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Old 05-19-2003, 09:52 AM   #7 (permalink)
Iannis
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You try to attack Zeb's stasis chamber, but miss!
You try to attack Zeb's stasis chamber, and hit for 0 damage!

oh nos..
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Old 05-19-2003, 10:11 AM   #8 (permalink)
EQ2sucks
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I always found these 2-5% mods they put on VT and PoP loot retarded. Honestly, how many people can go through all the testing scenarios and etc to prove without a doubt these items actually do anything. It's just collecting more pretty stats really.
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Old 05-19-2003, 10:14 AM   #9 (permalink)
Karmor
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My guess for accuracy would be that it somehow increases your chance to hit, as opposed to ATK which increases the damage you do.
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Old 05-19-2003, 10:33 AM   #10 (permalink)
tanuvyen
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Quote:
Originally posted by Karmor
My guess for accuracy would be that it somehow increases your chance to hit, as opposed to ATK which increases the damage you do.

increased attack increases the dmg u do and ur chances of hitting the target...
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Old 05-19-2003, 10:51 AM   #11 (permalink)
Destinae
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No it doesn't.
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Old 05-19-2003, 11:13 AM   #12 (permalink)
tanuvyen
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Quote:
Originally posted by Destinae
No it doesn't.

want to elaborate on that destinae? cuz i disagree
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Old 05-19-2003, 11:14 AM   #13 (permalink)
ericEQ
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gg you're leeching those images, dumbass
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Old 05-19-2003, 11:21 AM   #14 (permalink)
Furor Planedefiler
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Quote:
Originally posted by tanuvyen
want to elaborate on that destinae? cuz i disagree
I'll help. Increased ATK = increased damage but no increased HIT %.

The increased DPS comes from you hitting more on the high end of the damage spectrum WHEN YOU DO land a hit.
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Old 05-19-2003, 11:59 AM   #15 (permalink)
Destinae
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The visible attack you gain from buffs and worn items (the atk cap) factors into your average hit. The visible attack you gain from from skills (offense/weapon skills) afaik factors into your chance to hit/miss. I'm sure the formulas are alot more complicated then that, but basically hit/miss ratio is generic for every class and (until now) doesn't differ with gear.

Accuracy improving hit/miss ratio is a good bet.
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