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Old 05-16-2003, 02:17 AM   #16 (permalink)
Bukkake King of CT
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guessing that people from sony/eq what ever read this, i wonder what thier general reaction to all this pro WoW talk

I find it absolutly amazing that one man (Furor) could have such a huge impact on so many online gamers.

Though i dont hate EQ just yet ( guild isnt quite to PoT, but close) I have to admit, I find myself waiting for WoW just as much as the next person now after Furors update

You would think the EQ Devs that stalk these boards would get a clue after the last few months.. lol
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Old 05-16-2003, 03:21 AM   #17 (permalink)
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Quote:
Originally posted by Furor Planedefiler
Fraid' not. This is a World of Warcraft site in transition. All this EQ crap will be relegated to the EQ section soon enough.
It's his message board, let him do what he wants. =)
Warrik inspired me to make an image of my own.~

Is the game going to be DAoC style, race vs race? If so.. what are you choosing to go as?
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Old 05-16-2003, 04:15 AM   #18 (permalink)
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Personally, I would like to see the language and grouping barriers stay - having those 2 elements in the game make it more difficult, true - but it simply encourages diversification of the player base. That has thus far been one of the more compelling reasons why online RPG's fall over - at some point, diversity becomes homogeneity.
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Old 05-16-2003, 05:00 AM   #19 (permalink)
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one thing I read from that..

About guild raids..

It says it limits the number of people that can attack each mob..

So basically Blizzard will be deciding how many people each mob should allow it to attaclk at once?
If this is correct....
This would be fine, hopefully, for final boss mobs.. but I assume that a guild would have to fight to get to a certain area.. even in a instanced area.. wouldnt that marginalize the majority of the guild in things like clearing...

Also having player who gets killing blow being the one with loot rights is teh suck
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Old 05-16-2003, 05:28 AM   #20 (permalink)
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Thumbs up

Great post Warrik! That link has a LOT of info about the game I didn't know about! Cheers!
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Old 05-16-2003, 05:55 AM   #21 (permalink)
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That is a great post. I do have a couple questions though. How important will faction be in WoW? Will I be able to improve my faction with orcs if I am a night elf?

Secondly, are there resistances in the game? Like fire, cold disease and poison?
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Old 05-16-2003, 07:00 AM   #22 (permalink)
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Faction will be important, ableit fixable. Orcs cannot walk into a human city without doing faction quests and vice versa. I hope that the grouping barriers go down and that languagues are somewhat easy to learn if you put time into it.

As for resistences there is fire, ice, nature, holy, and shadow. IMO, a much nicer and specialized list, espescially considering the variety of classes Blizzard is having.
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Old 05-16-2003, 07:20 AM   #23 (permalink)
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The racial grouping limitations would make total sense if it were a pure PVP environment, and I would welcome it. Otherwise, it's just a hinderance. It's going to force me to play on the Alliance side as Furor will most likely have an urge to play as a gay human warrior or druid.
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Old 05-16-2003, 07:27 AM   #24 (permalink)
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Quote:
Also having player who gets killing blow being the one with loot rights is teh suck
Actually there are loot right options in the creation of the group. Those mentioned were leader only, loot rotation through the group, and anyone in the group being able to loot. Not sure if they will have a raid structure or not that these rules will extend to.
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Old 05-16-2003, 07:28 AM   #25 (permalink)
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The language restrictions would be pretty cool as long as a character could gain basic familiarity quickly. At least enough to translate "2 kobolds inc!" by the end of an hour grouping.
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Old 05-16-2003, 07:35 AM   #26 (permalink)
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Seriously, Verant made a big mistake pissing off Furor so much like they have been. (seriously - going so unprofessional as to list which guilds killed which mobs first and specifically say that FoH did so after a patch - it's rediculous how long the company has gone)

His influence alone is going to cost them ALOT in the end.
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Old 05-16-2003, 08:42 AM   #27 (permalink)
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Honestly, SOE is capable enough of making its customers look for other games on its own. With the amount of *very unhappy* customers at the moment, Furor is just providing all these gamers shopping for a new mmorpg with a promising alternative - because unlike AC2 or SWG, WOW sure looks appealing right now. Heck, several people on my server have cancelled their EQ accounts and are playing UO while waiting for WOW to be released.

