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Old 05-17-2003, 07:57 AM   #1 (permalink)
Warrik
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WoW PvP Update

One member of Blizzard's dev team expects World of Warcraft to have MORE content at release than Asheron's Call 1 does NOW after being released for a few years with regularly monthly content updates! If WoW's PvP makes up 10% of that scope, it will still be a large amount of PvP content.

There will be largescale group & linked group quests DURING PvP between the Alliance and the Horde to give more of a reason to fight. The 'frontier realms' will be significantly more massive than it's competitors, but they promise people will never have difficulty finding someone to fight or kill due to expansive land.

Some unique items will only be attainable by entering PvP zones (you will get a pop up warning message when approaching these zones). The unique items will NOT be uber-stat weapons or armor, but they will be special 'unique-looking' items like robes, etc. People will know if you PvP by your appearance, will give recognition for your status, and be able to acknowledge the depth of your ability by the clothing / items you have. These items will most likely be NON-TRADEABLE, so if you want one, yer gonna have to muster up the courage sooner or later....

Massive turmoil will be encouraged & built upon between the Alliance and the Horde and reflect in PvP.

Warring races will probably NOT be able to group or guild together to uphold a truer representation of Warcraft history, lore, & roleplay elements. What if a human gains favorable faction with Orcs? You probably still won't be able to group or guild with an enemy race.

There will be different 'tiers' in PvP. You may only attack players within your level range (tier) in PvP areas. There will be different PvP areas for different tiers. Once you have leveled beyond your old tier, you can no longer go back into that area with that character. You may re-enter previously visited PvP areas with secondary characters of the appropriate level. Once you level up past the limit, you may PvP in a new area. This is intended to discourage (for example) a level 40+ character from obliterating level 10 newbies.

"There will be no PvP server." - direct quote from the dev team ( there was some confusion about whether or not Blizzard would have a dedicated PvP server or not on several community forums this week).

You cannot PvP or PvE on your mount. Devs felt this would give too many people an unfair advantage in PvP specifically, but also that it would interfere with some fighting animations.

Blizzard has several staff members on their dev team who are hardcore PvP and PK.

The entire Blizzard dev team *combined* is playing every major MMORPG currently released.

Blizzard intends to have over 1,000+ non-linear quests waiting for you at release! ( The dev team is not much for bang monster, get magic doo-dad, they would prefer to give you a much more immersive feel ).

There will be MANY GM-sponsored events, quests, and roleplay.

The official word is that WoW has already been under development 4 years give or take a month or so.

Taken from: http://wow.warcry.com/index.php#5853
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Old 05-17-2003, 08:17 AM   #2 (permalink)
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Hopefully not too many will chicken out because of pvp,it adds a whole new dimension to this genre and dont forget , there are safe places =)
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Old 05-17-2003, 08:18 AM   #3 (permalink)
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Speaking of GMs and guides, does Blizzard intend to make it a volunteer position (for guides) like EQ or will all customer service reps be paid (ala DAoC)?

I assume they will take the DAoC route, no point in scrimping on CS when so much time and money have already gone into the game, but I just wanted to make sure.
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Old 05-17-2003, 09:26 AM   #4 (permalink)
Frozboz
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Quote:
Warring races will probably NOT be able to group or guild together to uphold a truer representation of Warcraft history, lore, & roleplay elements. What if a human gains favorable faction with Orcs? You probably still won't be able to group or guild with an enemy race.
This one feature really disturbs me. If two friends can't group or even guild together because they happen to have two characters that due to some roleplaying bullshit won't work together, it may seriously hamper gameplay. I understand they want to keep the feel of the history between the warring factions together, but to your average MMORPG'er it may be too much to deal with.

Think about it. What if in EQ the evil team and the good team couldn't even guild together - pvp aside - this would make raiding and communicating much more difficult (read: not fun). I hope Blizzard plans to address this issue and come to some sort of comprimise..
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Old 05-17-2003, 09:51 AM   #5 (permalink)
Jimmee
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Quote:
"There will be no PvP server." - direct quote from the dev team
I really hope they reconsider this, I'd seriously doubt playing if pvp was done in this "handed on a plate" sort of system.

Go on, one pvp server. I find it hard to believe that "Blizzard has several staff members on their dev team who are hardcore PvP and PK" and yet they're not going to have a pvp server. Unless "several" actually means about three people.
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Old 05-17-2003, 10:15 AM   #6 (permalink)
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Quote:
Originally posted by Frozboz
This one feature really disturbs me. If two friends can't group or even guild together because they happen to have two characters that due to some roleplaying bullshit won't work together, it may seriously hamper gameplay. I understand they want to keep the feel of the history between the warring factions together, but to your average MMORPG'er it may be too much to deal with.

Think about it. What if in EQ the evil team and the good team couldn't even guild together - pvp aside - this would make raiding and communicating much more difficult (read: not fun). I hope Blizzard plans to address this issue and come to some sort of comprimise..
I totally agree Frozboz. It's one of my major concerns as well.
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Old 05-17-2003, 10:46 AM   #7 (permalink)
ChewieTobbacca
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Yea I pretty much agree with Frozboz...

