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Old 03-28-2003, 04:15 AM   #16 (permalink)
Kodylan
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Rallos and Bertox should drop elemental loot simply because of the time involved in doing the rings.
lol...no. Mob-by-mob basis, I'd say Bertox is harder than Rallos, the thing that makes Rallos hard is the encounter itself - the mob alone is a total joke for what you get access to. Elemental flags are good enough reward for doing him while he's on a 48 hour timer. The neck, earring, and blade are also fairly nice.

Bertoxx on the other hand has a fairly poor risk/reward. Hell, the flagging event in upper decay is completely retarded on the risk/reward scale with mobs harder then most luclin encounters dropping items you'd get in an old-world 55+ xp group.

Saryrn needs to be changed some and made just a bit harder, right now she's a fuckin waste of time except for the 1 or 2 times you need to kill her to flag people. Shit, I hate stepping foot in that god-forsaken zone to begin with.

Agnarr is fine, infact he's probably too easy for the loot he drops - it's better than Bertoxxulous and Rallos' loots imo.

Zek twins need to be made harder for what they drop, make the waves in the Vallon encounter randomly flurry/rampage and be immune to stun/mes and it would be pretty fun. Make some slow immune as well and you've got a fairly challenging encounter for the rewards.

Terris is fine, nice quick kill to get some recruits loot while reflagging.

Sol Ro Tower mini-bosses are a horribly waste of time to kill for loot - the amount of time it takes to get to them far outweighs the rewards most have to offer, even though they're relatively easy fights once you get to them. I'm still amazed to this day that they were able to fit so many mobs in that small area between Arlyxir and the room you port into prior to clearing to him.

Mithaniel Marr is ok reward for his difficulty, Rydda Dar isn't. The "loot" trial is stupid easy for the loot it drops, when the loot drops that is.

7th Hammer is uhm...who? Why? What?
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Old 03-28-2003, 04:54 AM   #17 (permalink)
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Let them retune elementals while they are at it.

All planes are badly designed, mobs are very similar except for looks, so is loot. Loot tables are far too small and the content in general is too boring. No real risk is involved, graveyards are mainly used for players fooling around on their own.

Fennin and Xegony are fun the first time you do them but they are trivial farming after the first kill and utterly boring.

Making planes on a 3 day repop is nice for servers with competition but it make the game trivial as hell.

I liked pop alot during the initial flagging (sure it was a hard job to reflag) but I really enjoyed Bertoxx, Rallos, Agnarr for awhile but elemental planes are a huge dissapointment to me.


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Old 03-28-2003, 05:07 AM   #18 (permalink)
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Yeah, I've found elementals to be lacking the fun-factor so far. I can't say I agree on loot-pool though - shallow drop tables are kinda nice, you don't have to farm a mob for months to get what you need.
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Old 03-28-2003, 06:49 AM   #19 (permalink)
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This is different from every other expansion how?


Luclin...
Day 1, Clear SSRA
Day 2,3 Clear Vex Thal, Seru

Day 4-7 sit around with thumb up ass

Difference between the two... one had endless reflaggings, the other had endless key camps.
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Old 03-28-2003, 08:26 AM   #20 (permalink)
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flags > luclin key timesinks
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Old 03-28-2003, 10:02 AM   #21 (permalink)
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If they change PoF spawns from 3 to 4 days, then change everything else from 7 to 4 or 5 days that might help a bit.
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Old 03-28-2003, 01:54 PM   #22 (permalink)
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If Grummus all of a sudden has a chance to drop some uber items what is going to prevent an elemental guild going and farming him before they do their elemental planes?

