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| | #1 (permalink) |
| Registered User Join Date: Jun 2002
Posts: 186
| Please retune Pre-Elemental POP content The only reason people do 99% of the pre-pop content is for flags. Currently, on our server, most of the flagging content (Bert, Terris-Thule, MM, RZ) is never killed unless a guild is looking for flags. It was reasonable for the loot to be scarce on these mobs when guilds were competing for them weekly, since it encouraged guilds to move along in the POP progression. Now, all of these encounters are simply wasted content, especially compared to Luclin and even Velious content. The items are just inferior and only getting two drops for 50 member encounters (non-ubers) is ridiculous. Please take a few minutes to retune these encounters so they are desirable. The risk/reward doesn’t have to be optimal, but at least get it into the ballpark. This will benefit uber guilds that have to reflag, and non-uber guilds that need more content. |
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| | #2 (permalink) |
| Registered User Join Date: Mar 2002 Location: Minnesota
Posts: 439
| Yes! Thats actually a good idea. Currently (I'm sure others can vouch for this) With any server that has more than 1 guild in the elemental planes, you run out of shit to kill very fast. We've had more than a couple days now where people login and ready to raid, and theres dick to kill. (Ok, more specifically, nothing GOOD to kill) Perhaps making any boss encounter before the ele planes have a 50/50 loot drop of 1 GREAT Loot, and 1 normal loot that they drop now. Obviously great loot is defined by 125/125 or more hp/mana, along with some stats and saves, perhaps a focus. Of course a good idea would also not to make loot so cooky cutter. Obviously the limit on hp/mana has been raised. Why havn't we seen 250 HP items with zero mana on them? Or 250 mana items with zero hp? (Hell yes!) Just a thought.... |
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| | #3 (permalink) |
| Registered User Join Date: Jun 2002
Posts: 186
| The gear doesn't even have to be that good, honestly. Sure, it would be nice, but Saryn/Terris/Behemoth are clearly more difficult encounters than Cursed/High Priest/Arch-Lich, but the gear is far inferior and you only get two drops instead of three. |
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| | #4 (permalink) |
| Registered User Join Date: Apr 2002
Posts: 13
| Really Its a stretch to call an encounter like Saryrn harder than Cursed, both sickly easy. But yeah, still a decent point. Even so, Rallos, Sol Ro, Agnarr, Zek bros, MM, even Bertox all drop decent-good loot. To ask them to drop loots on par with elementals is kinda silly though imo.
__________________ Illuvator Brightstar - 65 Arcanist Order of the Phoenix- Saryrn |
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| | #5 (permalink) |
| I'm still the master of Mistmoore, dammit! Join Date: Jun 2002 Location: Cincinnati, OH
Posts: 2,071
| Rallos and Bertox should drop elemental loot simply because of the time involved in doing the rings. Then again, Rallos DOES drop EP loot. Ever seen the sword?
__________________ "“Education is the kindling of a flame, not the filling of a vessel.” --Socrates-- |
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| | #6 (permalink) |
| Registered User Join Date: Sep 2002 Location: San Diego, CA
Posts: 1,867
| It's called progression. Also since the majority of people are not in elemental planes why would you go back and change things about the mobs before that? If Grummus all of a sudden has a chance to drop some uber items what is going to prevent an elemental guild going and farming him before they do their elemental planes? Noone is going to steal their spawns since they are the only ones there. Why not clear everything else and THEN go to the elements while the little guilds are trying to race for Emperor Crushbone since he is the only thing left up. The way it is right now is as logical as it is going to get for at least a year depending on Plane of Time. There is a very fine line between re-tuning and breaking/gimping pre-elemental. You make it easier and then you either have uber guilds farming the shit and cock blocking or you have guilds that can't handle elemental getting there anyways because it was gimped all in the name of RvR. On the other hand you leave it the same and some content is never done again because it is lame to go through it all again and not worth the mess. Since I am not into elemental the main mob that comes to mind is Maenatic Behemoth. What a nightmare mob for being so easy and low on the scale he is remarkably a pain in the ass to kill. Not hard just annoying. So could some things be changed? Well yeah but I think overall the progression is well done and requires skill and should be tweaked minorly but not totally redone. |
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| | #8 (permalink) |
| Registered User Join Date: Aug 2002
Posts: 879
| The only reason people do 99% of the pre-pop content is for flags. Currently, on our server, most of the flagging content (Bert, Terris-Thule, MM, RZ) is never killed unless a guild is looking for flags. It was reasonable for the loot to be scarce on these mobs when guilds were competing for them weekly, since it encouraged guilds to move along in the POP progression. Now, all of these encounters are simply wasted content, especially compared to Luclin and even Velious content. The items are just inferior and only getting two drops for 50 member encounters (non-ubers) is ridiculous. On Karana it's all farmed. Only Saryrn, Bert and Rydda'Dar aren't perma killed. They get killed the day after the patch. How about this, give free server split with gear to your server. We'll give you some people to use that content for you. |
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| | #10 (permalink) |
| Registered User Join Date: Jan 2002
Posts: 151
| Biggest problem I see in Pre Ele Planes isn't loot, or number of drops, but the fact that just about every encounter is either a 2 hour ring event or an hourish+ worth of clearing trash to get to. About the only encounter I can think of that's none of the above is AD and MB (sort of). I mean, I by no means think I should be able to zone into somewhere and get 15 drops in ten minutes but come on. How popular was ring of fire in SoL? How much do/did guilds enjoy doing VT in SoL? I kinda recall developers saying PoP was going to be "Less suck, more fun" (referring to SoL) before release. Why then did they take the worse parts of SoL and make them the cornerstones of PoP? |
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| | #11 (permalink) |
| Registered User Join Date: Sep 2002 Location: San Diego, CA
Posts: 1,867
| Emp = 1 hour clearing then Blood then Emp NToV = several hours clearing Anything Luclin takes about 1 hour or so to clear to. The point of clearing is so you can't zone in kill the boss mob and then move to the next and in doing so monopolize all the spawns. Different clearing times are very essential. If it has good loot then it should take an assload of time. |
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| | #12 (permalink) |
| Registered User Join Date: Jan 2003
Posts: 48
| whats really needed is content not on flag mobs. the 67s in BoT are a good example, u kill them once or twice for the key container and you're set. however no one ever goes back to kill them cause half the time thats all they drop, why? great content for smaller guild but whose gonna waist 2 hours for a rare drop when u normally get a container. poi spiders in the factory a good example of extra content done right for their difficulty, just not enough mobs like this in every zone. several PoT bosses, other than being gimped by CoD, all done right, whoever itemize these needs to swing over and fix BoT. Vallon and Tallon really shouldnt been flag mobs, but xtra content. and yes the loot on the flag mobs could be slightly better, etherals on AD and grummus?! i mean ppl farm it on the trash mobs in those zones. some of the loot off them is straight up junk as well, whoever itemized TT needs to go back and fix the rest the stuff. |
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| | #13 (permalink) |
| ...has fallen to the ground. Join Date: Dec 2002
Posts: 9
| Have to laugh when you go through the pain of killing Behemoth, and then get 4 Ethereals. I am sure by the time you can kill this guy, not many will need 61/62 spells, if any at all. At least put spectrals on them, and reduce them to 2 per kill. |
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| | #15 (permalink) | |
| Registered User Join Date: Feb 2002
Posts: 31
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