I don't want them turning this into some wanna-be mmorpg that has sides and stuff...

Anyways Blizzard for the most part listens whne people are discontent over it and in fact they do change it, and fairly quick too - if in beta it really hampers gameplay im pretty sure they'll change it
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Old 05-17-2003, 10:54 AM   #8 (permalink)
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that doesn't concern me personally, It'll basically be the exact same thing as Sullon Zek.

on Sullon Zek you didn't have friends on other sides because you didn't get to know them, because you couldnt. You fought them.

Sure, sometimes you had people you liked and respected from your encounters, but you never became "friends" with people in the first place and therefore couldnt miss them.


Think of it as the same thing as another server. They aren't playing with you. That's just the way it is.

Want to play together? Start same alliance, same server.
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Old 05-17-2003, 10:58 AM   #9 (permalink)
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rofl, different aligned races won't be able to group together cause it is not....Rp ? haha
That has to be the most stupid feature I ever heard, kinda like DaoC but even worse.
This "alone" is enough to remove WoW from my list of games that I might play after EQ.
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Old 05-17-2003, 11:01 AM   #10 (permalink)
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no, because it's how they envision the game.

It's a way to incorporate pvp that is desirable, implementable and not a major fuck-up.

It's how they want the game to be played....
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Old 05-17-2003, 11:12 AM   #11 (permalink)
Duppin
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Quote:
Originally posted by Frozboz
This one feature really disturbs me. If two friends can't group or even guild together because they happen to have two characters that due to some roleplaying bullshit won't work together, it may seriously hamper gameplay. I understand they want to keep the feel of the history between the warring factions together, but to your average MMORPG'er it may be too much to deal with.

Think about it. What if in EQ the evil team and the good team couldn't even guild together - pvp aside - this would make raiding and communicating much more difficult (read: not fun). I hope Blizzard plans to address this issue and come to some sort of comprimise..
The only way I really see this being a problem is if, like EQ, some important/useful classes are only available to one "team".

Not allowing cross-teaming helps with immersiveness, and although I can see the point of people wanting to play with friends and this design decision possibly interfering with that, I consider it a small price to play to feel more involved in the game world.

One of the big problems I always personally had with EQ is that I never really felt like I was interacting with and personally invested in the gameworld; every mob felt like a big chunk of numbers poorly concealed by a badly modeled skin. I never felt the excitement of actually fighting a creature; it was all waiting for dice rolls to resolve.
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Old 05-17-2003, 11:17 AM   #12 (permalink)
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Quote:
It's a way to incorporate pvp that is desirable, implementable and not a major fuck-up.
as far as I am concerned it is not desirable, not implementable and a complete and major fuck-up, shrug.
I got RL friends who will want to play orcs or taurens and some others who will want to play human or dwarf, then what we ll do ?
There was the same problem in DaoC, but at least in each realm you could find a race close enough to what you liked.

It doesn't even follow their own background, I kinda remember that in WC3, the main theme of the campaign was everyone (Orc, Taurens, Humans, Night elves and co), against the burning legions.
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Old 05-17-2003, 11:22 AM   #13 (permalink)
tanuvyen
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bah......IMO u guys are too spoiled. you forgot that this is an online rpg were talking about. ROLE PLAYING GAME. biggest thing that made eq suck is that the fantasy role of it was gone soon after the game was release IMO. people got too hung up on stats and dps. looking as the game as a machine instead of a fantasy world. blizzard is keeping it original and i think its the best thing they could have done. personally i dunno if ill Play WoW but i know this summer imma start playing shadowbane and see how i like it and since WoW isnt comming out for a LONG time im just gonna keep playin sb till WoW comes out and by that time if im still having fun with sb ill stay wit it and if not ill go to WoW. but this feature in WoW actually makes it apeal to me more.
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Old 05-17-2003, 11:25 AM   #14 (permalink)
Furor Planedefiler
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This game

hasn't even gone beta yet. Let the play testers and design team do their job and we'll see what happens.

Sitting here arguing over something you have no real concept of is a bit silly. Give it time....
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Old 05-17-2003, 11:34 AM   #15 (permalink)
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If they come up with a clean implementation of the "no-crossteaming" rule, then I'm all for it. I'm excited to see how they plan on designing this aspect of the game.

However, I fear something bad will happen. Sometimes companies get wrapped up in the roleplaying aspect of the game, and let it override good gameplay (read: fun) elements. For instance, Furor decides to be a NE Druid. I'm in FoH. For me to continue to be in the guild, I have to be allied with him - No orc or tauron. For me this isn't a big deal, but for people like Krimson and Kazlaaz who were looking forward to playing orcs - do you want to tell them they have to play a human or night elf or dwarf? It has the possibility of failing and failing hard.

I remain optimistic. The game isn't in beta yet and we're here criticizing it.. so, I'll stop for now, and wait until beta to see how things are implemented. Blizzard's a great company, and I'm sure they will take all factors into consideration when it comes to solid gameplay.
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