Nothing really, but there's no legitamate problem with that either. You can't cock block a three day spawn. I suppose you could try for a little while, then you would realize how stupid it is and how much of your resources it is taking up. It's better to move on to better content. The odds an ele planes guild is going to go out of thier way to kill Grummus for loot and ignoring Ele planes minis(assuming they wouldn't TOTALLY fubar the RVR ala cursed) would be a semi-rare occurance indeed, and would not affect a lower tier guild trying to progress.
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Old 03-28-2003, 03:09 PM   #23 (permalink)
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I agree it's the number of loots that is the problem. The two hour smash fest that is the bertox ring is not worth it for two loots. Upgrading loots might need to be done, but basically uber mobs have always had some suck drops and some nice ones. If it were my choice I would make mobs like bert, saryn, etc etc drop 3 - 4 loots, and some runes or specs atleast. Flagging should not be the only reason for doing this content.
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Old 03-28-2003, 03:39 PM   #24 (permalink)
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Old 03-28-2003, 04:14 PM   #25 (permalink)
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I really doubt it's the way it is on accident in regards to the pre-elemental planes. The elementals are messed up but thats a different story.

They don't want you feeling the need to farm these mobs for gear, they drop stuff just good and useful enough that generally speaking, the stuff doesn't rot, but you feel little need to return to farm them. And also, many of their drops are for slots that have limited or no counterparts in elemental planes.

What you need to remember about the pre elemental stuff is that it gets faster and easier, as you get better gear and more understanding of whats going on. While Bertoxx is not going to be a 30 minute thing, it's not a 2 hour thing if you have a clue. And while we spent a lot of time at first when we killed MM, now it's a trivial thing, last two times have been 45~ minutes, and no deaths against him.

I think that seriously, they may have made some zones a bit too easy from the farming sense and it's skewing your perception. I happen to remember 4+ hour raids to kill one mob that had 3~ drops, so it's not a big deal for me to spend 30-45 minutes to get 2 drops from most tier 3 stuff.
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Old 03-28-2003, 06:12 PM   #26 (permalink)
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If they change PoF spawns from 3 to 4 days, then change everything else from 7 to 4 or 5 days that might help a bit
What are you refering to that should be shortened in spawn time? Non-pop mobs? I don't recall a mob in PoP so far that is on a week respawn.
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Old 03-28-2003, 09:16 PM   #27 (permalink)
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PoF = Plane of Fire and if you have been that around the planes you would know this so don't say you don't know about any spawn being a week long in the planes before you have been to all please.
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Old 03-29-2003, 12:37 AM   #28 (permalink)
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Yep, I know PoF = Plane of Fire. Doomfire, the Burning Lands. I also know that Jaxoliz Dawneyes and Criare Sunmane are closer to 48 hour respawn then 3 day.

Fact is, I've yet to see a mob killed to this point by anyone that is 1 week respawn in the elemental planes - well noteworthy spawns anyways.

Hell, lower tier planes are all 3 day respawn, with some, like Mithaniel Marr and Rallos Zek being less. We just killed MM tonight 48 hours or so after he was last killed.

Bertox is 3 day respawn, so is Terris Thule, Rydda Dar, Agnarr the Stormlord, Manaetic Behemoth, Tallon and Vallon Zek(actually they may be 48ish as well, haven't kept exact time on them).

Only one I can think of that might be 1 week is 7th Hammer, and why would you even give a shit how long its respawn is, considering you could get loot that's just as good in the North Temple of Veeshan - a much smaller timesink.
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Old 03-29-2003, 06:08 AM   #29 (permalink)
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It seems to be that while they want to reward you for doing things like killing Terris Thule, Agnarr and Bertoxx, they only want you doing them for flags. They don't want guilds just killing these flag mobs for loot. So every pre-elemental boss mob was given a tiny loot table and only drops 2 items per kill.

Of course, in a lot of these events the rewards hardly meet up to the risk and time required to complete the event. For example, during the Bertoxx event you get a bunch of twink crap (fish, pitchforks, etc.)

I think they should just up the spawn on these mobs (for this and other reasons), increase the size of their loot tables and make them drop more items. Stupid that in Velious mobs dropped 4-5 items and now you only get 2 per kill.

Either this or they should add more non-flag mobs in the pre-elemental planes that have loot worth killing for. For example, a forth trial in HoH (in NE hourse) or increase 7th Hammer's loot/table and the giant bug in Storms and make the crappy tower bosses in BoT garunteed to drop a peice of loot everytime, etc.
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Old 03-29-2003, 02:04 PM   #30 (permalink)
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hi

sol ro tower hall trash should be MUCH harder (especially mobs deeper in) and any yard trash there should have a reasonably good chance to drop ornate molds.
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