It's a shame how SOE trashes their best resource (players) on a continous basis. While we are all burned out off the SOE style, EQ2 had me intrigued - some of the people that made the awesome EQ we used to play some time ago were transferred to the EQ2 project... I'd be willing to try it out, however both the past record of rushed out games/expansions and the sweet "legends first" beta policy have ruled it out as a possibility.

Mr. Smedley should stop worrying about the bottom line and worry about the quality of the games/exansions published by SOE because these are the ones that make their bottomline.
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Old 05-16-2003, 09:57 AM   #28 (permalink)
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,,

Gotta hand it to Blizzard..
They play for keeps..

They are almost effortlessly lifting Everquests community and placing them in their game..

First they grab the most charismatic player Tigole and get him on PR, then they grab Woody Hearn and GU comics, now they have the most widely known and famous guild leader and most likely his entire guild en masse......
How long before Zaar gets a box of goodies, a free trip to Blizzard and some beta accounts?
If they win the hardcore.. they kill EQ and probably kill EQ2..

Shame on SOE for allowing their most valuable resources to be taken so easily..
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Old 05-16-2003, 10:02 AM   #29 (permalink)
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Great post Warrik!

one thing caught my attention
Quote:
The current penalty for death is a period of time where your statistics are reduced. Bill Roper comments that this is still too lenient for players to truly respect the game world, so it will likely be more harsh than just what it currently is. It is Blizzards goal not to create a game where death is frustrating
good!!! That was definitely a gripe with AC2. Looks like they’re learning.
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Old 05-16-2003, 10:14 AM   #30 (permalink)
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I think World of Warcraft looks as sweet as the next person, and I enjoy reading these forums because its all very interesting... but the simple fact is that none of you have played it, and quite honestly you don't know what to expect when it actually runs on your computer. That's not to say that it won't be sweet.

SoE has what blizzard doesn't - experience with MMOGs. I think the language issues discussed in this thread are a prime example of that.
This game isn't EQ with better graphics, less bugs, and complete content. It's a completely different game. It's NOT a "better version of EQ."
WoW is months away at best, and how much hype can you sit and digest? I don't know about you guys, but for me over-hyping kills fun. It creates all of these grand expectations - filling your mind with imaginative flashes of "the perfect game"...
I realize this is coming across as some kind of defense for the cash cow that is SOE...but my point is - has any game in your life with months/years of hype behind it ever lived up to your expectations?

And you all know how fucking complex MMOGs are. That's why they rarely (if ever) work with complete functionality.


For me, I'm not going to focus on drooling over WoW. I have no idea what the gameplay will be like. I can stare at breathtaking screenshots all day long, but it doesn't mean much. Who knows what kind of computer I'll need for it - or if those character models only show up for high end machines, or if those characters only look that way in cut scenes and demonstrational ads for the game. One of the things that drew me into EverQuest in the beginning was that when I made my character I didn't know what the hell was going on. It wasn't hyped at all for me, I didn't know what the graphics looked like until I first logged on...and the gameplay was overwhelming, which I loved.

When I do quit EQ, I just hope that I'll either be done with the running-in-circles-waste-of-life MMOGs are, or WoW will have been released. I'll quit EQ when it's no longer fun - not because it's no longer fun for someone else. If it's fun for you, and you're in a guild who isn't capable of doing POP raids yet - who the fuck cares if Plane of Time ABC1234 Trial #79874 is broken? I sure as hell don't. WoW looks fucking incredible, but I'm not going to get my heart racing over pure hype.

Just my two cents, take it or leave it.
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