|
|
Or, use your gamerDNA username: (more...)
| ||||||
| |
![]() |
| | LinkBack | Thread Tools | Search this Thread | Rate Thread | Display Modes |
| | #1 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 1
| Are Alliances "uber"? Greetings! I was curious to see what the public opinion was about single Guild vs. Alliances of 2 + guilds. How legitimate is killing something like Seru or Emporer with 2 guilds together and each guild "claiming fame" for the kill? I'm in a alliance right now and it just does'nt feel right when get "uber"kills when I know that we would never have won without the help.But I can't complain either because I never have to worry about not having so and so class or numbers to raid. Anyone have opinions about the alliances they are in? Do you seem to butt heads with the local "uber" guild alot? The only thing that seems to be a problem is that my guild has no say in who or what the other guild does,so we end up raiding with idiots ![]() |
| | |
| | #2 (permalink) |
| Banned Join Date: Apr 2002
Posts: 578
| Elitists and Vagrants were like that, then they merged. Echoes in Eternity and Dol Amroth are like that on our server, but as of yet unmerged. EiE/DA are #2 on our server, but I think their combined roster is rather big, you'd have to check up on em. |
| | |
| | #3 (permalink) |
| The First, The Last, Your Everything Join Date: Feb 2002 Location: Scotland
Posts: 113
| If one guild is trying to take the credit for an alliance accomplishment that is wrong. If an alliance takes the credit for an alliance kill the alliance is uber. Not one of its components.
__________________ Ex-rogue on Bristlebane |
| | |
| | #6 (permalink) |
| open up my eyes... flooded with daylight. Join Date: Jul 2002 Location: Tampa, FL
Posts: 1,286
| Nothing wrong with two diffrent guilds raiding togethor, now if they are fielding 150+ at a raid, then I could see something wrong with calling something an accomplishment. If not, what the fuck is wrong with killing something w/ a group of people with diffrent words over their head. |
| | |
| | #7 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 387
| Between the chat channels and new raid interface it would not be hard to have a virtual guild in EQ for which no tag exists. However, you'd still have to do all of the hard work associated with the guild, such as arbitrating loot, determining who can participate, who is leading, etc. The tag makes it much easier to tell who your friends are, such that the social structure would probably break down if there were too many tags participating to be easily remembered. Theoretically if you've got all of the hard stuff worked out between the guilds then you'd be in even better shape than the uber guilds, since you could team up to take out the harder mobs, then split up to take out the medium ones that only require a fraction of the people. Olio |
| | |
| | #8 (permalink) |
| Retarded fucktard Join Date: Jun 2002
Posts: 1,199
| Skill, in my opinion, is what makes a guild uber. Having the ability to do an encounter or event with a minimal amount of people is one of the tests of how skilled your guild may or may not be. I think that while often times certain alliances could split and still achieve victories, mostly this is not the case. In most alliances I am aware of that do anything of note, none of the guilds involved have the individual strength to win in their desired goals. While I see absolutely nothing wrong with guilds teaming up to do bigger and better things in Everquest, it must be stated that the single guild that remains firm and achieves the same goals before anyone else, with the same numbers or less, must be commended as the best guild on a server. If Alliance A can defeat Rallos with 80 people, that's great. I'm glad that two guilds could cooperate and beat an encounter together. But that doesnt make them better than the guild that can do it with 40. |
| | |
| | #9 (permalink) |
| Registered User Join Date: Sep 2002
Posts: 241
| Our alliance would be hard pressed to do much apart from each other. One side is heavy on clerics and casters. The other is heavy on rogues, rangers, dr00ds and tanks. Kind of interesting how some of our classes pretty much always stay about the same %, but others move around. For while they were the monk heavy side, but now we've kind of taken that over. Should we have merged by now? Probably, but would be way to much work to divy up the dkp systems both guilds have and both have a slightly different feel to them. Why mess with something if its not broken. I wouldn't be suprised if we someday did merge, but not going to happen any time soon. |
| | |
| | #10 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 15
| I think one important difference that needs to be noted is that between an alliance and a hoarde of people. An alliance is a group of people/guilds that always work together to achieve goals (ie my guild, Winter's Light, and our ally, Crimson Twilight on Drinal). A hoarde is a random slew of people that decide to post that x mob is going to drown under 250 people on x date on y server. Alliances deserve just as much credit as single guilds IMO, and in fact, in examples like our Asian alliance (commonly referred to as Voltron), MUCH more administrative work goes into making them work smoothly. |
| | |
| | #11 (permalink) |
| Conquest Join Date: Mar 2002 Location: Switzerland
Posts: 4,816
+16 Internets | On a side note, how comes no server made an alliance of the 3 or 4 top guilds to kill the Rathe and therefor be the firsts in PoTime? Or is there specifics of the Rathe fight that would make it impossible?
__________________ -retrosabotage- |
| | |
| | #12 (permalink) |
| Smartguy Join Date: Mar 2002 Location: Monterey, CA
Posts: 156
| One "specific" of the encounter is that everyone participating needs not only elemtal access, but PoEb flag. Current posted estimates guage the encounter as beatable with about *240* of the best equipped characters in all of EQ, working together pretty much seamlessly. I think that covers all the "specifics" that matter for now. ![]() |
| | |
| | #13 (permalink) |
| Registered User Join Date: Dec 2002
Posts: 96
| As someone up there said, if an alliance kills something, then it's fine, but if a guild claims the kill with help of others, then it's whatever label you want to attach. And harbringer, are you talking about first time kills? The first time we killed RZ we did it guild only, but since then we (the Euro guild) have killed it with whoever wanted to come along with the main US time guild, and nobody could really care less about that. Parum |
| | |
| | #14 (permalink) |
| King Nothing Join Date: Oct 2002 Location: Hell
Posts: 72
| Some call it zerg - some call it teamwork.... well ok, its more like a 5 - 6 guild alliance that it turns into a zerg guess it depends on the amount of toons in each guild - but like stated above, if its a alliance kill and not a "guild kill with help" then its pretty solid.
__________________ ![]() |
| | |
| | #15 (permalink) |
| snape kills razorgore Join Date: Jun 2002
Posts: 2,714
+1 Internets | It's not the number of guilds involved that make it a zerg, it's the number of players and the tactics. If you have 30 people from 30 guilds taking on a mob, is it a zerg? Not if it's organized. If you have 30 people from 1 guild taking on a mob, is it a zerg? Yes, if it's disorganized. Additionally, if a guild which operated in an Alliance took solo credit for a kill, that would be the height of gayness. |
| | |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | Rate This Thread |
| |